AIdventure cover
AIdventure screenshot
Genre: Role-playing (RPG), Adventure, Indie

AIdventure

Community Report of March 2024!

Hi everyone, I’m publishing a new community report. It’s been 2 months since the last report (January) because February was very busy.

New jobs



As you probably know (from my announcement about my Ko-fi page). I have to work once again (on something else than AIdventure) to pay the bills.


From February to April, I’m giving lessons at university to teach programming.
It’s cool but takes a good part of my time (as I have to write courses).


After April, I will be looking for full-time jobs (I hope to find some with short duration to not put AIdventure on hold for too long!)


No worries, AIdventure’s development will only be on halt during that time (I plan to not spend all my free time working on AIdventure like I did in 2022-2023). I’m never going to cancel it! The development will resume at the end of my contract (I will have more specific info once I actually find a full-time job).

The 2.0 rush



As you maybe noticed, the release of the 2.0 happened a few days before the Steam Remote Play festival. It was my intention since November to publish the 2.0 by that time and announce the support of the Remote Play Together.


I’m satisfied by this new version, it looks awesome and thanks to the beta testers it was a good release.

AIdventure coming out on Epic Games



AIdventure should be released on Epic Games by the end of the month (if everything goes smoothly). The point of releasing the game on more shops is to increase the visibility, hence, the sales (money…)

Localization



If you follow every update, you also noticed I released the game in French, Russian and Turkish. I always planned to support many languages, and the 2.0 is a good base for exporting the game to more markets. I will support more languages in the following weeks. It costs money, but I think it’s worth.

The next big update???



For now, I had no time to decide what will be the next big update (Maybe the RPG extension). I have been working on legal stuff, localization, the new shop and fixing small problems.


So, I will soon have a look at the possible new updates and create a poll.
My supporters on Ko-fi will be able to vote for the next feature!

The Ko-fi page



You can find all the information about the Ko-fi page on
https://www.lyaaaaagames.com/blog/subscription_announcement/


This is a way to increase my income and allow (maybe one day) to work full-time on AIdventure without losing money.


Rate the game and review it!



If you like my work and want to help me, please, review AIdventure on Steam or rate it on Itch! It’s very important and can help me a lot!




Thank you for reading this report :).


See you next time.

Enjoy -25% on AIdventure!

During the Spring sales, you can enjoy -25% on AIdventure!

Don't miss the opportunity!

Support AIdventure to unlock awesome avatars of the game!



You can get these awesome avatars and much more by supporting me on https://ko-fi.com/lyaaaaagames

One-off supporters get:

🤖 | Discord “Tipper” role
🎬 | Behind The Scenes content

Monthly subscribers get:

🤖 | Special Discord role (Adventurer, Patrician, Conqueror)
🗳️ | Exclusive voting on the next feature
📢 | News before everyone
🎬 | Behind The Scenes content
🎁 | Digital goodies
✉️ | Direct messages
🎉 | Social Media Shout-out & Name in credits
🛁 | The water of my bath (It’s a joke, please don’t ask for it!)
And more.

Subscribe now and enjoy a -25% lifetime discount!



The members who will subscribe before the 13th will enjoy a -25% lifetime discount on their subscription!

You don’t want to support me on Ko-fi?



No problem, then just review the game on Steam! It takes nothing and helps me a lot!

-25 % on AIdventure during the Remote Play Together Festival!


To celebrate the 2.0 (See the changelog here) and the Remote Play Together festival, AIdventure is on sales!

Enjoy!

AIdventure in the Remote Play Together Fest



February 12 - 19, Steam will host Steam Remote Play Together Fest, featuring games with the Remote Play Together available.

AIdventure is one of them! Yes, you can now write stories with your friends on the internet! Only the host has to own a copy of the game!

Enjoy ;).

AIdventure 2.0.0 is out!

More than 500 commits and 650 files changed! AIdventure 2.0.0 is the biggest update the game had since its creation!


