as some of you noticed we have been crazily (and annoyingly!) patching our games over the last few days. The reason is the new feature which can be seen in Options -> Screen -> Select Language. Options currently available are 'Auto' and 'English' (but more are being worked on!)
Committed fans have almost completely translated UI text and messages into French and are working on translating two of the original Age of Fear campaigns:
https://steamcommunity.com/app/351480/discussions/0/1743353164075383190/
The current French mod can be found here (work in progress):
https://steamcommunity.com/sharedfiles/filedetails/?id=1580639367
I thought I would drop a few notes about what's currently in progress with Age of Fear series:
<*>We are improving unit voices - it was long due. There are about 80 voices total and we need to sort them out - some need to be completely re-recorded. It will take a while and we should be ready mid-2019. There is a Dropbox folder with the current state of this task:
https://www.dropbox.com/sh/7q1yvq12788v0o8/AAC2mnMnzNmgeY5bsvjdoFpZa?dl=0
<*>We are decorating all battle terrains: adding objects, smoothing edges, standardizing sizes (no giant skeletons anymore!), etc. Some of this work has already been added to game files.
<*>Several units have their portraits redrawn, for example Abominations were just changed:
<*>We are expanding side quests and locations, for example the recently added Djinn quest. We are also working on new relic items and special spells or effects for them. For example almighty Vampire Mist which allows to lifedrain a number of enemies!
<*>We will be introducing faction bases which can be upgraded to unlock unique abilities (this idea is still in progress):
<*>Global Events - those of you who watch Cornish Knights' Let's Play video have seen them already. There are few samples:
We're excited to announce that this 100% free-to-play installment in the AOF series is nearly ready for release - Age of Fear: The Free World!
In this game, the player chooses a hero from one of three main factions: the Human Kingdom, the Greenskins Horde or the Undead Legion. Your mission? Explore and battle around a sandbox-type world, gathering enough resources to build a legendary base!
AOF: The Free World is a free-to-play introduction to the main Age of Fear games where new players can get a taste of the turn-based tactics and fantasy flavour of the series. This is a proper standalone experience rather than a cut-down demo version, and if you like what AOF: The Free World has to offer, there's a lot more where that came from in the story-driven campaigns of the main series!
Also, AOF: The Free World has served as the inspiration and testing ground for a brand new feature - Global Events! These occur at the world map and present players with intriguing choices and scenarios à la Battle Brothers, everything from archery contests to catastrophic weather to adventures in Trollish cooking. While currently exclusive to AOF: The Free World, Global Events will soon be backported to the main AOF games.
Thanks for your interest in Age of Fear: The Free World!
ON THE WOLF TRAIL
Hi all,
I would like to present a great masterpiece of Hottomo - "On the Wolf Trail":
October was very busy for us - we have been adding, improving, fixing, etc. I am happy that we can still deliver so much in so short time and enhance Age of Fear series further!
Please note that we will be increasing prices in early 2019. The economy of Steam became very hard and we need revenue to keep us afloat.
NEW HEADGEAR items - ca 30 new helmets, collars (beasts only) and other headcover:
NEW: Acid Blood: attacker also takes damage and additionally is poisoned.
NEW: Wasp’s Sting - bonus for Wasps attacking low-defence units.
NEW: Nullify Magic - improved version of Dispel Magic, additionally adds Mana Burn to target.
NEW: Vampiric Mist - area of effect version of life drain. Super-rare spell available only in a single unique artefact.
NEW: Freezing Tornado - freezing area of effect blast.
NEW: JOKES - all campaigns have a series of new jokes:
UPDATE: Java updated to Java 10.0.2 (64-bit systems only).
UPDATE: Magic Shield is a skill that can be switched on/off.
UPDATE: few improved unit portraits, e.g. Plague Rat Plague Rat
UPDATE: Channeler put back to Chaos campaign (it’s more balanced once spells were given cooldowns).
UPDATE: Chaos campaign all units cost gold now.
UPDATE: AI code has been substantially optimised and blackboard module has been introduced. Enemy AI can do coordinated attacks.
UPDATE: Coward can be now cured (like Permanent Wound).
BUGFIX: Controlling/Hypnotizing/Raising/etc unit with auto-activeable attributes (e.g. Berserker) was causing spellcaster to reset its MP.
BUGFIX: Ranged units with TimeShift could not target the same enemy.
BUGFIX: Launch script was not working for some Linux configurations.
BUGFIX: Deathseeker achievement not registered after winning game.