- Roguelike mode - New powerful weapon - New World, Elysian Fields - New powers, buffs and modificators - Ranked mode - Character development - Bossfights - A new type of AI - Infinite replayability
Let us drag you back to HELL!
Enjoy :)
/ Madmind
Nymphomaniac - new game with Vydija
Hell(o)!
Introducing Nymphomaniac, an innovative game with unique gameplay mechanics focused on risk management and social interaction, coming soon in Early Access formula!
A visually stunning story about a nymphomaniac who loves her body, sex and adrenaline. All this presented in a photorealistic audiovisual setting.
Our nymphomaniac is tormented by nightmarish visions of HELL full of succubi and blood. Relaxing at home and having sex help her de-stress and get rid of thoughts of possession.
Nymphomaniac is a combination of eroticism, thriller and relaxation game. It's up to the player whether they want to just spend another day relaxing with Vydiya, or whether they want to risk leaving the apartment or meeting a stranger.
If you want to know more about the project, check out the recording of our last livestream, where we talk about Nymphomaniac in detail (56 min).
https://www.youtube.com/watch?v=i59sdCaON0g
Please add the game to your wishlist!
Best regards, Madmind Studio
Your Succubus Neighbor!
Your beloved Succubus Vydija is back!
Our new horror game - "Paranoid," is a part of "The World of Agony." This means that the game's story unfolds in the same universe.
Today, we want to share with you the news that your favorite demon - Vydija, will play an important role in the story told in "Paranoid"! If you loved her in "Agony" and "Succubus," now you'll have the opportunity to explore her darker side...
Is your neighbor... a demon?
Among all the crazy theories that the main character is living with, this one seems to be the most true. Could the neighbor who haunts Patrick's dreams be hiding a dark secret? Who is she really, and why can't he get her out of his head? Does she even exist, and do we really want to know the answer to that question?
The protagonist, suffering from Paranoid Schizophrenia, will have to make a difficult decision – whether to stay at home without medication and uncover the dark secret of his neighbor? Or should he buy the medicine and go to meet his missing sister, who, for the first time in ten years, has given a sign of life? "Paranoid" will allow players to determine the course of Patryk's story. Depending on the choices made, the player will either lock themselves in their apartment with their own demons or venture into the city, discovering an alternative course of events. The game can be completed in two ways, showing how the simple decision to stay or leave the apartment profoundly affects the protagonist's fate. Both game paths are equally significant and rich in content.
The full version of the game will be released on December 15, 2023!
Stay Hot!
/ Madmind
Agony: Lords of Hell demo at Gamescom 2023!
Hell(o)!
Madmind Studio is excited to be at Gamescom 2023, the largest video game convention in the world!
Meet us in Hall 10.1 Stand C038
At our booth, you will find hot demos of Agony: Lords of Hell and Paranoid!
Agony: Lords of Hell will also be part of our December event "Madnight: Horror Showcase".
If you're unable to visit our booth - don't worry, you can always chat with us on the official Madmind Studio Discord channel:
You're welcome to join us!
Cheers, Madmind Studio
Agony: Lords of Hell - Demo available now!
Hello, Martyrs!
We are pleased to announce that we're releasing the Agony: Lords of Hell demo on Steam, which will remain active until the end of the Kickstarter campaign. The demo contains a fragment of the game, in Alpha version 0.666 and is available globally, for all Steam users - not just for Kickstarter backers.
We invite you to play through and complete the feedback survey present in the demo. Based on the collected answers, we'll be able to better tailor the game to the expectations of you, the players.
The completely different visions of Hell, which can be found in the books of individual Religions, will require the preparation of many assets, unique mechanics for each of the "factions", dozens of new characters and beautiful scenery. To achieve our vision, we need your support!
Thanks to the Kickstarter campaign, we will not only be able to fulfill our ambitious plans, but also enable players to decide how big and how extensive the Agony Lords of Hell project will be.
