Age of Empires IV cover
Age of Empires IV screenshot
Genre: Real Time Strategy (RTS), Strategy

Age of Empires IV

Beat the Heat with the Steam Summer Sale!



The Steam Summer Sale is happening now! Complete your Age of Empires collection and grab a couple of DLCs with up to 75% off on all your favorites - it’s time to Age up your Summer!

Don’t wait – sale ends July 10th at 10 AM PT (17:00 UTC).

[table noborder=1 equalcells=1][tr][td][/td][td]
[/td][td][/td][/tr]

Age of Empires IV – Season Eleven Update Preview 14.0.4963



Hello Age of Empires IV community and welcome to a shiny, new Season Eleven update preview! Coming next week, we’ve got lots of exciting things in store with a new game mode, updates to enemy AI, a bevy of balance changes and bugfixes, plus a Trade Secrets Event! You can read all the details in the update below.

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord


Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.




◆Update 14.0.4963◆



Season Eleven



Not all battles are taken through sheer might – some are won through keen eyes, smart trades, and meticulous attention to detail…claim your victory as the winds of trade bellow, and never let your enemies know your next move! It’s time to get the upper hand against your enemies with Season Eleven’s first event, Trade Secrets!

Starting July 2nd, login to complete some fun challenges and prove your worth!

Trade Secrets Event





New Seasonal Game Mode: Chaotic Climate!


Introducing New Seasonal Game Mode: Chaotic Climate! Playable in skirmish and multiplayer, this game mode cycles through the four seasons, introducing unique global effects over time. View the current seasonal effect from the Town Center.

Ranked Season Eleven Updates


Things are heating up this summer as the leaderboards are once more ablaze with worthy contenders! We’re kicking off Season Eleven with a series of rewards for both solo and team ranked. Bring things to a boil as you climb your way up the ranks – Season Eleven begins on June 26th.


Map Pool Rotation


We’re back with another map pool rotation to kick off Season Eleven! Prove your skill and best your rivals on this fresh set of battlegrounds.
v1 Ranked Map Pool
  • Boulder Bay → Archipelago
  • Four Lakes → Canal
  • High View → Altai
  • Relic River → Rocky River
  • Lipany → Hill & Dale

Team Ranked Map Pool
  • Prairie → Hideout
  • Continental → African Waters
  • Mongolian Heights → Hedgemaze
  • Rugged → Nagari
  • Waterlanes → Relic River



AI Updates


  • AI players will now have increased defense for their or their allies’ wonders.
  • Hard AI and higher will now retreat in a more efficient manner.
  • Fixes for AI upgrades research:
    • Lettre de Change (Knights Templar)
    • Treasure Towers (Knights Templar)
    • Templar Brother (Knights Templar)
    • Cistercian Abbeys (Holy Roman Empire)

  • When playing Nomad mode, AI monarchs will now correctly path towards their corresponding Town Center in early game.
  • In early Nomad mode, vulnerable AI monarchs will now attempt to flee if attacked.
  • Holy Roman Empire AI players will now train Black Rider units.


This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


:alertalert: DISCLAIMER

This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Play the New Rise to Ruin Event


Dynasties rise and fall, and all great kingdoms meet their demise with time. Dethrone your enemies and preserve your legacy in Season Ten’s final event, Rise to Ruin!

Complete a series of all-new challenges to claim your rewards before the ranked season reaches its conclusion. Prepare for epic battles that will test your determination! Rise to Ruin begins today, June 11th and will run through the remainder of the season.


