Age of Fear 2: The Chaos Lord cover
Age of Fear 2: The Chaos Lord screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Age of Fear 2: The Chaos Lord

SERIES UPDATE

Hello everyone, there wasn't an update for some time and I would like to bring you up to speed in what we are working on. Aside from a number of bug fixes, we are mainly working on our new game in the Age of Fear series. 

The first version of a trailer can be seen here:
https://www.youtube.com/watch?v=1fTLifEvHi4

I will also post a log of what new features are being worked on:

  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.
  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.
  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Stay tuned - more news will follow!


Also, please remember of our Stay-At-Home bundle offer (it will last till the end of COVID-19):

https://store.steampowered.com/bundle/13885/


Take care,
AOF Team

THE NEXT GAME IN AOF SERIES

Hi everyone, with the Covid-19 pandemic almost over (I hope!) I thought we would like to share our progress in the next game in the Age of Fear series.

Our testers finished the first playthrough, finding a number of bugs and other issues that we will be working on. We've also started working on the trailer, which you can see several screenshots in this post.

In addition to a completely new story and factions, the main additions to the series (in terms of new features) will be the crafting system and invisibility. We also add many other related mechanics, such as traps, weather-changing spells, and a whole set of 'detector' skills (as a counter for hidden units),. We're still on track to release in 2020 (but that's not a promise!).

Also remember that till the end of pandemic we run the 'Stay-at-Home' bundle:


The bundle is available here:
https://store.steampowered.com/bundle/13885/Age_of_Fear_StayAtHome_Bundle/

Take care and have fun!
Les

THE AGE OF FEAR SERIES UPDATE

Hello everyone, I hope that most of you will remain safe at home in these troubled times. We have accelerated the development of our next game in this series and I would like to provide some details.

Our testers finished the first playthrough, finding a number of bugs and other issues that we will be working on. We've also started working on the trailer, which you can see several screenshots in this post.

In addition to a completely new story and factions, the main additions to the series (in terms of new features) will be the crafting system and invisibility. We also add many other related mechanics, such as traps, weather-changing spells, and a whole set of 'detector' skills (as a counter for hidden units),. We're still on track to release in 2020 (but that's not a promise!).

The main hero of the campaign is Angela - the daughter of a former hunter known from the Blood and Moon expansion. She will set out on an expedition to solve the murders of underground crime lords. She will be joined by Sea People and even more adventurers, for example ourcast elementalist mage. The story takes place within the lore of series, and during the story you will meet old friends from the other games. We hope to release it before the end of this year and will definitely release more messages before ^^

In the meantime, please be safe at home and avoid contact with others. Remember, it's for your own good and health.
Take care,
Les

STAY-AT-HOME BUNDLE!!

UPDATE RELEASED!! (v6.5.8)

Hi everyone,

with this patch we have added many internal changes in preparation for the next game in the series. There was also a number of bug-fixes and balance adjustments as below:

CHANGE LOG:

  • NEW: 20+ new soundtracks were added to the series. We will certainly use them in our new games.[/b[

  • NEW: For modders - all games of the Age of Fear series now contain old units’ portraits and other assets. There is unused folder ‘resourcesformodels' folder within aof-data.zip where you can find those.

  • UPDATE: Visual enhancements on World Map.

  • UPDATE: Items’ count is not shown if there is zero or one item.

  • UPDATE: Mini-games (Dices, Cups, Fishing, etc.) exits to previous level.

  • BALANCE: Stealth (previously Infravision) - moving unit will awaken only nearby enemies.

  • BALANCE: Coward adds +1 turn to Panic.

  • BUGFIX: Bestiary was not updating correctly when a new unit was seen.

  • BUGFIX: Clumsy doesn’t work with Segmented Move.

  • BUGFIX: Skeletal Beast cannot use armour, helmet, etc.



ONGOING FEATURES:

  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.

  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.

  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Stay tuned - more news will follow!

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.



PLEASE REVIEW OUR GAMES!

Links
Twitter
Reddit
Facebook
Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

CRAFTING (HELP WANTED!)

Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!!

We have quite big plans for the Age of Fear series in 2020 - we aim to release TWO new games for the series as well as to add a number of features and enhancements such as Crafting, invisibility, additional environments, new units and a number of optional quests. As Always, all enhancements/additions will be back-ported to the whole series in due time (except for Free World which should remain a demo-like experience).

Actually, I have a favour to ask if you want to contribute to the Age of Fear series development. We are currently working on Crafting features - heroes will be able to create items from a variety of resources as well as upgrade some common items. We already wrote bits about this mechanics, but let me explain in details:
  1. The party is collecting around 50 different types of resource-item like gemstones, plants, metal ores, etc. All resource types can be found by filtering the below Excel for resource type in column B. All resources have different chance to be found, based on rarity (column C).

  2. To be able to craft an item, the party must have first seen it or seen an item from its group (group example: Armour of Toxicity, Helmet of Toxicity, Earrings of Viper, Poison Axe, Acid Sword, etc.). Please note that Relics, Quest Items, Treasures and Trophy items cannot be crafted.

  3. Once a item's recipe is learned, the party needs to have the required attributes among its team members. There is a number of specialised crafting attributes for heroes like Alchemist (magical potions), Herbalist (healing potions, antidote), Blacksmith (weapons and armors), Enhancer (magic things), Chaos Crafter (evil magic items) and Jeweler (rings and amulets). However, various items also require other skills like Poison Immunity, Master Magician, etc. Also, some of required attributes are earn-able traits, e.g. one of the player's units needs to earn Strong in order to craft Hammer of Strength, or Holy Cross needs a unit with Saint (which is given only to Priests).