It’s mostly under the hood changes and a new interface. But it’s paving down the way for the next big updates!

But what is the most anticipated feature of AIdventure 2.0.0?!





Enjoy this major update!

Important instructions



If you are upgrading from the 1.5 to the 2.0 you should read this.


  1. Verify the AI settings. They will be reset and automatically defined at the first start.
  2. The AIs are now organized in a new folders tree.


  • models/

    • generators/ move your generators here
    • customs/ move customs AIs here
    • translators/ move translators here




  1. The AIs are now stored in the app data folder. Except gpt2-large You can keep it in models/generators/LyaaaaaGames/.


  • Windows: %APPDATA%\aidventure\models
  • Linux: ~/.local/share/aidventure\models Might vary.


To simplify moving your AIs, you can open the game, go to the AI options, and click on “Open AI folder”, then move your AIs here (the new folders will already be created).

Changes



  • Upgraded the engine (Godot 3.5 → Godot 4.2)
  • FULL REWORK of the interface (See details below).
  • Sliders are now used for many options.
  • Settings for AIs are now saved individually (You can have different settings for each AI).
  • Added in the options a default AI (will be selected by default)
  • Buttons now do a sound.
  • Added a ding sound when the generation is over.
  • Settings are now semi-automatically defined depending on your hardware
  • Added settings preset to simplify modification of the Generators’ settings.
  • Merging lore books together is now possible.
  • You can now download AIs in the background while playing.
  • You can now queue AIs to download.
  • PRESSING ENTER IN THE INPUT BAR NOW GENERATES (YES, PEOPLE, I HEARD YOU. One day, I will allow you to change shortcuts!).
  • AIs are now directly downloaded in the right folder (They are no longer moved after the download).
  • Added School-Setting tag (cuz why not. Suggest new tags if you want).
  • Changing the point of view in the settings doesn’t require restarting the game any more.
  • Fixed two English mistakes in some default scenarios

New content



  • A small sanctuary, scenario by Nyghtfall.
  • A new menu to interact with the Steam Workshop
  • Lore books from the Steam Workshop are now usable in the game!
  • A notification system.
  • Can now download custom AI once again
  • Downloaded custom AIs are now automatically formatted to be optimized for the game.

Full rework of the UI



  • The whole theme (overall style of the game) has been changed. Theme by Azagaya
  • Changed the main menu.
  • The input bar now displays a progress bar (based on the max generation time allowed).
  • You can now edit the story by double-clicking on it.
  • The story interface has now two docks on each side (one for the server, one for the character).
  • New editors to edit the scenarios and lore books.
  • The new editors can now filter content (tags, language, author).
  • Lorebooks downloaded from the Steam Workshop now appear in the list of available lore books.
  • Simplified the workflow to start playing (create / load a story)
  • Created a server menu used to control it in real time.
  • New menu to manage the Generators and Translators.
  • Notifications are now displayed to give feed back to the user.
  • Added a preview of the story reader style in the options.
  • A brand-new edition menu (Named ‘Create’) to create / manage content.

Fix



  • Fixed the scenario’s text not displaying after selecting a scenario from the workshop.
  • Fixed crashes happening when naming files with special characters.
  • Fixed contract with Satan.
  • Fixed the escape menu not working when resizing the game.
  • Fixed all the problems of interface related to resizing.
  • Fixed custom fonts not working
  • Fixed the lore book vanishing after editing the story (Oupsy. The shitty story editor has been deleted anyway).

Under the hood



  • Rewrote the code managing your stories.
  • Rewrote the code managing Scenarios.
  • Rewrote the code managing Lore books.
  • Rewrote the code managing settings.
  • Debouched neighbour’s plumbing.
  • Rewrote the code handling the translation.
  • Rewrote the code managing saving
  • Rewrote the code managing AIs

Removed content (Temporally!)