Age of Empires Becomes the Louvre’s First Gaming Partnership

[img src="https://clan.akamai.steamstatic.com/images/35210618/e09214679f464ce8763c03acdb53112737a2eeaa.jpg"]
[p]Today we are thrilled to announce that Age of Empires is partnering with the world’s most-visited museum, the Louvre in Paris![/p][p]On April 30th, the Louvre launched an exhibition on the Mamluk sultanate (1250-1517), a European first. The exhibition aims to share the story of this golden age of the Islamic Near East, showcasing its breadth and richness, all told from a transregional perspective. The Mamluks appear in three Age of Empires titles and players around the world have discovered their prowess and story through our games since 1999.[/p][p]With a shared passion for history at its heart, this collaboration between Age of Empires and the Louvre serves to share the story of the Mamluks to people around the world and encourage them to learn more about this golden age of medieval history, which isn’t often told.[p]Throughout the month of June, we’ll be collaborating both at the museum in Paris and online. For an overview of our collaboration, check our dedicated webpage.[p]
[img src="https://clan.akamai.steamstatic.com/images/35210618/0bc9a38ffa2c394556b8abc97b073a1a5e76c460.jpg"][/p][p][/p][p]You’ll be able to experience content from the partnership at the museum, on our websites, on social media and via the first ever livestream from the museum, on June 12th, starting at 11:00 AM PT (2:00 PM ET / 18:00 UTC).[p]We are so honored to be working with the Louvre, we share a passion for sharing the stories of history with the world
[p][img src="https://clan.akamai.steamstatic.com/images/35210618/33b053be8a9ae6620446ef6b99cd3901543fb067.jpg"][/p][p]

[p]World’s Edge is honored to collaborate with Le Louvre. The Age of Empires franchise has been bringing history to life for more than 65 million players around the world for almost 30 years. We’ve always believed in the great potential for our games to spark an interest in history and culture. We often hear of teachers using Age of Empires to teach history to their students and stories from our players about how Age of Empires has driven them to learn more, or even to pursue history academically or as a career. This opportunity to bring the amazing stories of the Mamluks to new audiences through the Louvre’s exhibition is one we’re excited to be a part of. We hope that through the excellent work of the Louvre’s team, the legacy of the Mamluks can be shared around the world, and that people enjoy their stories as they come to life through Age of Empires.

— Michael Mann, Studio Head at World’s Edge[/p]

[/p]

The Mamluks in Age of Empires

[p][img src="https://clan.akamai.steamstatic.com/images/35210618/400023ab7d080cc1b00bc3eca8dc53a75abfcf5a.jpg"][/p][p]The Mamluks have been an iconic part of the Age of Empires franchise since Age of Empires II (1999). Players today can experience these mighty warriors in Age of Empires II: Definitive Edition, Age of Empires III: Definitive Edition, and in Age of Empires IV (via the best-selling Sultans Ascend DLC).[/p][p]There’s more information about how you can play as the Mamluks in Age games on our partnership webpage.[/p][p][/p]

Play as the Mamluks in an All-New Scenario

[p][img src="https://clan.akamai.steamstatic.com/images/35210618/d35887e50dc282613c755c86c3f6d5c75d8ddac5.jpg"][/p][p]To celebrate the partnership, we’re releasing a brand new custom scenario for Age of Empires II: Definitive Edition on PC, “Ayn Jalut”. Created by World’s Edge Senior Business Manager, and famed Age campaign designer, Ramsey Abdulrahim. In this scenario, you play as Baybars before the pivotal battle when the fate of the Muslim world held in the balance. Prepare your forces, set up your ambushes, and use your cunning and strategy to overcome the Mongol horde. Like the Mamluks, can you be the first to defeat the Mongols?[/p][p]When finished, try again and best your friends for the highest score![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35210618/1799724f170903f00f93c4bdc7cfc054f9b9b164.jpg"][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35210618/9519c4a4c44e09ccba3e84367ecd63ecbe70c5b7.jpg"][/p][p][/p]

[p]The entire world trembled before the Mongols. Rulers of China and Persia, the fearsome horsemen swept through the cities of the Islamic world, leaving ruins. Only Baybars and the Mamluks of Egypt stood in their way. Baybars had gathered an army at Ayn Jalut, the site where the Biblical David slew the giant Goliath. Baybars had been born a thousand miles away, but he knew the Mongols well: they had slaughtered his family and sold him–as a mere boy–into slavery. At Ayn Jalut, he was determined to have his revenge–and slay his own giant.[/p]

[p][/p]