  4. Crafting an item also requires consumable resources (or other items). For example (see Excel) to craft the Acid Sword one needs: Quality Sword, Slime Goo, Slime Goo (yes, it's twice) and Sulphur. When crafting, all specified items are consumed.


While (1), (2) and (3) are mostly developed (however, feel free to add there as well!), we need some help with (4), i.e. specifying which resource items are used to create items and to do it in sensible way. There are 236 items that need some work and we could use some help for that. Please let me know of you are interested and we can organise this task.

The Excel file with all the items can be downloaded from:
http://www.age-of-fear.net/downloads/items.xlsx
(please use sorting / filtering in the first row)

Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!

PLEASE REVIEW OUR GAMES!

Links
Twitter
Reddit
Facebook
Website

Take care,
Les & AOF Team

AGE OF FEAR SERIES PROGRESS UPDATE

Hi everyone, I would like to update you about the progress we are making in the next game from Age of Fear series. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists.



Alright, now about new features and progress:

  • We've almost finished the story and the game flow. Yesterday I added illustrations to the story, and after the proofread we will send it to the voice actor.
  • The new faction (Sea People) is now being tested and balanced. There are a few new units being developed as well.
  • We also add item crafting as the new feature to the Age of Fear series. We have already created resources and are now working on mechanics.
  • Another noteworthy feature is invisibility, but I am convinced that we will implement it and release it before AOF4.


Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!

PLEASE REVIEW OUR GAMES!

Links
Twitter
Reddit
Facebook
Website

Take care,
Les & AOF Team

CRAFTING AND RESOURCES

Hello everyone, we've received several emails asking about the crafting feature. I am positively surprised at how warmly people welcomed our last note that we are working on crafting. That is why I would like to share our current designs.

The Age of Fear series currently contains nearly 300 items divided into four classes:

  • Common items such as quality swords, basic health potions, etc.
  • Rare items such as the Flame Sword, Amulet of Courage, and better potions.
  • Legendary items such as the Conclave Amulet, Meteor Armour, etc.
  • Unique Relics that are very limited, but also the most powerful. Some relics unlock skills that would otherwise not be available (e.g. Call from Grave, Vampire Mist, Avatar spells).


We grouped items into themes, for example Poison Axe, Earrings of Viper, Acid Sword and Toxicity Armour belong to the same group. When a player sees an item and his hero has the appropriate skills (e.g. Blacksmith to create weapons and armour), the player can create the item (from resources). However, once player owns a specific item, he can create any item from this thematic group.

We are planning about 40-50 different resources to be found after the battles. The type of resources depends on the type of environment, as well as the enemies that the player defeated.



We are currently working on it. Please note that this is still a very early stage and the mechanics may change. As always, any ideas are warmly welcome and thank you all for being such awesome Community!


PLEASE REVIEW OUR GAMES!

Links
Twitter
Reddit
Facebook
Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

STACKABLE ITEMS AND RAIN!! (v6.3.1)

Hi all,

Over the past few weeks, we've worked on a number of patches and improvements. The most notable are the stackable items, couple of new icons and illustrations and we are also working on resources and crafting.

As always - we are very grateful for such awesome community and tons of feedback!


CHANGES LOG:


  • NEW: Battle conditions Rain and Storm increase lightning and cold damage. The Storm also damages random units (per turn).

  • NEW: Cannon and Bone Catapult reload after each shot (no action in the next turn).

  • NEW: Turtle - a slow creature currently only in deserts.]

  • NEW: Harpy and Fury - current Harpy has received a new portrait, and we have also added a new Harpy Fury:


    Harpy and Harpy Fury

  • NEW: Mana Field - regenerates MP to full level each turn. Applies to the planned type of Magic Fields environment.

  • NEW: Stackable items - disposable items and treasures have a number displayed next to their name. These items can be bought and sold in bulk.

  • UPDATE: Extended World Map events’ choices (whenever possible), e.g. Having Orcs in the army will allow additional extortion options.

  • UPDATE: Mutagen potion will modify the characteristics of the unit (also remove existing ones) if equipped.

  • UPDATE: Even more AI processing optimization, which makes it about 20% faster (average).

  • UPDATE: Extended unit marker for potions (if the unit has more than two potions).

  • BUGFIX: The Wild Mage trait now only affects spells with a failure rate.

  • BUGFIX: Time-shifted archers can attack after moving.


ONGOING FEATURES:


  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. The biggest obstacle that could be stacked is ready. We are working on many resources, such as tiles, ore, etc., as well as special skills for heroes, such as Alchemist, Blacksmith, etc.

  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.

  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.


PLEASE REVIEW OUR GAMES!

Links
Twitter
Reddit
Facebook
Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

BATTLE TASKS & PLAYER BASES!! (v6.1.5)

Hi everyone,

This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series!

CHANGE LOG:


  • NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).


    Battle Tasks


  • NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.





    Faction Bases

  • UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.

  • UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower:

    Ent

    Troll

  • BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.

  • UPDATE: Mutagen Potion will keep modifying unit’s traits (also remove existing ones).

  • BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.

  • BUGFIX: Time-shifted archers can attack after move.


ONGOING FEATURES:


  • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!

  • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.



PLEASE REVIEW OUR GAMES!

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team