  • No localization. I changed the system to manage the translations. So I need to transfer a lot of stuff.
  • Connecting to a remote server isn’t working for now
  • Removed the Console as it is not compatible with Godot 4 (and was pretty useless)

To conclude



I probably forgot stuff. I honestly don’t want to inspect the 500 changes one by one.

Don't forget to write a review of the game to help me ;).

Hotfix of the open beta. 2.0.0.BETA.1

Hi everyone, I’m publishing a hotfix for the 2.0.0.BETA. It fixes a few urgent problems.

Important info about AIs


The AIs are now stored in a new folder. Instead of being in the game’s folder, they will now be in the user’s data folder.

To move your AIs, open the old folder path/to/game/models and move them to this folder:

Windows: %APPDATA%\aidventure\models
Linux: ~/.local/share/aidventure\models

Don’t forget to use the new hierarchy:

models/
-- translators/
-- generators/
-- customs/

Changelog

  • The text inside the input bar will now be wrapped (instead of having a horizontal scroll bar).
  • Fixed the lorebook not being saved when editing it during a game.
  • The text inside the notification won’t be clipped any more.
  • Fixed the download error of AIs.
  • Fixed the list of saves expending over its boundaries.
  • Updated the server logs’ display to scroll down automatically as new text appears.
  • Disabled the button “load translator” until you select a translator.
  • Fixed duplication in the context leading to the AI repeating your inputs.
  • Fixed the context and memory being repeated in the AI’s output when using the automatic translation

What next?


I have more stuff to fix and the localization to update. But you can expect the stable release for the 12th.

AIdventure 2.0.0.BETA open for testings!



AIdventure 2.0.0 is almost ready.


You can already test it by downloading the experimental version!



Because it’s already 648 modified files and more than 400 commits, the changelog will be published later.

Important point. The path for the AIs changed. Make sure to follow this new folder tree and to move your AIs to keep them.

- models/
-- generators/ move your generators here
-- customs/ move customs ais here
-- translators/ move translators here

Moreover, some less important features are disabled until the release in stable.

I’m looking forward to hearing your feedbacks.

Community Report of January 2024!

Hi everyone, for this month I’m publishing a small report because the priority is to release the 2.0.0 as fast as possible.


As I explained in my last report, the rework of the UI led to a lot of stuff being rewritten.
Therefore, the next version won’t be tagged 1.6.0 but 2.0.0.

The new theme



The artist working on the new theme is almost done, and the theme will be ready by the time I finish the 2.0.0


The new theme


I also plan to allow the users to load the theme with different colours (Though, this might not be ready for the 2.0.0) or custom themes.

Merging lorebook



In the future release, it will also be possible to merge lorebooks (even from the Steam Workshop) together!


Merging three lorebooks together



Support of custom AIs



The support of the custom AIs will finally be back! Say farewell to the annoying procedure to test a new AI. Just click on “download custom AI”, enter its name and wait until the end of the download!


Moreover, the AI will be saved in small parts to be as optimized as supported AIs! Of course, as they aren’t tested before, they might not work. But it will be way simpler to try out.

Result of the Indie Awards on IndieDB.



IndieDB published the best Indies (selected by the editors and the players).
https://www.indiedb.com/groups/2023-indie-of-the-year-awards/articles


Sadly, AIdventure didn’t make it to the top 10. But making it to the top 100 was already a huge achievement! We will make it to the top 10 at the end of this year ;)

Promote AIdventure



Don’t forget to review the game on Steam and Itch. It helps me a lot!




Thank you very much for reading.
Stay tuned as the 2.0.0 is getting closer.



-25% on AIdventure for the winter sale!



Hi everyone!

To celebrate the Steam winter sale and the almost 2 years of AIdventure (the first public version had been published the 25th December 2021!) I'm offering -25% on AIdventure!

This discount will last for the whole winter sale.

I wish you a happy holiday season.

Lyaaaaa