Age of Fear: The Undead King Gold cover
Age of Fear: The Undead King Gold screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Indie

Age of Fear: The Undead King Gold

AGE OF SNIPERS!!

Hi all, over the last few days we have been thinking how else can we build on recently released Invisibility mechanics. Aside from AI fixes, we have run an interesting experiment - how about hidden snipers laying down the fire on unexpected enemy troops?

Well, it came out pretty well! Here we present you new Sniper Pistol (which can be found during campaign):



Equip it and your hero changes into a deadly sniper! The long range and huge damage are obvious perks; however, this weapon can be fired from concealment too! Fire and move, fire and move.

Following this pattern, we have also updated a few common units like Ranger, Dryad Huntress and Goblin Assassin. More will come soon!

It's still untested feature, therefore please excuse us for occassional bugs especially on AI side :)

Take care,
Les & AOF Team

LET'S PLAY!!

Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluent! (and subscribe to his channel):

https://youtu.be/7BO71q7kjrY?list=PLkYV_DP3AWhXO_rXsEyM36TQ2MDwY5WoC

The videos are almost complete and ready to watch. Enjoy!

Take care,
Les

RATMEN!!

Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:



Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like units which can easily sneak on opponents and use their backstab attacks.

As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.

That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmly welcomed!

Take care
Les & AOF Team

COMBAT LOG AND COLOR-BLIND MODE!!

Hi all, in the heist of the recent release we have also added a few new features which somewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:


  • COMBAT LOG which is listing all past actions in the current battle. The feature is available from the battle menu and it's very useful in tracking AI actions during your turn.

  • COLOR-BLIND MODE has been added after feedback from the Community where a few players could not see game text and notifications easily. This mode can be enabled from Options -> Screen and removes textured backgrounds as well as changes text color to have more contrast.


We already patched the most recent games in our series and are working on backporting those changes to other games.



As usual, all feedback is welcome!

Take care,
Les & AOF Team

YAAAAY!!

Hi all, we are very happy to release more additions to our series!

As promised this patch is full of sweet features:


  • CRAFTING!

  • INVISIBILITY AND TRAPS!

  • SEA PEOPLE FACTION!

  • NEW SPELLS!

  • ASHLANDS, SEA BATTLES and CRYSTAL FOREST!


Enjoy and please forgive any bugs :P
We will be monitoring forums and patch them as they come.

Take care,
Les & AOF Team

SEA PEOPLE!!

Hi all, we have been quiet for a while, however you can be sure we were working hard on the series!

In preparation for the coming release, we have massively updated AOF engine and content. Aside from the promised Invisibility, Traps and Crafting features (which will be available in mainstream games), we have introduced a whole lot of new units, spells and skills.

The below list mentions only the major changes and we leave the rest for you to discover.


  • Sea People - the whole new faction is being added to the series! Four-arms Nagas, brave Divers, charming Mermaids, weather-changing Sea Witches, giant Sea Snakes, poisonous Sea Snails, etc. As with all other factions, new tactics need to be learned.

  • Two new units for humans - an Oracle and a flying Griffin Knight. The Oracle is a unit with a unique Clairvoyance skill that helps to see hidden units and traps. The Griffin Knight is an alternative upgrade for a Knight, adding the prized flying ability.

  • New ray attack mechanic - all units in a line are hit(instead of a single target). For example we upgraded Evil Eyes' Death Ray.

  • New spells and skills like Silence (temporarily disables enemy spells and skills), Shield Bash (can stun opponent), Riposte (counter-attack after missed strike), Crystal Skin (new trait for Mana addicts), Sharp Senses (to detect traps), Phoenix (restores unit once per battle), etc.

  • AI-only specialised factions like Spiders, Elementals, Harpies, etc. which randomly appear in locations.

  • Crafting and resources which let you create almost any item available in game. This feature will only be available for mainstream games in the series.

  • Invisibility and Traps: Units' actions are hidden from an opponent's view (AI included).This adds a completely new layer to the battles where players need to guess the location of enemies. We also created a set of accompanying skills useful to counter this mechanics. We will release this feature in the coming games in the series.


As always, all feedback is welcome!

Take care and have a good time,
Les & AOF Team

INVISIBILITY AND TRAPS (30TH APRIL)!!

Hi all,

The invisibility mechanics are already coded and being tested at the moment. Be ready for a surprise and major shake up of your tactics!

Together with invisibility we are also introducing traps, which can be placed and will trigger their effects onto unaware trespassers. Oh, the AI can do it too.

We are hoping to release it 30th April with a major series update.

Take care,
Les & AOF Team

CRAFTING (BETA)!!

We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn another item from its theme group.



There are over forty resource items which are gathered after battles. The available resource types depend on environment and also on defeated enemies.

The crafting will be released together with the next game in the series. We hope to release in April 2021.

Take care,
Les & AOF Team

HAPPY NEW YEAR 2021!!



WISHING YOU AND YOURS SOME WELL-DESERVED DOWNTIME AND A VERY HAPPY NEW YEAR TO COME.

THANK YOU FOR BEING THE BEST COMMUNITY EVER!

AOF Team

CRAFTING!!

Hi everyone!

There was not an update for a while, therefore I would like to share with you all what's currently in our pipeline. First of all we are working on the next game in the series (which you can check in your upcoming games). We plan to release it around April 2021 (hopefully!).

With the new game, we plan to add a few new features like Invisibility, changing weather conditions, new units and also crafting. The campaign will be more flexible and a player can progress a few quests simultaneously.



CHANGELOG:

  • ONGOING: Creating is almost done! Each of four hundreds items in AOF series can be crafted from resources (which are gathered in battles or purchased from shops). This feature adds another dimension to your team composition as you also need to have relevant skills among your allies like Blacksmith, Jeweler, Alchemist, etc.

  • DONE: Ashlands and Crystal Forest are new types of environment we developed. Both of them came with their own unique battle conditions and set of native interactive objects.

  • DONE: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Currently we have a dozen of Ratmen units and we plan to add a few more. This faction will appear in AOF5.