Age of Gladiators II cover
Age of Gladiators II screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Sport, Strategy, Indie

Age of Gladiators II

Raiders! - Coming Fall 2020



I'm pleased to announce my next game Raiders!, coming out Fall 2020!

https://store.steampowered.com/app/972010

Wasteland Raiders is a post-apocalyptic single-player strategy game by the maker of the Age of Gladiators.


  • Extort, attack and pillage greenhouses, rock quarries, and other industries of the wasteland in order to gain the resources required to build up your forces.
  • Interact with, loot, or capture settlements and industries, spreading your reign of terror - captured settlements will need to be run with an iron-fist in order to ensure they remain under your control.
  • Do battle with local mercenary companies sent to stop your rampage.
  • You are the fearsome commander of the your raiders; the boss. Engage in duels, terrorize both your men and your enemies, and build your physical and mental attributes toward the eventual goal of total domination.
  • Hire, manage, equip and level up your raiders.
  • Fight other raiders organizations for control over the wasteland.
  • Kidnap hostages and either execute them for infamy or ransom them.
  • A fully dynamic and procedural generated map ensures each game is different.
  • A running economy that you can disrupt and eventually conquer: the local industries such as greenhouses, rock quarries, garbage scavengers and more supply the settlements with resources, which in turn make them grow and generate finished goods - all for you to either extort or take through force.
  • Build up your hideout, including holding pens for prisoners, a watering hole for recruiting new raiders, a brewery for much needed alcohol, a vault to protect your ill-gotten goods from internal graft, a siege factory for building city-breaching weapons, a counterfeit shop, and more.
  • Capture specialists such as engineers, jesters, lizard hunters, bartenders, counterfeiters and more in order to build up your operation.
  • Fly the mural of competing raiders in order to cast infamy away from your own organization.


The Wasteland Doesn't Need Another Hero...

Feel free to wishlist and follow the game to keep up to date on progress!


Age of Gladiators II: Rome On Sale Now! 10% Launch Discount

Age of Gladiators II: ROME - New Announcement



A new announcement is up on the Age of Gladiators II: Rome community hub.

Quest Chains & Random Events


Read More About It Here!

Age of Gladiators II: ROME - Store Page Live!

Age of Gladiators II: ROME - Early Arena Screenshots



Some early screenshots of some of the arenas below!



Please note that the armors are being added to game next week, so all gladiators in the screenshots are in their non-armored garb.






More to come!

Also the store page for Age of Gladiators II: Rome will be up in the next week or so where people can see more screenshots and a trailer. Will let everyone know when it's live.

Still aiming for a July release for the game!

Age of Gladiators II: ROME - Screenshots!



I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI!









Arena and combat screenshots will be coming soon!

Age of Gladiators II: ROME - Progress!



Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome!

Some things in the works right now:


  • Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself!
  • 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more.
  • Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date.
  • Weapons: Weapons are finished and will be in-game shortly.
  • Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents.





  • 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality.
  • UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look.
  • Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing!


I'm really excited to start showing you some screenshots very shortly!

Latest Updates - v1.2.2

v1.2.2
Important update posted a moment ago:



  • Fixed a bug in spectate mode that that would stop fight if an AI attack of opportunity was triggered.


You may need to close Steam and re-open for the new update to patch immediately.

Latest Updates - v1.2.1

v1.2.1
Small update posted a moment ago:



  • Game name and logo has been changed to "Age of Gladiators II: Death League" before the upcoming Spring release of "Age of Gladiators II: Rome"!
  • All references in-game to the old Blood League have no been changed to Death League.


You may need to close Steam and re-open for the new update to patch immediately.

Latest Updates - v1.1.4

v1.1.4
Update posted a moment ago:


  • Attack of Opportunity implemented for melee-equipped gladiators
  • Fixed bug with head IK
  • Fixed bug where character would rotate towards last target when it moved away
  • Fixed bug with Bloodshed achievement - now triggers when human gladiator kills another gladiator
  • Fixed label with homes that states homes affect morale (it should have said fame - will only show properly on new games)
  • Fixed bug where gladiators assigned to missions would not age
  • Fixed bug where mail message would be sent indicating player is wealthiest in galaxy when not true
  • Fixed bug in the office property screen showing wrong earnings amount for businesses
  • Fixed bug where rookies were not properly being released or executed
  • Fixed bug where upgrading staff module would display incorrect staff capacity
  • Fixed bug where birth years were being calculated incorrectly - only works for new games
  • Fixed bug where species bonuses were not being applied upon birth - only works for new games
  • Fixed bug where mission assigned gladiators not accounting towards Barracks capacity
  • Resized Research Screen Elements
  • Now disabling yellow hovered cell indicator when cursor moves over a UI element


You may need to close Steam and re-open for the new update to patch immediately.