I am excited to bring to you the first update that has an option for cloud-based image generation, which should free up some VRAM for your GPU and make the game run smoother.
To enable it, go to Options and select “Wombo” as the image generation mode. Please note this is simply a reverse-engineered version of what your browser would do in app.wombo.art, because Wombo does not have any official public API. Therefore, this feature is subject to break at any time if Wombo decides to patch something.
Misc: Hopefully fixed bug where downloading a new model would fail to save it correctly
Version 1.8 (Quests v2)
Quests v2: There are now multiple types of quests, and the game tries to parse the words to determine what kind of quest it is. To get the new type of quests, you need to start a new game (though I tried to make it backward compatible so it won’t crash an older save)
Kill quests: Kill a specific enemy in a specific region.
NPC quests: Interact with NPC’s until the AI decides the task is done.
Find item quests: Press the forage button in the relevant location to find a specific item. Note this will count as a story turn, which means all of the usual checks (player injured, player attacked etc) will happen. However, in this case receiving the item will be guaranteed.
Open-ended quests: Same as before; use an item or ability to try to complete it.
Quest Journal:
Added a legit quest journal with two tabs: the quests tab and the story-so-far tab.
You have 1 main quest which infinitely generates additional quest stages. You can also get an unlimited number of side quests during the story (if the AI decides that you got a new quest). You can choose which quest to track. Note: If any location, NPC or enemy needs to spawn for a quest, it will only do so if the quest is being tracked.
Quest log gives instructions on how to complete the tracked quest. It also keeps track of historical events from previous quest stages, as well as completed side quests.
Misc:
Fixed a couple bugs with quest text generation
Installed a new font for a more RPG-like feel
Forgot to mention from last update; added another world gen preset for MMA / martial arts
7/15/22
Quest overhaul:
A quest now has a specific location where it should be completed. The location will spawn as a child location, as long as the current location has one of the required words.
Misc:
Added a “visited” icon which makes it much easier to navigate the world knowing which places will generate a loading screen vs which ones won’t
Fixed a prioritization issue which sometimes gave background GPT tasks priority which would make the text generation take even longer than it already does
Hopefully fixed a bug where CPU fallback for small models wouldn’t work correctly
Coming soon:
In a future update the game will try to detect what type of quest it is, and treat it as one of 3 different types of quest (kill, find item, or talk to NPC)
v1.7: Status effects and consumables
Status effects
Status effects are a new game mechanic. You gain a status effect from either consuming a consumable, using an ability on yourself, or the AI detecting that you had a new status from any story event. The status effect is then applied to the story each time until it wears off after 3 turns.
Casting an ability on an enemy or follower will also induce a status effect on them.
Consumables
Consumables are a new item type that will be automatically detected by the AI. They can’t be equipped. When using a consumable, a status effect is guaranteed to happen. If the AI does not detect a status effect from the story events of using that item, the game will use the status effect listed on the item. A heal is also guaranteed to happen, but only if the player wasn’t injured or killed from the story event of using the item.
If you throw the consumable at an enemy during combat, they will also acquire the status effect.
Misc
Added a bit of story fuzzing to reduce repetitiveness (e.g. sometimes "you then try" as opposed to constantly "you try")
6/12/2022
Introducing multiple difficulties, including “Adventure” difficulty (easy mode). In adventure mode, you are given total freedom to directly write story events, via the “[OPEN-ENDED]” option in the text box. The AI will respond accordingly and do the same checks as if you’d done a regular action.
Changed death mechanics: In adventure mode, when you die you wake up in a different place with no penalty. In roguelite mode, you wake up but lose most of your items. In insane mode, death is permanent.
Added an option to use item/ability while running away.
Slightly improved NPC name generation (less chance of bogus names)
Added tooltip damage info to abilities
Fixed bug where enemy turn asked the AI twice in a row and took twice as long as needed
v1.6
-Reskinned some things such as textures, cursor, and buttons -Fixed combat buttons and added hovering tooltip for main/secondary attack -Made the item tooltip more informative about the item’s damage and/or protection -Fixed issue where entity images displayed improperly if there were more than 3 places, npc’s, or enemies. -Fixed tooltip display bug -Overhauled items/abilities: You can now use items/abilities on yourself or your follower, including during combat. (This paves the way for other gameplay such as status effects, hopefully coming in a future update) -Slight overhaul of story generation and detection to improve accuracy
5/21/22
Added some sound effects
5/14/2022
Bug fixes:
Fixed bug where player could still try to “craft” via the old system and caused items to disappear
Fixed gpt_calibration.exe crashing which prevented everyone from playing non-default models
Fixed bug where load game would always wait for the AI to start even before you did anything AI-related. Now you can do things like check your inventory etc and it won’t block you until you actually use the AI.
Notice: A bug might still exist where changing the AI model will cause a performance issue until you restart the game. For now, the workaround is to restart the game every time you change the AI model.
hotfix 2nd try
hotfix for broken new game image generation hopefully actually works this time
hotfix
Hotfix: Fix issue where starting a new game would make image generation crash