With more and more mods becoming available – thanks modders! – we’ve had some mod support related bug reports. Patch v1.704 aims to solve these and some other issues reported by the community.
I’m happy to announce the v1.703 patch has been released. This patch aims to resolve a bunch of issues reported since the release of modding, in particular some exploits found in PBEM.
After a successful Open Beta we are happy to announce that update 1.7 is now available on Steam. As well as a number of bug fixes and balance tweaks, the update makes modding tools available to our users so they can start shaping the game into what they want it to be! So, time to go check out the AoW3 Workshop
We are happy :HappyMask: to announce that an Open Beta of the new Modding system is starting today! With these tools you will be able to modify or even create units, spells, abilities and much more!
Also, after listening to feedback from the community, we have spent the last two weeks on work to allow mods to add new models and textures into the game. This means you will be able to re-texture existing models and add whole new models in order to create new units and structures.
Age of Wonders III Modding Support – Adding Units, Abilities & Cosmic Happenings
Hi everyone,
Another update on our progress on mod support can be found here.
AoW3, now featuring a farmer on an oxe : D>
Age of Wonders III Modding Support – Update
Hi everyone,
We've just posted our The first update on modding support.
Want to know how to add obsidian dragons to a dragon dwelling? Then this is a must read : D>
Have a nice weekend everyone!
Age of Wonders III Modding Support – Coming Soon
Have you ever wondered how AoW3 would be if it just had this awesome unit, or that epic spell? Well, it’s time to put on your creative hat and find out!
We’re happy to announce modding support for AoW3 is in the works! We plan to release modding support as part of our next patch, so the wait shouldn’t be too long. We are still busy adding features, hunting bugs and polishing it all up for you. But overall things are shaping up nicely and we’re excited to see what kinds of creative and crazy things you guys and girls will come up with.
Example of a unit created by mix-and-matching parts from the large existing game asset library.What you see here is a cadaver wielding necromancer’s scythe riding a nightmare horse.
You’ll be able to overhaul game balance, add new specializations or even a brand new units! These mods can then be shared with the global player base, via Steam Workshop or the mod site of your preference. You won’t be able to do all-the-things – e.g. change core gameplay, models or textures – but if its something our designers can do it, you’ll can do it too. Mods can be enabled and disabled in the launcher – so you can pick and choose which you’ll use – and can even be used in multiplayer.
We’ll tell you all more about the features and limitations in upcoming updates, so stay tuned!
Also, our dutch game industry buddies Engine Software - responsible for the ports and expansions of indie mega hit Terraria - have snuck in an Age of Wonders item set based on the Horned God. See it here in all its pixelated glory.
Class & Race Survey
We'd like to know how you think we can improve upon Classes and Races. If you want to share your opinion, please take a moment to fill out our latest survey.
Here is a quick summary of the results of our previous survey. Average scores per category. Higher scores are more people agreeing with the statement.