- The framework for steam stats and achievements is now in and working. There will be more achievements activated tonight / during the rest of the week. Right now "killer" and "hunter" are active and working. Kill 1 gazelle to unlock the killer achievement, and 100 for hunter. I will be adding in many new achievements related to crafting, tree and ore chopping, and other event based achievements.
A recent re-think of systems.
Hello steam!
After launch and reading a lot of bad reviews, I've been doing a ton of re-thinking on the way the different aspects of age of survival are put together and work with each other. There will be a large update coming within the next week which will put in place a new crafting / building / inventory / looting system that is all built to work perfectly with one another, meaning no bugs existing between those types of systems.
A biome system will be coming soon for the voxel terrain, which wil allow for much more diverse environments in the voxel experimental. Besides that the building scripts are also be ing re fractored and cleaned up for optimal performance. Updates are coming a bit slower, as this is again a one person project, but is in no way stale and I will continue to update it for a long while to come.
Age of Survival Voxel Experimental Patch Notes 1.0.5
Age of Survival Voxel Experimental Patch Notes 1.0.5
- small crafting update, more recipes to be added this week. Now you can craft : Palm Fibers, Rock Shards, Stick, Lashes, Rock Needle, Thread (all are constructed similarly : put palm fronds in lower right corner to craft palm fibers. Put palm or wood fibers in lower right corner for lashes. Rocks in lower right corner for rock shards, rock shards in lower right corner for rock needles. Wood fibers or palm fibers in lower left corner for thread. (you will use these in the next update to make items in tailoring stations). Spear is constructed in the middle crafting collum, sticks on the bottom, with lashes on top, and rock shards on top of the lashes. Logs in the lower right corner to craft sticks.
- addition of shelter feature (you start under an experimental static shelter). This feature increases warmth when you are under the shelter if you are out in the rain, or in the snow during winter (there are four seasons in the time of day system in game).
- increased maximum walkable slope angle from 45 degrees to 65 degrees.
Voxel Experimental 1.0.4 Patch : new UI skins, starting new main menu. Also Halloween sale on the 29th!
Voxel Experimental 1.0.4 Patch Notes :
- New main menu and UI reskins
- next updates will include graphics / control settings in game, individual tree loot, and beginning of new crafting recipes in voxel experimental.
Also the steam Halloween sale begin on the 29th!
Voxel terrain experiemntal 1.0.3 patch notes
Voxel terrain experiemntal 1.0.3 patch notes
- fixed tree positioning on terrain
- rocks randomly spawn a different ore on looting
- gazelles spawn loot
- gorillas spawn randomly near the player
- player's inventory is now being saved
(working on re thinking all of the crafting recipes, so crafting is more interesting and involved in the experimental build)
Experimental voxel terrain build updates 1.0.2
Experimental voxel terrain build updates 1.0.2
- inventory items now display on sidebar wen picked up
- updates to lighting and environment
- you can now chop down trees and mine ores on the voxel terrain
- gazelles (soon to be random animals) are spawned on the terrain, and you can kill and loot them for meat
- soon to come in the voxel build is the building system, and terrain terraforming, as well as all the saving features
Experiemntal Voxel Terrain updates, and clothing
Updates to the experimental voxel terrain build to 1.0.1
- added flock of vultures that land on trees
- added previous character model, controller, and inventory
- added 3 test clothing items (backpack, canteen, and helmet) they are right near where your player spawns. Right click and use in inventory to equip items, they can be seen on your player by pressing V to switch to third person mode.