The game is powered by Unreal Engine 5, supporting all the latest technologies, including the destruction of the environment based on the "Chaos" technology, a dynamic day and night system, the Niagara system and many more.
We hope you enjoy the demo, and look forward to seeing you in hell!
Agony: Lords of Hell - Now on Kickstarter!
Hello Martyrs!
Today we are pleased to officially launch the Kickstarter campaign for the new title from The World of Agony, RTS - Agony: Lords of Hell!
We invite you to watch the first presentation of gameplay from the game, which presents a demo version available exclusively for players who decide to support Agony Lords of Hell on Kickstarter.
For Madmind Studio, Kickstarter is a special moment in the history of the company. It is thanks to the successfully completed fundraiser - Agony, that we were able to bring the project to an end and expand the game universe, and over time also enlarge our team.
In Agony: Lords of Hell, our ambition is to do the impossible - to create not one but four hellish worlds that describe the largest, most popular religions today. Choose your Lord and become the ruler of the underworld!
Completely different visions of Hell, which can be found in the books of individual religions, will require the preparation of many assets, unique mechanics for each of the factions, dozens of new characters and beautiful scenery. To achieve our vision, we need your support.
Thanks to the Kickstarter campaign, we will not only be able to fulfil our ambitious plans, but we will also enable players to decide how big and how extensive the Agony Lords of Hell project will be.
The game is powered by Unreal Engine 5, supporting all the latest technologies, including the destruction of the environment based on the "Chaos" technology, a dynamic day and night system, the Niagara system and many more.
See you in hell :)
Onoskelis DLC for SUCCUBUS
Hello Martyrs! Hot summer, the time for relaxation and rest is unfortunately over, but to cheer you up, we have something special for you - a brand new DLC containing the well-known and popular Onoskelis in two variants! The cult demon has received not only a slight visual refresh but also new powers previously unavailable in our game - including powerful tools to freeze your enemies, as well as its own voiceover! In addition, as part of the expansion, you'll get brand new options in the Selfie mod and a fresh Looped Dream. Of course, as part of the update, we are also making several improvements to the basic version of the game and previous add-ons.
Patch notes:
General Changes: - Previously, if someone did not have access to the DLC Demons of the Past, they could not use the powers available in the add-on with the other armors - we have corrected this mistake; - The fire-breathing skulls are no longer mute! Enter the game and listen to them grinding their stone teeth; - We have improved the accuracy of the Spike Minigun power so that more projectiles hit your opponents; - We got rid of the unnecessary subtitles from the Onoskelis seduction scene.... for your comfort, of course ( ͡° ͜ʖ ͡°); - The visual aspects of costumes in the Superhero Armors DLC package have been improved; - Hangmen just got a reality check. Now reacting to elements in the environment - you can give them a bit of a boost! ( ‾ʖ̫‾); - Exiting Selfie mode will no longer disable HUD hiding in interactions;
Vydija's Cave: - The censorship present in the comic got some love from us - we had to make sure that those using it felt safer :3; - Looking inside our heroine's head in preview mode after selecting the 'Lady in Black' outfit will no longer be possible; - The training arena has been expanded to include a statue of Satyr, so you will now be able to summon him! - The sand present after choosing our new, wonderful summer decorations liked to overlap with the textures of Vydija and the creatures running around - we made sure it stayed on the ground, though; - We hid an unsightly camera transition in the yoga sequence at the Viewpoint; - The angelica from the Fractal Forest decoration set has gained some flesh and will no longer be stepped on; - Generating a significant number of archer skeletons in the training arena after selecting the summer decoration will no longer result in the player being trapped. As it turned out, the corpses don't like palms very much, and we had to force them to cooperate( ✧≖ ͜ʖ≖); - We realize that not everyone likes or understands the Polish language, so we have corrected the untranslated text in the personalization menu regarding the infamous Horns-28;
Mountain of Pleasure: - We had to pin one of the tentacles levitating around; we didn't want it to get out of control;
