[p]Hi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays, reducing overhead when dynamically creating collections.[/p][p]We’ve also introduced a global battle state system, where the AI evaluates whether it should act more aggressively or defensively. This is a new subsystem, so your mileage may vary - in some battles, the impact is quite noticeable, while in others, it might make little to no difference.[/p][p]We are starting to patch all games, please let me know if you have any suggestions or notice anything unusual![/p][p]Take care, Les[/p]
MERRY X-MAS AND HAPPY NEW YEAR!!
Hi all, whether you’ve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, you’ve made this year truly legendary.
This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure you’re pursuing. May your loot be epic, your companions loyal, and your journeys unforgettable.
Merry Christmas and a Happy New Game Year!
Take care, Les & AOF Team
UNIQUE AI SKILLS!!
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation!
Originally, we intended for these unique skills to remain exclusive to players, so we hadn’t created AI scripts for them. However, after some catching up, we’re now ready to unleash everything needed to make the AI an even bigger nuisance.
Take care and enjoy your winter break, Les
AI HEROES!!
Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully complete in this version.
The AI heroes have unique skills (some of which are quite OP!), and the AI is very protective of them. I hope we've struck the right balance, and TPKs won't happen too often.
Take care, Les
PIRATES & SAILORS!!
Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons, making them a challenge even for advanced armies. To balance this, we've also added Merchants who will appear on the seas with precious items. I'm also working on a Sea Storm mechanic, but that feature isn't ready yet.
Take care, Les
MINI-GAMES!!
Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc.
These are simple random-based scripts that let you win (or lose) small amounts of gold. The games can be accessed in many places throughout the campaign, with the most prominent being the Black Castle Casino.
Take care, Les
MASTER LET'S PLAY!!
Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics.
I believe I've seen almost all abilities and skills utilized, along with a few combinations I never anticipated. Additionally, such videos assist us in identifying and fixing bugs, enhancing AI, and sometimes even inspire ideas for new features.
Please enjoy the serious showcase of the complexity of Age of Fear: https://www.youtube.com/watch?v=_t-PO-S3Jf0&list=PL-GPZ3WPf9ex2QMWj0ZDW8xcDe9XsUxz6&ab_channel=Fliedner
Take care, Les
RATMEN ARRIVED!!
Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release.
Have fun and take care, Les & AOF Team
RATMEN!!
Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th!
Hidden beneath Sorodon, the Ratmen are a clever faction that excels in stealth. In the dark corners of their territory, these elusive creatures have perfected the art of staying unseen and unheard. Though their units may seem weaker than those of similar factions, the Ratmen make up for it with their unmatched skills in backstabbing and surprising attacks.
Living in an underground world full of tunnels, the Ratmen can move quietly and strategically. Their expertise in covert tactics and surprise makes them a strong force, capable of turning the tide of battle unexpectedly. Emerging from the depths of Sorodon, the Ratmen create uncertainty and fear, establishing themselves as a unique and unpredictable presence in warfare.
With just a few weeks to go, be ready!
Take care, Les
HAPPY NEW YEAR!!
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year!
This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuous area effects, burrowing, and a whole new array of spells. We have also added a new mini-boss, Sandworm, and a new minor hero (playable by all factions), Dancer Zarah.
Also, yesterday we released a complete pack of voiceovers for the Ratmen campaign. Therefore, the scenario is almost complete and requires only a few minor tweaks before full release.
As always, all feedback is welcome. Enjoy your time off!