Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
AI War 2
5.523 Customizable Ship Materials (Via Mods)
New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.523_Customizable_Ship_Materials_.28Via_Mods.29
This one adds a lot of cool new tweaks and mod additions from Dismiss as well as Badger.
The title feature is from Dismiss, and basically allows materials from one ship to be grabbed and used on something else using some xml at this point. This is quite interesting for modders looking to mix and match things to get new styles of ships without doing a whole new unit visual set.
There's another big addition from Dismiss, namely an automation addition: Auto-place all of something in the build menu by right clicking or double clicking it! This is intended as an alternative to the build automation settings. So you can still quickly build all station keepers for example, but decide when exactly and on which planets to do so.
There are a number of balance adjustments in here from CRCGamer as well, mostly relating to DLC3 ships. Specifically some of the Venators, and some of the ships that the Jabberwock AI beats you in the skull with. NR SirLimbo also made some adjustments to making sure that the Brutal Amalgam Guardians are not TOO much beneficial food for the Necromancer.
Mods improvements include more to Dyson Sidekick by Badger, the ability for the Necromancer to work with Outguard in the Outguard Party mod, and a variety of other new improvements.
New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.522_Secret_Factions
A really large amount in this one, particularly on the modding front. There are a handful of bugfixes in here, and a number of balance tweaks and tunings, and also a new galaxy option called Secret Faction Details, which does rather what it says on the tin.
It's hard to go into as much detail as I would like on this, because there's really just a laundry list of lots of unconnected things, including with the mods. I would try to summarize a bit more, but in some respects it would be repeating almost the entire release notes above. There are new foes in some mods, better balance in others, and in general lots of things resulting from feedback and testing. Be sure to check out the full list above, and give some of those mods a go if you haven't tried them yet. No separate downloads required!
New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.521_Mod_And_Tooltip_Polish
This one is more polish on some of the prototype tooltips and a few beacon things thanks to Dismiss, and then a bunch of updates in the vein of polish to the mods of Dismiss, and the Dyson Sidekick mod by Badger.
New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.520_Reaper_Chrysalis
This one has a variety of mod changes and additions, many from bother Dismiss and Badger.
The Dyson Sidekick mod faction by Badger is now reportedly his favorite creation for this game, even surpassing the Necromancer in coolness factor. This new release contains a lot of why, with supply lines for you to interact with and attack, and battles between the AI and the Dyson Chrysalis.
This build also includes some improvements to regen golem balance from CRCGamer.
New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.519_Ethereal_Tachyons
This one has a number of bugfixes that are mostly pretty small, but which fix some annoying edge cases. Same thing for balance.
This then has a number of large updates to a variety of mods. Points of Interest in particular got a lot of new content, including Fairy Grottos and Null Fields. But really, quite a few of the mods got updates.
New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.518_Conveniences_And_Quickstarts
This one has a number of small conveniences from Badger and Dismiss, ranging from being able to see your remaining required spire city counts in the interface, to more permissive placement of turrets when you are clicking in an area.
This one also has a number of new quickstarts from Badger, which set you up in some very interesting multi-faction situations. In particular, he notes his favorite is the "It's basically all the minor factions on one team against you" one, further noting "I feel like Dr. Frankenstein, but if he made 20 monsters and sent them to attack all those people who won't get off his lawn." I, for one, am happy to see just what happens when venturing onto that lawn.
CRCGamer has also made a number of improvements to balance, and fixed a few typos and similar. One of the big things you'll notice is more of the "improved strikecraft" variants appearing in Advanced Research Stations, which should be quite pleasant.
Dismiss has also been updating his Generator mod further, with a variety of map improvements.
And lastly, Badger has been further updating his Dyson Sidekick mod, with bugfixes, usability improvements, and clarity improvements.
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.517_Achievement_Unlocked
This one includes more bugfixes of various sorts, and a variety of mod updates. Several of the achievements, and one of the mods, are centered around fixing some older achievements that were broken.
More to come soon. Enjoy!
5.516 Hotfix
New build, just some hotfixes: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.516_Hotfix
5.515 Hotfix
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.515_Hotfix
This one has a couple of hotfixes. Linux became unstable partly because of a steam API update in the prior version (I think), and a GOG API update was also not helpful. Hopefully this solves those stability issues.
There was also a necromancer bug in the prior version if you did not have one of Badger's mods on, and that is now fixed.
This also has a few other updates from Badger, and from CRCGamer on balance.
More to come soon. Enjoy!
5.514 Refinements
New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.514_Refinements
This one has a whole lot of refinements in a variety of areas. Some more multiplayer fixes and improvements from Badger. Some encyclopedia improvements from Dismiss. A number of DLC2-focused balance changes, and some additional starting battlestation fleet styles from CRCGamer. Lots of mod updates from Badger and Dismiss. I did a minor version upgrade of the unity build that we use (2020.3.32 to 2020.3.34), which has a few OSX/Linux specific fixes.