This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series!
CHANGE LOG:
NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).
Battle Tasks
NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.
Faction Bases
UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.
UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower: Ent Troll
BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.
BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.
BUGFIX: Time-shifted archers can attack after move.
ONGOING FEATURES:
ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
PLEASE REVIEW OUR GAMES!
Thanks to everyone who supported us with constructive feedback and ideas!
Take care, Les & AOF Team
AOF MODS!!
Hi everyone,
Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it.
We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well.
PLEASE REVIEW OUR GAMES!
Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team
YARRRR'S MOD!!
Hi again,
I must point to incredible work by Yarrrr. Both mods already have pretty good descriptions, thus I will copy the most relevant bits:
https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932
The Swarm is a quantity-based faction; They have a large team size and about 3 unique units can summon minions. Most of them boast high offensive power and speed allowing you to quickly overwhelm your enemies coupled with the fore mentioned team size. Their main drawback is that the faction lack supportive abilities and many of the units aren't very versatile due to being focused on melee offence, thus can easily be destroyed when it comes to survival or stalling. Good thing is that the core units come cheap, and you could use summoning to compensate the potential losses.
https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548
This mod adds 12 new heroes (2 in each faction) and expands the hero upgrade choices of the original heroes rather than the traditional ones (e.g. Orc can be upgraded to Black Orc instead of Chieftain only).
The hero upgrades are based on the hidden or alternative upgrade choices that are possible in the game (So non-hero variants can get that upgrade).
Several units are edited to have hero-only upgrade (e.g. Bowman, Skeleton Warrior)
Excluding starting heroes, there will be 44 unique heroes you can choose to play as.
You can still get the achievements of all the original heroes.
I can only say - Dang! That's a good piece of work. Creating and balancing a faction takes months. Plus Yarrrr created a original way of advancing heroes where you can select the next class. This is something we will definitely use!
I would like to share with you all the mod created by one of our greatest fans - Dante Selvar. The mod contains many well-designed units, such as Goblin Rat Rider, Armoured Goblin and other variations of the Goblins, accessible in two new store locations (near Naporia and Crystal Forest).
Dante is a winner from our The Modding Challenge:
https://steamcommunity.com/app/832770/discussions/0/1646544244467246737/
His work is incredible, like for example Blood Magus (my favourite!) and Lamia:
Blood Magus
Lamia
An interesting trivia (from Dante: calling the shop "The Glass Pumpkin", calling the witch variant "Deneb Witch" and the "pumpkin" and "halloween" are all reference to the first tactical game I played - Ogre Battle for the old 16 bit SNES. A glass pumpkin was an item that let Witch recruit pumpkin units. Witches in that game put enemies too sleep basically with their "stun" effect that being why the witch there has a Sleep spell.
Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team
UPDATE RELEASED!! (v6.0.2)
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered.
I went through all our code modifications and here is a list:
FOREST FOLK UPDATE!!
Hi everyone! After the release of Age of Fear: The Undead King Gold, we were finally able to sit down and finally bring the last remaining Forest faction to Age of Fear: The Free World.
To better balance the Forest Folk faction (and fill the gaps in their strategy), we added two additional units - War Unicorn and Fairy:
The War Unicorn is the upgrade of the well-known Unicorn and adds the Charge ability that makes it similar to a Knight - we have balanced this unit to be the best cavalry unit for the Forest Folk. The second addition to the Forest Folk arsenal is the Fairy, who is an early support unit, able to raise other magic points of spelcasters (later also using Aura Magic Regeneration!).
That's why the Forst Folk faction has an interesting dynamic - you have to decide which path to follow: will you depend on Evil Driders or Holy Unicorns and Fairy tandem? There are significant differences between the two and I'm really interested in how this will pan out ^^
I would also to take this opportunity and point you towards ongoing the Modder Challenge:
Thanks to everyone who supported us with constructive feedback and ideas!
THE MODDER CHALLENGE!! (EXTENDED 21ST JULY)
It's time for a new challenge !! Recently, we see a lot of modders activity, so the challenge is focused on this area.
Let's see who can create the best unit design ^^
Rules:
The challenge is open to everyone! You can use any of the games in this series (also free Age of Fear: The Free World).
the challenge lasts until July 7. Submit your works before this date! From July 7 to July 21, voting for the Community will take place.
There are two winners: the first chosen by the Community (I will make the position to vote) and the second chosen by the AOF team.
Rewards are the keys to all existing Age of Fear games and a $20 Steam gift card for each winner.
Only one unit per person! Choose the best one.
You can use any resources from all AOF games or other resources (but make sure you have the permission of the authors!). You can mix existing assets.
Your creation should be the theme of the fantasy RPG game! The overall result matters: how it looks, what skills it has, how useful it is, etc. It should also be balanced in relation to existing armies, e.g. 99 HP Space Marine does not count.
Only full creations are accepted: the sprite, portrait and specification file must be present. The created unit should work (use the Workshop Manager to test it!)
To upload your creation, zip all files (at least: spec xml, sprite png and portrait png), upload them somewhere we can download from and post a link here:
https://steamcommunity.com/app/832770/discussions/0/1646544244467246737/
For people who have not previously modified Age of Fear, there is a practical guide in Workshop Manager (click the white Guide button to open the pdf file). Please also unpack the file aof-data.zip (from the game folder) and check the existing units as samples.
To create a new unit, you need several files:
sprite png image in com/aof/resource/image/gameobject/sprite folder
portrait png image in com/aof/resource/image/gameobject/icon folder
spec xml file in com/aof/resource/gameobject folder
(optional) voice wav files in com/aof/resource/sound/gameobject/voice folder
(optional) background png image file in com/aof/resource/image/gameobject/background folder
Voices and background files are optional and you can use existing ones (see, for example, the xml specification).
I hope we have not forgotten anything. There are some questions, please ask below.
As requested, we've added some new units to the game and you can recruit them at Salty Tavern (and also later if you're finish DLC):
I'm really sorry that we have not added these units before. Fortunately, the artists could quickly come back with sprites and we created those short-range/melee warriors (we will also add pirate voices in a few days).
I hope the Pirates adventure will play much nicer now ^^
Thank you for all the amazing support! We read all the opinions and comments of our players. Based on comments, we add the following features (more are coming soon!):
⭐Battles on the world map will have difficulty index (from one to five skulls). There is a rather complex logic when the engine assesses how your team will cope with enemy:
⭐The Pirates! DLC has been extended for an additional content. We are also collecting assets for pirate units. They should be done within a few days, and then we will add them to the next patch.
⭐A few more traits were added: Fatso, Puppet Master, Corrupted, Greed, Savage and Saint (those traits are given based on your units' actions):
I'm happy to announce that we've released The Age of Fear: The Undead King Gold! As our fans know, we have been working on the series for over seven years and this game is the result. During this period, we introduced the sandbox mode, themed factions' bases, over two hundred units and almost 800 unique spells, skills and items, cinematic battles and legendary landmarks along with events. That's something to be proud of - I hope you will enjoy it at least as much as we did while creating it!
The Age of Fear series would not have been possible without the support and suggestions we have received over the years! Thank you for being such an amazing Community - you are the best!
For new fans we have prepared a video channel presenting the series:
https://steamcommunity.com/broadcast/watch/76561198070905674
(will go cyclically through all games in the series)