Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluent! (and subscribe to his channel):
The videos are almost complete and ready to watch. Enjoy!
Take care, Les
RATMEN!!
Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:
Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like units which can easily sneak on opponents and use their backstab attacks.
As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.
That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmly welcomed!
Take care Les & AOF Team
COMBAT LOG AND COLOR-BLIND MODE!!
Hi all, in the heist of the recent release we have also added a few new features which somewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:
COMBAT LOG which is listing all past actions in the current battle. The feature is available from the battle menu and it's very useful in tracking AI actions during your turn.
COLOR-BLIND MODE has been added after feedback from the Community where a few players could not see game text and notifications easily. This mode can be enabled from Options -> Screen and removes textured backgrounds as well as changes text color to have more contrast.
We already patched the most recent games in our series and are working on backporting those changes to other games.
As usual, all feedback is welcome!
Take care, Les & AOF Team
VICTOR'S EXPERIMENT DLC RELEASED!!
Welcome to Victor's Experiment, an electrifying expansion for Age of Fear: The Iron Killer! This enigmatic sidequest can be played at any time during the main campaign.
Deep in a forgotten tract of the Ashlands, an aging building stands alone in the dusty wastes. There's no telling what manner of dangers remain locked away in this abandoned laboratory...
It's clear that a hazardous brand of science was pursued here once upon a time, but the truth is hidden behind the lab's many puzzles. Are you brave enough to solve the mystery of this secret facility and face the unnatural entity that resides within?
FORCE 64-BIT LAUNCH (WINDOWS)
Hi all, we have received a few bug-reports from users where the game incorrectly detects 32-bits OS architecture (instead of 64-bits) and the launched executable is under-performing.
We are still investigating this issue; however, we updated our games with a new option to force 64-bit mode. To start game in a 64-bits mode, click Play from Library and select the below option:
STORM MOUNTAIN DLC RELEASED!!
Welcome to The Storm Mountain, a thrilling expansion for Age of Fear: The Iron Killer! This unpredictable sidequest can be played at any time during Angela's campaign.
Word has arrived that a terrible creature is terrorizing your Sea People allies! Only you can restore peace, but be warned, this monster may be more than meets the eye...
Join Angela as she seeks to unravel the mysterious threat. Fierce Seabeasts, mischievous Djinns and pesky Harpies - prepare to face all of them and more on your mission to restore peace and prosperity to the Sea People colony!
Hi all, we are very happy to release more additions to our series!
As promised this patch is full of sweet features:
CRAFTING!
INVISIBILITY AND TRAPS!
SEA PEOPLE FACTION!
NEW SPELLS!
ASHLANDS, SEA BATTLES and CRYSTAL FOREST!
Enjoy and please forgive any bugs :P We will be monitoring forums and patch them as they come.
Take care, Les & AOF Team
SEA PEOPLE!!
Hi all, we have been quiet for a while, however you can be sure we were working hard on the series!
In preparation for the coming release, we have massively updated AOF engine and content. Aside from the promised Invisibility, Traps and Crafting features (which will be available in mainstream games), we have introduced a whole lot of new units, spells and skills.
The below list mentions only the major changes and we leave the rest for you to discover.
Sea People - the whole new faction is being added to the series! Four-arms Nagas, brave Divers, charming Mermaids, weather-changing Sea Witches, giant Sea Snakes, poisonous Sea Snails, etc. As with all other factions, new tactics need to be learned.
Two new units for humans - an Oracle and a flying Griffin Knight. The Oracle is a unit with a unique Clairvoyance skill that helps to see hidden units and traps. The Griffin Knight is an alternative upgrade for a Knight, adding the prized flying ability.
New ray attack mechanic - all units in a line are hit(instead of a single target). For example we upgraded Evil Eyes' Death Ray.
New spells and skills like Silence (temporarily disables enemy spells and skills), Shield Bash (can stun opponent), Riposte (counter-attack after missed strike), Crystal Skin (new trait for Mana addicts), Sharp Senses (to detect traps), Phoenix (restores unit once per battle), etc.
AI-only specialised factions like Spiders, Elementals, Harpies, etc. which randomly appear in locations.
Crafting and resources which let you create almost any item available in game. This feature will only be available for mainstream games in the series.
Invisibility and Traps: Units' actions are hidden from an opponent's view (AI included).This adds a completely new layer to the battles where players need to guess the location of enemies. We also created a set of accompanying skills useful to counter this mechanics. We will release this feature in the coming games in the series.
As always, all feedback is welcome!
Take care and have a good time, Les & AOF Team
APRIL 30TH!!
Hi all, we are very excited to be finally able to schedule the release of the next game in the series! We plan to release it on 30th April.
Aside from a completely new story and new pair of heroes, we are adding a number of great features to the Age of Fear series:
CRAFTING - almost all in-game items will become craftable. We created many resources such as various plants, gemstones, metal ores, etc., as well as special skills for crafting, such as Alchemist, Blacksmith and Jeweller. The ingredients are gathered from fallen enemies as well as from the environment (after every battle).
ASHLANDS and SEA BATTLES are two new environments we just added. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create new unique areas with their own unique battle conditions.
The INVISIBILITY mechanics are already coded and being tested at the moment. Be ready for a surprise and major shake up of your tactics! Together with invisibility we are also introducing traps, which can be placed and will trigger their effects onto unaware trespassers. Oh, the AI can do it too.
We are really happy to be able to update the series with so many enhancements!
Take care, Les & AOF Team
CRAFTING (BETA)!!
We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn another item from its theme group.
There are over forty resource items which are gathered after battles. The available resource types depend on environment and also on defeated enemies.
The crafting will be released together with the next game in the series. We hope to release in April 2021.