Agonize cover
Agonize screenshot
Genre: Adventure, Indie

Agonize

V2.0 - New Agonize "The Nightmare" update out NOW!

Hello amazing Agonize fans!

Today is a special day, we're thrilled to FINALLY release the long awaited "The Nightmare" update!

From the 24th of February AEST 8pm the new update will be playable so jump in to enjoy a brand new map and monster with your mates or just by yourself if a solo spook is what you fancy.

Incase you haven't already seen it, checkout "The Nightmare" update cinematic trailer here:



Story

"The Nightmare" update delves deeper into the Agonize story and the character of Charles, offering insight into his troubling past and the haunting memories that plague his mind. Engage in a challenging series of puzzles to overcome Charles' demonic nightmare, or succumb to the horrifying creations of his psyche - the decision is yours.


Below we've included a full change log our V2.0 update!


Major Features

  • New "The Nightmare" Map
  • New monster
  • New Playable Characters
  • Medium difficulty mode


Small Features

  • Message to help players drop notes on the ground after reading them
  • Redesigned revive system (Don't have to pull out a syringe anymore)


Bug Fixes

  • Mary swapping focus on players in multiplayer through walls.
  • Serums being deleted via the serum machine when players attempt to place them in at the same time.
  • Examine bug after death
  • Other smaller minor bugs to enhance gameplay experience.


Again we want to thank everyone who has purchased Agonize, followed us on our socials and spreaded the word of our game! This is our first release and we're excited to see what the future holds.

Sincerely
The Vault Interactive Team

The Nightmare Update: Teaser!

To all dear Agonize fans!

We’re happy to announce that we will soon be releasing our first MAJOR content update for Agonize called “The Nightmare Update”. This update will include an all-new map, monster, gameplay, and puzzles for you to play through and enjoy solo or with your friends.

In the coming weeks, we will be sharing the release date of this update with you all, however, in this post, we want to share with you some teaser content on what we’ve been working on to get you ready for what’s to come!

Make sure to keep up to date with the latest information via our socials which can be seen on our Linktree here

Showing some of the new mechanics we've added.



Eerie new map design that we've been working on.



Gameplay screenshot showcasing new mechanics being used.



Sincerely,
Vault Interactive Team

V1.13 - Patch Notes

Helloooooo,

Quite a few changes in these notes, of bugs and other things I've changed throughout the week.

Changes:
- New difficulty mode! Now there is an easy difficulty mode. Very simple changes but things to make your experience a lot more enjoyable when attempting to finish the game. We mostly added this because we understand some people are struggling to finish with the harder difficulty and realistically just want to get the achievements and say they have finished the game.
- Glass added to basement window (insym your welcome)
- Crouch bug in singleplayer fixed
- Removed fire and reload in the controls scheme as they weren't used
- Rope colliders on hooks are now bigger so you can place the rope a lot more smoother
- Dying just after being revived fixed
- Rope Bug causing animation to loop fixed
- Revive syringe not being removing from hands when used fixed
- Inventory UI now won't show up during jumpscare/cutscenes
- Fixed basement floor texture
- Being able to pickup rope after it has been broken fixed
- Voice chat now has a open mic/always on option inside the settings
- End cutscene being able to see players fixed
- Fixed tesla trap bug which would cause her to agro during the trap.

And thats all folks :)

V1.13 - Changes/Patch Notes

Helloooooo!

Quite a few changes in these notes, of bugs and other things I've changed throughout the week.

Features:

  • New difficulty mode! Now there is an easy difficulty mode. Very simple changes but things to make your experience a lot more enjoyable when attempting to finish the game. We mostly added this because we understand some people are struggling to finish with the harder difficulty and realistically just want to get the achievements and say they have finished the game.
  • Voice chat now has a open mic/always on option inside the settings.


Small Bugs/Fixes:

  • Glass added to basement window (insym your welcome)
  • Crouch bug in Singleplayer fixed
  • Removed fire and reload in the controls scheme as they weren't used
  • Rope colliders on hooks are now bigger so you can place the rope a lot more smoother
  • Dying just after being revived fixed
  • Rope Bug causing animation to loop fixed
  • Revive syringe not being removing from hands when used fixed
  • Inventory UI now won't show up during jumpscare/cutscenes
  • Fixed basement floor texture
  • Being able to pickup rope after it has been broken fixed
  • End cutscene being able to see players fixed
  • Fixed tesla trap bug which would cause her to agro during the trap.

And that's all folks :)

From the team at
Vault Interactive

V1.11 - Patch Notes

More patch notes,

- Changed the collider of the rope trap to remove majority of bugs that have been occurring
- Attempt to fix the revive bug (This might not 100% be fixed but we can hope :))
- Made colliders be inactive to help players pick up the key near rope traps
- Animations and function changes to help with repetitive animations bugs.

