One year has passed since the release of Aim Climb.
I would like to thank once again all the players who have played Aim Climb.
Stay tuned for Map2 and other game releases!
Yul
High difficulty targets, fixed patterns
It is still very cold in some areas. Please take care of your health.
This is a small update for AimClimb.
AimClimb was designed with mouse control in mind, but I've made a few changes to the movement of objects to make it more route-oriented and more enjoyable to repeat.
The changes are as follows
1, Fixed the pattern of the flick-like (question icon) teleportation target.
The target moves when clicked and is a high difficulty target that requires flick-aim, but with this update I have fixed the pattern of where the target moves to so that players who are not good at flicking the mouse or players who value repeatability can play along. If you keep in mind that the first flick will always go to the bottom left, this will make it a little easier to aim on the fly. (It's a loop: bottom left, top right, top left, bottom right, left, right, down, up).
2, Fixed the movement pattern of the lelele-like (broom icon).
The lelele-like moves right to left and left to right, but I made a pattern of simple movements. The movement was a little awkward when the movements were all the same, so only the cycle was shifted by -0.1 to +0.1 seconds depending on the location.
3, The target generation pattern of the generative target (the grey square target) was fixed.
4,In the waterfall stage (stage 5), fixed so that the lelele target is always affected by the waterfall.
Occasionally, the lelele target would leave the flowing waterfall, escape the effect of the waterfall and stop moving downwards, often lagging behind the cycle of the flowing target. Therefore, the risk of this misalignment was eliminated by constantly reflecting the effect of the waterfall.
These are four points. I will design the upcoming new map with an emphasis on mouse operation, but also with an emphasis on reproducibility.
With thanks to game users Yul
MAP2 Production has begun!
It is suddenly getting chilly, so please take care of yourself. Now, here is an announcement from Aim Climb.
MAP2 Production has begun!
New stages, new gimmicks, new targets, new BGM, etc. I will produce it with great care.
Look forward to it!
I am going to work on it in parallel with the development of other games(look forward to this one too!) , so it will take some time.
(I am testing the map selection screen from the current version).
Also, as a game clearing remedy, I would consider implementing checkpoints!
This is a remedy for players who want to complete the story on their own, so when using checkpoints, the STEAM achievement will not be unlocked upon completion.
Also, I plan to set a limit on the number of times a player can complete a checkpoint, since the thrill of falling should not be lost. I will make adjustments after repeated trial runs.
Thank you to all the users. Yul
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Practice Aiming While Having Fun! Or maybe even a hellish experience!
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Recommend it to your friends!
Recommendation...? Taking along to hell...?
Aim Climb SoundTrack has been released!
Aim Climb SoundTrack has been released!
Relax in a quiet room and enjoy the world of Aim Climb.
Also attached is a brief artwork. Enjoy it as well!
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"Sensitivity adjustment function" has been implemented!
"Sensitivity adjustment function" has been implemented! Sensitivity can be adjusted from the settings screen. Note: Because an external program is used, the set sensitivity is maintained until the end of the game.
Other updates
The clear time is now displayed when clearing any difficulty level. (Measurement will start from the current patch, so accurate times will be available from the next climb.)
Following the above, the current climbing time is now displayed when loading.(measurements started from the current patch)
The number of times each difficulty level has been cleared is now displayed. (measurements started from the current patch)
Steam screenshots are now available. (default on steam is F12).
The above. Four updates. The sensitivity adjustment function has been requested by many users since the first release, but it took a long time to implement due to personal development. But now it is finally implemented! (It's been a long time.)
Thank you for playing Aim Climb.
Yul
The "Aim Climb SoundTrack" store page is now open!
The "Aim Climb SoundTrack" store page is now open!
I have had many requests for the soundtrack since its initial release, and after a month and a half, it is finally ready for release!