Quick time events: There is a new outcome per turn called Quick time events. If triggered, you will get a choice of 3 action choices (similar to quest completion). If successful, you will gain xp for the event.
Misc:
Crafting: Changed it to require gold only if it’s free-form
Added indicator sound effect for when item doesn’t fit in crafting slot
Added NSFW filter contingency: Although KoboldAI horde (free cloud gen) does not natively support banning any words, the game will now censor the user-defined bad words from generated text by replacing them with astericks.
Added model whitelist/allowlist for KoboldAI to avoid explicitly NSFW models (regular models will still freely generate NSFW content if the prompt contains it)
Final prompt txt flashes upon editing story to indicate it’s the source of truth for the AI
Less Draconian Recipe-Based Crafting + Various Fixes
Main
Added salvaged loot if thing gets destroyed
Added “bash” functionality. Bash a thing with your main hand to try to destroy it
For you serial killers out there, NPC deaths now grant 1 minor loot item
When crafting something that requires 3 items, you only need 2 of 3
Salvaging an item gives 2 items unless it descends from a salvaged item
An item matches a recipe ingredient as long as all ingredient words match at least 1 item word OR (if that check failed) the AI determines the item belongs in that ingredient slot
Misc
Fixed issue where crafting was overriding the harvest node detection for non-player-created Things
Image is now displayed with tooltip when mousing over thing (in all tab view) or follower
Fixed bug where enemy was selectable when it shouldn’t be
Fixed bug where NPC sentiment face didn’t always update
Fixed issue where ability tooltip damage wasn’t using the human-readable format
Fixed rare issue where game got stuck when deciding whether a name needs an article
Hopefully fixed issue where resource node and crafting stations still weren’t using description
Fixed loading brain bug when attacked by enemy
Fixed bug where an item couldn’t remember try strings against more than one thing
Hopefully fixed the infamous “level 119 bug”
Removed gold cost of crafting
KoboldAI Horde: Migrated to v2 API which is more future-proof
Update 1.44
Attempted to fix the negative gold/xp bug
Fixed ability selection exploit bug introduced by last update
Fixed bug where Things weren’t using description for image gen (known issue: Things currently use the “items” prefix)
Implemented destructibility for Things
Tentatively implemented status effect for Things (possibly unfinished)
Crafting Overhaul
Hello, I am excited about this update because this kind of AI-generated crafting has been simmering in my head for a few years now.
Crafting Overhaul: - You can now build “things” as well as use Essence of Fabrication to specify your own desired thing - You can build specific items using Essence of Fabrication - There is now an entirely new system of crafting based on recursively AI-generated recipes. - To browse the new crafting recipes, click the right tab of a crafting station. - Each item will either be “craftable” or a “raw resource” - The older “free-form” crafting is still available in the left-side tab of each crafting station.
Please note there are a large number of new features/changes in this update, which could be bugged. If you would like a safer build, opt into the "older build" in steam settings.
Fixes
- Fixed bug where using open-ended text with no essence of opportunity caused the game to get stuck - Fixed a couple bugs with the new UI tabs system including where the “Things” tab wouldn’t display anything - Fixed issue where hovering over location or enemy text wouldn’t present tooltip - Fixed some NPC situations which would corrupt saves and added a check to be more tolerant of loading these corrupted saves
Things update
Things: There is new category of things called… Things. - Each thing *could* be a resource node or crafting station depending on the AI’s sentiments - Tentative: This paves the way for building things as well as AI-generated crafting recipe trees.
UI Overhaul: Added the “all” tab and “things” tab, moved places/navigation to the middle Fixed Stable Horde breakage: Stable Horde changed their output format to a url instead of base64 image. I have updated the code to take the new format.
small update
Slightly overhauled event checks for charm enemy, new character, and NPC opinion decrease. Reinstating salvaging, paving the way for building materials hopefully (experimental).
Small changes incl. Single-item crafting
- Added a couple skill achievements as well as quest completion achievements - Slightly improved skill deduplication logic - Changed default male NPC voice type to Ghostface because Rocket was too annoying (Rocket is now the default for enemies) - Added single-item crafting, e.g. cooking a raw salmon over a campfire to become smoked salmon. Single-item crafting works slightly different from multi-item crafting: The tier and rarity will always be the same as the ingredient, and the level will increase by 1 unless it’s already at the area level.
Added some skill achievements and some minor fixes
- Added “hidden” achievements for skills. - Added support for “Spoken text only” TTS/Speech option (previously was not working) - Added dice roll icon to denote RNG decisions - Fixed minor bug with roll checks when skill did not yet exist - Speculative: Reduced quest location-location-words from 15 to 10, in an effort to mitigate the cuda out of memory error experienced by some users.
Skills Update
Skills which improve as you use them, like in Elder Scrolls and other famous RPG’s.
For each action using an ability, item, or quest completion option, the AI will try to determine the most relevant skills.
All relevant skills will receive a boost in XP that turn.
The top relevant skill will be the one picked for the roll check.
The roll check will be in tandem with the Attribute roll check.
View your skills XP and Levels via the "View Skills" button in the character/inventory screen.
Misc/fixes:
Fixed bug where game would get stuck when same tts voice was chosen for multiple npc types
If a merchant doesn’t have enough gold, you can now still sell an item for their remaining gold
Speculative: Hopefully mitigated issue where Steamdeck would freeze when selling at a merchant
Fixed lag when copy/pasting into image gen prefix text box
Added edit details and redo image dropdown menu for enemy image when in combat