Ahro PostMortem (or how to make a niche indie game...)
Check out this presentation I gave about the experience of making the niche indie game, Ahro. (Also discussed are principles and tips for working on any creative side-project.)
Ver. 1.2c
Level 3 Added additional exit hint arrows
Bug fixes
Ver. 1.2b
Level 3 Added hint to help players know in which order they should attempt to fly to destinations
Level 4 & 5 Added door enter arrows to improve compass room door discoverability
Rebalanced audio levels
Bug Fixes
Ver. 1.2 Update
Ver 1.2 update includes small but useful improvements, including hints that may help players in the third and forth levels.
Updates include:
Level 2 Added door enter arrow to improve compass room door discoverability
Level 3 Added door enter arrow (and purple glow) to improve compass room door discoverability
Level 3 Added new "zoom to hint targets" hint sign and functionality
Level 3 & 4 Decreased herb regen cooldown time in a few places (so herbs reappear sooner)
Level 4 Added hint arrow number indicators that help players know in which order they should attempt to fly to destinations
Plus small bug fixes
Ver. 1.1c
Added fragments extend spirit timer hint to level 3 and 4, added glow hint to level 3, bug fixes
Relieve stress like Ahro! See how to win a gift card and a tea sampler from Kyoto Obubu Tea Farm here: https://x.com/NakanaGames/status/1839561863794753821