When an animal is selected, it's nest is also highlighted
Implemented difficulty settings for profiles (Easy/Medium/Hard/Custom)
Add difficulty setting: Set amount of produce for each resource
Add difficulty setting: Set food values per item
Add difficulty setting: Set nest expand timer (after the last attack for any animal of this nest, the timer starts, when its done, the first idle animal will expand to a new nest)
Add difficulty setting: Attack damage for each human + animal
Add difficulty setting: Amount of meat dropped on death for each animal
Add difficulty setting: Amount of skins dropped on death for each animal
Custom difficulty settings allows you to create your favorite kind of gameplay
Age of Jura - Release v0.2.6
Age of Jura - Release Notes - v0.2.6
Build ID: 9259945
Rotate the camera with the mouse (in addition of using the Q/E keys) by holding the middle mouse button and then moving left/right
Zoom in/out (in addition of using the mouse scroll wheel) by pressing I (zoom in) or O (zoom out)
Add the 'group' controls functionality to the Help text: press any number from 0 to 9 to select a group, and CTRL+0 (to 9) to assign the current selected units to a group.
Age of Jura - Release v0.2.5
Age of Jura - Release Notes - v0.2.5
Build ID: 9248173
Several spelling errors have been corrected
Age of Jura - Release v0.2.4
Age of Jura - Release Notes - v0.2.4
Build ID: 8827741
Bugfix: Shooting a projectile (spear/arrow/spit) was very laggy (bug was introduced in v0.2.3 by the 'under attack' message)
Bugfix: The researched speed was only applied on the in-game units and not on the newly crafted units
Bugfix: Instantly update the max population limit after a hut is build or destroyed
Improve the topright corner UI: Grey-out the unit icon in the topright corner if you don't have any units of that type
Improve the topright corner UI: Be able to select all (+idle) units of a specific type instead of only the idle ones (hover with the mouse over the icon to see the current amount of units of that type, click to select all, click on the 'idle' button below that to only select the idle units of that type)
NOTE: reason for releasing a day after v0.2.3: To fix a bug in the previous release that made the game very laggy and actually unplayable in some fights.
New research: "Sharp Arrows" (Archers do more damage) - only available after research 'Archery' is completed
Show a notification somewhere in the screen if any of your structures or units are under attack
Villagers are now able to repair damaged structures
Create selectable groups of units to have more control (quicker selections when attacking) usage: select a group of units, press CTRL+1 to assign to group 1. Select another group of units, press CTRL+2 to assign to group 2. Now you can quickly press the key 1 to select group 1, and press the key 2 to select group 2 (works for all number keys 0-9). Comes in handy when for example you want your warriors to be in the front and your archers following at a distance: create a group for your warriors and a group for your archers and while attacking switch between the groups.
A Dinosaur will first go to sleep at the spot where it will create a new nest, to make it visually clear that a new nest is being created (you can quickly kill that dinosaur if you don't want another nest)
Got rid of the difficult calculation for new nests, now: after a dinosaur of any nest is attacked, a random dinosaur of that nest will wonder off after a certain time to create a new nest (it will first sleep at that spot)
New nests will be created further away from the current nest
Added an option in the menu to change the brightness of the game
Disable the minimap in the Arena
Bugfix: The edges of the Arena were visible, they are now hidden
Bugfix: Remove the 'corner-darkness' (vignette) after a level has started
Bugfix: Fix the mouse hover bug when hovering over 'build structure' panel
Bugfix: Fix rare animation bug for archers
Bugfix: When a structure is placed on the edge of the water, the ground will lift a bit higher up to avoid water flowing 'into' the structure
Bugfix: Humans were getting stuckbetween two smelters if they were placed too close to each other
Bugfix: When the multiplier 5x or 10x was selected (at a structure) then the amount of costs for a new structure also did show they costs 5x or 10x more
Bugfix: When x-ray is disabled, and selection is still active, the selected units are still highlighted in green (instead of blue)
Bugfix: Fix bug where sometimes Villagers can be shown as 'idle' but they are not (they are just standing still a split second after dropping off stuff for example)
Age of Jura - Release v0.2.2
Age of Jura - Release Notes - v0.2.2
Build ID: 8611490
Added the 'Arena' where you can practice attacks against different animals
Unlock mechanism for Arena (conquer more levels in Story Mode to unlock more items)
Disable X-Ray Vision, objectives, build mode and researches in the Arena
Only for the Arena: changed the 'Save & Quit' button in the in-game menu to 'Quit' (the arena is never saved)
Use different button styling in the main menu
Use the same scrollbar styling in the main menu
Age of Jura - Release v0.2.1
Age of Jura - Release Notes - v0.2.1
Build ID: 8566684
Bugfix: The minimap (+ some other icons) should not be in front of the victory/gameover screen
Added World 8 "Grow a spine" (with new dinosaur: Spinosaurus)
Added World 9 "Glorious teeth" (with new dinosaur: Tyrannosaurus Rex)
Added World 10 "Last breaking dawn"
Added ending message when all worlds are completed
Changed the 'Quit' button in the in-game menu to 'Save & Quit'
Added help screen (F1) with info and key commands + Show it on the first world when the level starts
Age of Jura - Release v0.2.0
Age of Jura - Release Notes - v0.2.0
Build ID: 8390960
Created a "Crafting Multiplier" option at each crafting menu (to craft 1, 5 or 10 items at once) - NOTE: Right click on the craftable icon = remove the amount from the craft queue !