The Mamluks and the Exhibition

[p][img src="https://clan.akamai.steamstatic.com/images/35210618/8b08f104007e3a94a04b550aa8e538cd431ecada.jpg"][/p][p]The Mamluks, freed slave-soldiers of primarily Turkish (and later Caucasian) origin, built their legend on their military prowess. They conquered the last bastions of the Crusaders, fought and repelled the Mongols, survived Timur’s invasions and kept threatening neighbors at bay, before succumbing to Ottoman expansion. The sultanate encompassed a vast territory, including Egypt, Bilad al-Sham (modern day Syria, Lebanon, Israel/Palestine and Jordan), parts of Eastern Anatolia and the Hejaz region of Arabia, which includes Mecca and Medina.[/p][p]The exhibition takes visitors beyond the military legend of the Mamluk sultanate and shows the complex and multi-faceted society they formed. They created a world in which sultans mingled with emirs and rich civil elites, all actively engaging in artistic patronage. Women had active roles in Mamluk society, as well as Christian and Jewish minorities. At the meeting point of Europe, Africa and Asia, people and ideas circulated, as well as arts and trade.[/p][p]The exhibition is an unprecedented opportunity to discover this glorious and yet little-known empire, through a collection of masterpieces from around the world. Visitors will be exposed to a new perspective on medieval Egypt and the Near East.
[/p][table noborder="1" equalcells="1" colwidth="369,"][tr][td colwidth="369"][p][img src="https://clan.akamai.steamstatic.com/images/35210618/b1d62f56d757dfc7d935ca7b140d9898535f6708.jpg"][TAG-130][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/35210618/68ee03194f9f6cf512da0cf3c5118a29acc2eea9.jpg"][/p][/tr][p][/p][p]
To make sure you can enjoy all the partnership content, make sure you’re following Age of Empires and the Louvre on social media![/p]

Server Maintenance - Wednesday, May 21



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, May 21 @ 2:00pm PT / 5:00pm ET / 21:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

GAMES & PLATFORMS IMPACTED


OBJECTIVES

  • Routine server updates and maintenance.

DETAILS

This coming Wednesday, May 21st, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.


To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Age of Empires IV – Patch 13.2.4553


Hello once again, Age of Empires IV fans! We’re back at it with another Season Ten patch that we’re excited to roll out. We appreciate your feedback and requests tremendously and are squashing a few pesky bugs that made their way into our latest patches. Plus, we’re rolling out our newest Seasonal Event, so read on for more details!

We truly appreciate all your feedback—while we anticipate these tweaks will get things where we want them to be, we will continue to monitor player feedback and balance suggestions as the ranked season progresses!

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord


Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.




◆Patch 13.2.4553◆



New Seasonal Event: Rise to Ruin



Dynasties rise and fall, and all great kingdoms meet their demise with time. Dethrone your enemies and preserve your legacy in Season Ten’s final event, Rise to Ruin! Complete a series of all-new challenges to claim your rewards before the ranked season reaches its conclusion. Prepare for epic battles that will test your determination! Rise to Ruin will begin on June 11th and will run through the remainder of the season.




Map Pool Rotation


We feel confident introducing our new maps directly to the Ranked Map pool! Test your mettle on this season’s new terrain and unique mechanics.

1v1 Ranked Map Pool
  • Migration → Boulder Bay
  • Lake Side → Four Lakes
  • Himeyama → Sunkenlands
  • Cliffside → Lipany
Team Ranked Map Pool
  • Danube River → Mongolian Heights
  • Shadow Lake → Continental
  • Volcanic Island → Waterholes
  • Wasteland → Rugged



General Changes & Bugfixes


  • General stability improvements.
  • Fixed a bug where attack move could not be queued when using a controller.
  • Fixed a bug where using Left Stick to focus selected units was not working when using a controller.
  • Fixed an issue where Gilded Crossbowmen, Crossbowmen with 10,000 Bolts, Janissaries, and Tower Elephant Archers after Howdahs had incorrect attack speed.



Investigation


Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!

Additionally, we are aware of ongoing reports of some players being unable to receive new rewards or change their profile items, as well as an issue causing some players to disconnect at certain points in game. This is a particularly high priority of ours, and we are investigating and making several changes on the back-end with the goal of resolving these issues. These changes will take time to implement and fully test, and we are targeting them for an early summer release. Thank you so much for the bug reports and your patience as we try to get to the bottom of this.

For other known issues, please visit this page to see what’s being tracked!



Coming Up…


With Season Ten approaching its conclusion, we are gearing up for a whole bunch of fun stuff coming your way soon! Keep your eyes and ears open for new updates, patches, and announcements coming your way soon.


:alertalert: DISCLAIMER

This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Steam Xbox Game Studios Publisher Sale Happening Now!


Go and pick up a DLC or two, or try that one game you've had your eye on. Don’t miss your chance and take advantage of the Steam Xbox Game Studios Publisher Sale now through May 8th at 10:00 AM PT (1:00 PM ET / 17:00 UTC).