The Great Kali: - Something was missing in the animation of the uncensored medkit on the level, so we added some realism there... Golden Shower? Anyone? Yes, it is about the pee color (° ͜ʖ °);
Forest of Flesh: - The collision of one of the stone ribs present at the exit of the optional tunnel has been corrected; - By climbing onto one of the platforms, it was possible to bypass the chained gate and potentially get out of the level; this area was successfully sealed off from player access; - If you were careless, you could have become blocked in the collision trap present at the toothed gate - well, we have taken care of that problem;
Infested City: - The Kamikazes present in the level blew themselves up automatically when they approached the Cherubim's nests, we have raised the difficulty level slightly, and it is now up to the players to ensure that the enemy explodes in the right place;
Mountain of Meat: - We have patched a collision hole, allowing players to access an inaccessible area in the arena with a statue;
Ice Island: - There have been several changes and improvements to the positioning of some objects to make them look better as part of the background on the level; - We have also adjusted the lighting level of the stone objects on the ice block stage so that it does not change as you approach the rocks; - It is no longer possible to smash huge spiked barricades in the Harpy arena, which resulted in the spikes levitating in the air, leaving them impossible to destroy;
Nimrod's Palace: - Vydija in the human form will no longer disappear during the cutscenes in Nimrod's Palace; - It is no longer possible to look inside the walls when climbing the stairs before the battle with Baphomet; - We have remapped collision stairs at the beginning of the level. Not only will it be easier for you to get to the top, but also you won't accidentally block yourself after jumping toward the fire-breathing skull;
Aaaaand... We will, of course, keep you updated on any changes. It's already early autumn, and therefore Halloween is coming. We are (as always) preparing some amazing surprises for you, so stay tuned! Stay warm, and don't let the demons eat you up!
Here it is, the first Agony: Lords of Hell trailer. No explanation needed, just watch it now:
Yesterday, we held the very first MADNIGHT show, which was hosted by Rely on Horror. Among many things, we've announced a new Succubus DLC, Agony VR, Agony: Lords of Hell and more!
Watch the whole show here:
We can't wait to show you more, and soon! Madmind Studio
AGONY: Lords of Hell
Dear Martyrs,
AGONY: Lords of Hell is a new title from the World of Agony, for which the newly created internal team of Madmind Studio - Team Alpha is responsible. The team's task, apart from producing the new game, will also be supporting Succubus in the form of free updates and paid DLC in 2022.
Agony and Agony UNRATED have already reached almost 800,000 players around the world. The players’ appreciation prompted us to release Succubus, a game that was set in the Agony universe, continuing and developing some of the plot and lore. Agony: Lords of Hell shows the events that took place between Agony and Succubus.
The story of the game will tell about the fate of the main characters of Agony and Succubus - king Nimrod and Vydija, a demonic succubus. With the departure of the rightful rulers of Hell, a war for the throne broke out. The lords of hell, ruling over different lands, begin to gather armies of demons to slay the rulers who threatened them. Our heroes will be forced not only to maintain their current position, but also to expand their empire and conquer the enemy territories.
The main inspiration for the gameplay in Agony: Lords of Hell is the iconic Populous series. While the main character of the game - Nimrod, will focus on developing the city and managing the army, the demonic Vydijia will become the main unit controlled by the player. With numerous combat skills and special powers, Vydija will lead Nimrod's army to victory, and will be the key strategic element of every battle. Thanks to her high position among other succubi, Vydija will use her abilities to seduce and then incorporate martyrs, who do not belong to any of the factions, into her own army.
Similar to Agony, we want players to be able to decide about the scale of Agony: Lords of Hell project. In 2022, players from around the world will be able to support this ambitious project using the Kickstarter crowdfunding platform. During the planned crowdfundning, players will decide how extensive Agony: Lords of Hell will be. A demo version of the game will be available to players supporting the game, which will allow them to get to know its unique world, full of dangers, horrors and ... Strategy!
The first trailer of the game will be presented on December 16, 2021, during MADNIGHT 2021: Horror Showcase.