If (in the case of crafting Humans) a Crafting Multiplier amount is set (for example 5) and the MaxPopulation is not reached but also hasn't got room for 5 more, a special message will be given on mouse hover (to reduce the amount)
Added X-Ray Vision: When researched and activated (by icon or pressing 'V') it consumes Knowledge Points while active, and it will show the world in grayscale, with all your structures/units light up in green, resources in blue and animals/nests in red. With the X-Ray vision it's much easier to locate hidden stuff behind a bunch of trees.
Example of the X-Ray Vision:
Compared to the same location without X-Ray Vision:
Minimap: The minimap now has a cirle shaped mask
Minimap: The whole map now rotates the same way as the world is rotated, the arrow (angle pointer) is now removed
Minimap: The minimap now uses an orthographic camera view (usually used for minimaps)
Minimap: A map only has to be researched on the training level (world 1), on all other levels the minimap is directly available.
Bugfix Selections: When multiple human-types are selected, the minus button (bottom) now works properly (and with CTRL pressed, you can do 'minus one' of one kind)
Added World 6 "Skull crushers" (with new dinosaur: Pachycephalosaurus)
Added World 7 "Pointy toddlers" (with new dinosaur: Triceratops)
The new dinosaurs Pachycephalosaurus and Triceratops will do damage to multiple humans if they are close to the attack area (head). So a large group of humans can now be killed quickly by these type of animals.
Fishing: Catching a fish now takes a bit less time then before
Fishing: Every fishing spot has an 'entrance' for villagers to walk to and to start fishing. This is now visually shown with leaves.
Fishing: It is not possible anymore to build a structure on top of a fishing spot 'entrance' (to avoid a bug that villagers won't be able to walk up to a fishing spot when there is a structure)
Any placed structure foundation will be automatically build by the closest villager, it will pause it's current task to build the structure.
Bugfix: Villagers can now harvest right near the entrance position of a storage (Example of the bug shown in v0.1.8 : https://www.youtube.com/watch?v=WhqA9NY6uxg&t=3108s )
Bugfix: When a dino is killed near a structure it can drop meat/skin under the structure. These items will now be moved to the entrance of any structure, so villagers can reach it.
Bugfix: Structures can now be build on places where items are laying on the floor
Bugfix: When an action is finished (Build/Chop/Mine...) then reset the destination of that human (it sometimes used to walk into a structure for example after building)
Bugfix: Camera movement with the mouse on the screen edge while you are rotated now works correctly (the rotation was ignored before)
Bugfix: Placing a structure in a world with many structures was causing the game to run very slowly during the visibility of the structure placeholder
Bugfix: There is now a small delay between selecting a structure to build, and the actual placement (to avoid a bug that sometimes a structure would be placed directly after selecting it in the menu)
Bugfix: The screen is not frozen anymore when an animal drops a large amount of meat/skins
Now max 40 houses can be build instead of 20 (is 80 max population without researches (40*2) or 200 (40*5) population with full researches)
Humans and animals can not walk through buildings anymore
Animals will automatically heal their wounds over time
Updated world 2: Added some more ground for building structures
Updated world 3: Added more trees
Add more fishing spots/trees (various worlds)
Storage: add barrels to the back of the storage so you can see what's the front (where villagers will go to drop their stuff)
Reset/normalize the foundations (wooden beams) of unbuild structures
The 'Troodon' dinosaur is now stronger (more attack damage, more speed)
When an animal is killed the meat/skin will now be rotated randomly
Reduce some research costs
Every tree now produces more wood
Every rock now produces more stones
Dinosaurs now travel to the edge of a structure and then directly attack, instead of using the center of a structure.
If the warrior/archer is not researched yet but you get one at the start of a level, the 'idle' button of that human type will also be shown
Show a mouse hover message when a structure can not be build with the error message directly shown (for example, 'not enough resources' or 'max 40 huts can be build')
Make the mouse text area a bit wider to support larger one-liner.
Bugfix: Rightclick on an item/resource: non-villagers now also move to that point and do not stand still
Bugfix: Disable colliders on 'carried' items, which caused humans to move on top of each other weirdly
Bugfix: Removed a long waiting time for villager on item drop (making each villeger much more 'responsive')
Villagers drop resources at the entrance of a storage instead of in the middle of the storage
Villagers gather on a random point around the resource, not all at the same spot
Easier selection of small animals: each animal now has a surrounding selection area (before it was almost impossible to 'target' a Compsognathus from a distance)
Nests expand after an animal of that nest is being attacked and the nest has at least 2 animals or max-2 animals left (+ after nest-expansion delay timer)
The nest-expansion timer resets every time an animal is being attacked, thus so long you keep attacking, the nest will not expand
Add texts on Research Recipes on mouse hover, so you know what the icon stands for
Re-order the Research list (smelting before warriors/archery because you need that first)
Changed Spearthrower animation and make it a bit faster
Flash a red color when rightclicking an animal (attacking) + flash a blue color on rightclicking an item (pickup)
Loose items on the ground now also have a blue outline on selection (skin/meat/etc)
Fishing spots now contains 1000 fish instead of 100
Speed up healing at firepit
Reduce food costs for healing (now 5 food = 25% health increase, was 20 food for 20% health increase before)
Reduce most costs to have a more active gameplay experience
Reduced Spearthrower range to 7 (was 10)
Reduced Spearthrower attackdamage to 5 (was 7)
Reduced Villager attackdamage to 1 (was 3)
Reduced Villager/Spearthrower health to 25 (was 100)
Reduced Archer health to 100 (was 150)
Increased sword detection range (now sword-attackrange + 3, was sword-attackrange + 2)