Over the past few weeks, we've worked on a number of patches and improvements. The most notable are the stackable items, couple of new icons and illustrations and we are also working on resources and crafting.
As always - we are very grateful for such awesome community and tons of feedback!
CHANGES LOG:
NEW: Battle conditions Rain and Storm increase lightning and cold damage. The Storm also damages random units (per turn).
NEW: Cannon and Bone Catapult reload after each shot (no action in the next turn).
NEW: Turtle - a slow creature currently only in deserts.]
NEW: Harpy and Fury - current Harpy has received a new portrait, and we have also added a new Harpy Fury: Harpy and Harpy Fury
NEW: Mana Field - regenerates MP to full level each turn. Applies to the planned type of Magic Fields environment.
NEW: Stackable items - disposable items and treasures have a number displayed next to their name. These items can be bought and sold in bulk.
UPDATE: Extended World Map events’ choices (whenever possible), e.g. Having Orcs in the army will allow additional extortion options.
UPDATE: Mutagen potion will modify the characteristics of the unit (also remove existing ones) if equipped.
UPDATE: Even more AI processing optimization, which makes it about 20% faster (average).
UPDATE: Extended unit marker for potions (if the unit has more than two potions).
BUGFIX: The Wild Mage trait now only affects spells with a failure rate.
BUGFIX: Time-shifted archers can attack after moving.
ONGOING FEATURES:
ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. The biggest obstacle that could be stacked is ready. We are working on many resources, such as tiles, ore, etc., as well as special skills for heroes, such as Alchemist, Blacksmith, etc.
ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.
ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.
Thanks to everyone who supported us with constructive feedback and ideas!
Take care, Les & AOF Team
AOF MODS!!
Hi everyone. Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it.
The Lost Outcasts faction and a few new locations from Dante's mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908
The Swarm faction and extended heroes from Yarrrr mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932
https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548
We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well.
Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team
BATTLE TASKS & PLAYER BASES!! (v6.1.5)
Hi everyone,
This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series!
CHANGE LOG:
NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).
Battle Tasks
NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.
Faction Bases
UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.
UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower: Ent Troll
BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.
BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.
BUGFIX: Time-shifted archers can attack after move.
ONGOING FEATURES:
ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team
YARRRR'S MOD!!
Hi again,
I must point to incredible work by Yarrrr. Both mods already have pretty good descriptions, thus I will copy the most relevant bits:
https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932
The Swarm is a quantity-based faction; They have a large team size and about 3 unique units can summon minions. Most of them boast high offensive power and speed allowing you to quickly overwhelm your enemies coupled with the fore mentioned team size. Their main drawback is that the faction lack supportive abilities and many of the units aren't very versatile due to being focused on melee offence, thus can easily be destroyed when it comes to survival or stalling. Good thing is that the core units come cheap, and you could use summoning to compensate the potential losses.
https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548
This mod adds 12 new heroes (2 in each faction) and expands the hero upgrade choices of the original heroes rather than the traditional ones (e.g. Orc can be upgraded to Black Orc instead of Chieftain only).
The hero upgrades are based on the hidden or alternative upgrade choices that are possible in the game (So non-hero variants can get that upgrade).
Several units are edited to have hero-only upgrade (e.g. Bowman, Skeleton Warrior)
Excluding starting heroes, there will be 44 unique heroes you can choose to play as.
You can still get the achievements of all the original heroes.
I can only say - Dang! That's a good piece of work. Creating and balancing a faction takes months. Plus Yarrrr created a original way of advancing heroes where you can select the next class. This is something we will definitely use!
Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team
UPDATE RELEASED!! (v6.0.2)
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered.
I went through all our code modifications and here is a list:
FOREST FOLK UPDATE!!
Hi everyone! After the release of Age of Fear: The Undead King Gold, we were finally able to sit down and finally bring the last remaining Forest faction to Age of Fear: The Free World.
To better balance the Forest Folk faction (and fill the gaps in their strategy), we added two additional units - War Unicorn and Fairy:
The War Unicorn is the upgrade of the well-known Unicorn and adds the Charge ability that makes it similar to a Knight - we have balanced this unit to be the best cavalry unit for the Forest Folk. The second addition to the Forest Folk arsenal is the Fairy, who is an early support unit, able to raise other magic points of spelcasters (later also using Aura Magic Regeneration!).
That's why the Forst Folk faction has an interesting dynamic - you have to decide which path to follow: will you depend on Evil Driders or Holy Unicorns and Fairy tandem? There are significant differences between the two and I'm really interested in how this will pan out ^^
I would also to take this opportunity and point you towards ongoing the Modder Challenge:
Thanks to everyone who supported us with constructive feedback and ideas!
UPDATE RELEASED!! (v5.9.7)
Hi everyone,
Thank you for all the amazing support! We read all the opinions and comments of our players. Based on comments, we add the following features (more are coming soon!):
⭐Battles on the world map will have difficulty index (from one to five skulls). There is a rather complex logic when the engine assesses how your team will cope with enemy:
⭐The Pirates! DLC has been extended for an additional content. We are also collecting assets for pirate units. They should be done within a few days, and then we will add them to the next patch.
⭐A few more traits were added: Fatso, Puppet Master, Corrupted, Greed, Savage and Saint (those traits are given based on your units' actions):
I'm happy to announce that we've released The Age of Fear: The Undead King Gold! As our fans know, we have been working on the series for over seven years and this game is the result. During this period, we introduced the sandbox mode, themed factions' bases, over two hundred units and almost 800 unique spells, skills and items, cinematic battles and legendary landmarks along with events. That's something to be proud of - I hope you will enjoy it at least as much as we did while creating it!
The Age of Fear series would not have been possible without the support and suggestions we have received over the years! Thank you for being such an amazing Community - you are the best!
For new fans we have prepared a video channel presenting the series:
https://steamcommunity.com/broadcast/watch/76561198070905674
(will go cyclically through all games in the series)
I am pleased to announce that the long-awaited Workshop Manager for the Age of Fear: The Free World is operational!
The link is below:
https://steamcommunity.com/app/882410/workshop/
The Age of Fear series was designed with flexibility in mind. Almost all features you see in game can be modded, for example units' graphics and stats, Global Events, battles, and so on. We also provide our own scripting engine (based on Java-Script) which can be used for conditions or triggering game logic.
If you are willing, you can create your own campaign like the ones found in mainstream games from the series!
The engine is quite complex, therefore we did our best to provide exhaustive Modding Guide (available from Workshop Manager / Guide).
Also, we are releasing out next game in just a few days!