[table equalcells=1 noborder=1][tr][td][/td][td][/td][td][/td][/tr]

Age of Empires IV – Patch 13.1.4420


Greetings, Age of Empires IV community! After rolling out the Knights of Cross and Rose expansion and a hotfix patch for 13.0 (read here for more info), we are pretty happy with where things are at. However, as we all know, there is always room for improvement! We’re back with some bugfixes, gameplay tweaks, and a new seasonal game mode for you to enjoy.

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord


Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.


This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



◆Patch 13.1.4420◆



New Event and Game Mode


Plant your flag into the battlefield and look down upon your enemies in Season Ten’s second event, Conquest! This event also introduces the (aptly named) Conqueror’s Cache game mode, where players will fight for dominance by seizing capture points across the map (details below). Guard your treasures and trophies with unwavering pride – after all, if you can’t have them, no one can - starts April 29th!

Conquest Event





New Game Mode: Conqueror’s Cache


Battle for control in Season Ten’s new game mode! Fight for control over the Conqueror’s Cache and the Conqueror’s bounty. The longer you hold one, the more you’ll be rewarded! Over time, the hill will upgrade and provide stronger and more devastating rewards to unleash on your opposition. Be careful not to lose your hold on the cache, as having to take the point again will mean you’ll need to build up the hill’s level.


This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


:alertalert: DISCLAIMER

This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Elite Classic III Qualifiers Begin this Weekend!


Elite Gaming Channel is proud to announce the Elite Classic III tournament for Age of Empires IV!

There are just two days left to register if you want to get in on the action yourself. The deadline to sign up for the tournament is April 17th at 15:00 GMT (15:00 UTC).

Join the EGC Discord for full registration information.

Watch the event LIVE on Twitch, beginning Saturday, April 19th at 15:00 GMT!


[table noborder=1 equalcells=1][tr][td][/td][td][/td]
[td][/td][/tr]

Age of Empires IV – Patch 13.0.4343


Hi Age of Empires IV community! We have heard your feedback regarding the variant civilizations released with Age of Empires IVKnights of Cross and Rose. It seems that the House of Lancaster hit the battlefield with a little too much muscle, so we are scaling back their power in today’s patch to get them to a more balanced state. We are also adjusting some of the Knights Templar’s numbers to redistribute their power more fairly.

We truly appreciate all your feedback—while we anticipate these tweaks will get things where we want them to be, we will continue to monitor player feedback and balance suggestions as the ranked season progresses!

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord


Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.


This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!



◆Patch 13.0.4343◆




General Changes & Bugfixes


  • Fixes potential crash in Agincourt Historical Battle.



Variant Civilization Changes
The following changes apply only to the variant versions of the classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above.


  • Veteran Demilancer health decreased from 170 → 160.
  • Veteran Demilancer damage decreased from 10 → 9 (charge from 15 → 14).
  • Elite Demilancer health decreased from 240 → 200.
  • Elite Demilancer damage decreased from 18 → 14 (charge from 27 -> 21).
  • Billmen upgrade armor reduction effect decreased from -2/-2 → -1/-1.
  • Synchronized Shot damage decreased from 6/7/8 → 5/6/7 (Feudal/Veteran/Elite tiers).
  • Civilization Trait – Wool Industries additional gather rate from sheep decreased from 25% → 20%.
  • Manors:
    • Manor income decreased from 70 food and 45 wood → 60 food and 45 wood.
    • Open Field System upgrade cost increased from 150 wood and 350 gold → 200 wood and 400 gold.
  • Castle Lancaster:
    • Muster the Nobles cost increased from 150 food and 250 gold → 200 food and 300 gold.
  • Wynguard Palace:
    • Earl’s Retinue train time increased from 45 → 50 seconds
    • Gunpowder Contingent cost increased from 800 wood and 850 gold → 850 wood and 1050 gold.
    • Garrison Command train time increased from 25 → 30 seconds.



  • Serjeant health increased from 95 → 105. Veteran and Elite unchanged.
  • Heavy Spearman cost increased from 70 food and 30 gold → 80 food and 30 gold.
  • Pilgrims can no longer travel on Stone Walls.
  • Pilgrim Ship speed reduced from 1.5 → 1.0



Investigation


Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!

For other known issues, please visit this page to see what’s being tracked!


:alertalert: DISCLAIMER

This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.