Happy Serum Hunting!

V1.09 - Patch Notes

Hi, me again.

Throughout the 32 hours of the game being out there have been plenty of bugs and problems that players and some twitch streamers have found. At the moment the importance is towards game breaking bugs and some quality of life problems.

Changes:
- Animator changes and new functions to fix animation bugs and loops
- Crouch bug after dying/being revived fixed
- Far Rope Trap removed
- Second rope trap breaking ropes instantly fixed
- Basement floor changed to stop items from falling through it
- Ghost being able to run through the rope fixed
- Rope traps tinkered to stop her from running straight through it and not tripping
- Players crashing or leaving bodies not disappearing fixed

We are aware of some other bugs including brightness not working, revive bug and more and will keep an eye out for more bugs.

Thank you :)

V1.07 - Patch Notes

Hello again!

Here are a few bugs and changes for this patch:
- Changed low settings to help increase a bit of FPS (Nothing major)
- Settings default to low (This will reset your graphic and game settings which you will have to change)
- Controls 'Look' keybind removed from controls tab as it had no use (This will reset your controls settings)
- Animator changes to help cause animation freeze on traps
- Removed intractability on radio floor 1

For people who are still having fps drops and stutters with new low settings changed, we are still looking into FPS problems and will hopefully be able to bring a patch throughout the week which will help some pc's.

V1.05 - Patch Notes

Hi everyone! Thank you for buying and playing our indie horror game Agonize.

Here are some small changes and fixes from some bugs that we have seen within the community:
- Revive bug (Not allowing revive)
- Starting loading screen Loop (Not allowing people to leave the loading screen)
- Ghost collider bug (Players not being able to walk through ghost players leading to a invisible wall)

Quick note that the game is very graphic intense and is known to have low fps and causing crashes if not enough vram. For now, make sure to lower your settings before entering the game to prevent any crashes if happening and improving your fps, as well as disabled rain particles. This will be looked into for the future to help improve fps for lower spec computers and will let you know in a future update.

Again, thank you all for supporting us and we look forward to creating a community for Agonize.

Agonize FAQ

Hi all!

We've been getting a few questions regarding Agonize and thought it would be best to cover these in a small FAQ, below are the answers to some of our most popular questions!

1. When will Agonize be released?

Agonize will be released towards the end of Q3 2022. Keep an eye on our Steam store page as well as the top of our Discord & Announcements as we come closer to release.

2. Is it Multiplayer?

Yes, Agonize is a 1 to 4 Player CO-OP horror game that you can play online with friends!

3. Is VR support at launch?

Currently VR isn't in the works however if this is something you'd love to see in future updates you can vote for this in our feature-requests channel on our Discord. (Link on our Store page)

4. Will the game support more languages?

Yes, we've recently added support to all major languages on Steam. We hope to add even more into the future once our team is able to put more time aside in these areas.


5. Will Agonize receive content updates e.g New Maps, New Characters etc?

This is definitely something that we would love to add into the future after the initial launch. However we will closely be looking at feedback/feature requests that we receive from our players so that we can deliver content that we know everybody will love! You can enter feature requests in our Discord (Link on our store page)

6. How much is Agonize going to cost?

The pricing for Agonize will completely depend on the region that you're located in. The final pricing will be available at the release date of the game on Steam.

7. What does wish listing do?

By Wish listing Agonize on Steam you're adding the game to your list of "Interested" games that you'd like to purchase. This means you will be updated once Agonize has been released! It also heavily supports development teams to make sure the game is visible on Steam to a large range of users.

Thank you for everyone who has sent through questions to us, we aim to update this thread in the future once other popular questions come through.

Best Regards.
Vault Interactive Team

Development Update! - 8th of August

Hi all!

Today we're providing you with a quick update on the development of Agonize as we near our release date.

Firstly, We're happy to announce that all of our planned game translations have now been completed, this is allowing us to drastically expand the audience for Agonize so that we can have as many people enjoying the release of the game as possible!

Our list of support languages can be seen on our store page as well as below:

- English
- French
- Italian
- German
- Spanish - Spain
- Japanese
- Korean
- Polish
- Portuguese - Brazil
- Simplified Chinese

Secondly, we've also implemented all of the planned in game achievements. This has been a great addition process for all of the achievement hunters out there!

Without giving away too much on what we've been working on, this is just a short update to let you all know that the team is still here and working hard to get Agonize out to market!

We appreciate everyone putting Agonize on their Wishlist!

Best Regards
Vault Interactive Team