A new small patch has been released for the retail client. This patch includes a few improvements and some bug fixes.
General Updates
Users can now view patch notes in the game client
Made Editor Steam Workshop uploading a lot more stable with a status window. There was a few issues under the hood that was causing modded content to appear empty or needing multiple attempts to upload correctly, this has been fixed.
Bug Fixes:
Fixed an issue that caused sniper scope to not move if user did not configure relative scope option
Fixed an issue that caused client to crash if toggle fullscreen
Fixed an issue that caused client to crash if toggle fullscreen
Fixed empty news bug if user clicked on view updates after loading a level
Fixed a bug that caused users to upload empty workshop content
Fixed a bug that would cause multiple of the same files to be uploaded and duplicate on steam workshop
Aim Trainer Pro - Patch Notes 1.2.6.1
General Updates
New Feature: Aim Trainer Pro Editor (beta)
Make, create, share and experience levels with Steam Workshop!
The editor can be found in the main menu of the game and gives players a powerful tool set of features to create weapons and levels. Share them using Steam Workshop which will allow users to download and play them.
New Feature: Crosshair Editor
You can now create your own crosshair using the “Custom” setting via crosshair styles.
New Level: Freezy
A brand new level has been added which features the classic three cubed reflex shooting level.
New Games Supported:
Valorant and Modern Warfare
Extra Features:
All new fov calculations for supported games
Moved resolution to option menu away from the game launcher
Added Hit Indicator option which displays hit feedback crosshair when a target is damaged
Added Hit sound option when user has downloaded a sound effect from workshop
Added highlight rendering to human targets
Graphics card is now displayed at main menu
improved reset button + imported logo library
Target graphics improved greatly
Temporarily removed Arena level while some issues are fixed and reworked with it
Bug Fixes:
Fixed an issue with weapon_configs not being loaded correctly
Fixed an issue that caused workshop data not to be loaded if the file was local
Fixed human targets being unable to move forwards and backwards in editor
Fixed an issue that prevented first dataset to be loaded if dropdown item was not changed
Fixed bug with bullet impact hole vfx
Fixed getcomponent error that prevented editor firerate from being loaded correctly
Fixed an issue that prevented item dropdown name from being uploaded to steam workshop
Fixed performance issue with custom weapon audio files from editor while firing
Fixed an issue that prevented custom audio from being loaded onto weapon
Fixed a bug that prevented all content packages from being uploaded
Fixed various issues with file directories not being slotted correctly in editor
Fixed issue with crosshair history causing crashing
Fixed build issue that would cause .exe to not be able to find content file and be unable to run
Fixed performance instantiate issue with crosshair history objects
Fixed crosshair colours not being loaded correctly if it was custom
Fixed valid file issues with directory editor search
Fixed animation not playing correctly on main menu button
Fixed a bug that caused music track to change on restart
Fixed low quality texture issue on icons (can see this very clearly on dropdown icons)
Fixed bug that caused highlight to display on main menu scene
Fixed bug that prevented English image assets to exist if language was changed
Fixed an issue that prevented refresh animation from playing multiple times
Fixed a bug that prevented custom level timer from displaying or loading
Fixed a bug that prevented hitsounds from loading correctly
Fixed a bug that caused certain assets to not be generated if you did not select them
New Update 1.2.5
New update has been deployed with new textures to choose from and a new visual improvement to tracking levels!
✸ New:
-Added new floor textures including (grass, metal, sand, dirt, ice, snow)
-Added new laser weapon on tracking levels, greatly improved from old versions
-Added new hit sound for when you successfully track a target with laser
☢ Bug Fixes:
-Fixed an issue that prevented localization text from displaying on weapon recoil sometimes
-Fixed an issue that stopped player icon from rendering
-Crashing & Stability has been improved
-Fixed an issue that preventing anti-aliasing from being enabled
-Outline effect has now been disabled on main camera, but is still active on the weapon
Engine:
-Renderer more stable
-Changed the camera rendering path from forward > deferred
-MTS toolset changes
-MTS analytics now tracks most popular modes globally
[Developer Notes]
MTS (mightytoolset) can now track what the most popular modes are globally, this should really help pinpoint what new modes should be developed to improve the game.
New Update 1.2.4 - New weapons, Apex Legends & more!
The armoury update is here - with a new weapon models, apex legend game support, recoil and much more!
✸ New:
-New mode Reflex Cube
-New weapon models
-Added game support for Apex Legends
-Added game support for Black Ops 4
-New recoil option added, users can now control weapon recoil
-New Weapon Sounds
-Added Sniper Zoom Ratio Option
-Added Floor Style Pattern Option
-Added Floor Style Scale Option
-New Option Scope Zoom FOV
-Added new crosshair rounded
-Added new crosshair large gap
✎ General:
-Changes to general menu UI to make things a little bit easier to see
-Made improvements to edge rendering clean up
-Improved render order on pause and score banners
-Player now loads in with a small fade animation while things are loaded in for less rough experience
-made a few small adjustments to sensitivity game calculator in-client
-removed relative scope sens option, this is now replaced with new option “Sniper Zoom Ratio”
-Removed Inventory
✎ Developer Note:
I’ve removed the inventory, it felt out of place and would require extra groundwork when adding future new weapons. Especially with the newer high quality weapons added in this patch.
☢ Bug Fixes:
-Fixed weapons going into the floor if you looked down
-Fixed an issue that caused sniper scope to render over main user interface
-Fixed an issue that caused games with whole numbers to apply to games with decimal units
-fixed an issue that prevented new crosshairs from loading correctly
-Fixed a bug that prevented ratio scope sensitivity from applying if player started scoped on level7
-Fixed an issue that caused field of view to set to zero
-Fixed an issue that caused zoom ratio incorrectly loading
-Fixed an issue that caused developer console internally to cause duplication and framerate leaks
-Fixed an issue that caused incorrect levels to load
-Fixed an issue that caused highscore text to wrongly display
-Fixed an issue that prevented level select scrollbar from functioning properly on level exit
-Fixed issue that caused level select UI to be off centre and make edges look stretched
-Fixed an issue that caused sniper sensitivity to be infinite if the user was new and didn't actually set an option
New Update 1.2.3 - Colour Options & Arena
Added a custom colour picker, new arena mode and login to get a free skin until July 31st!
New Additions:
-Added new arena mode
-Users can now select any colour they like from a colour selector
-Inventory has been added to support fun skins through game progression (soon)
-Free roam character now has footstep audio
-Added more music
Also releasing a new tool July 12th, 2018 called Mouse Enhancer Pro:
-Crosshair is now updated instantly on new colour selector tool
-Edge rendering has been drastically improved
-Reflex spawn adjusted
-Non random left right target tech for arena
-Version stamp changes collect build number and branch identity
-Environment global version / pipeline branch is now displayed on the top left of the menu interface
-Added extra button to left side (buy mouse enhancer pro)
Bug Fixes & Changes:
-Fixed a bug that caused crosshair to be hidden if no colour was selected
-Fixed an issue that prevented stat camera from showing on menu scene
-Fixed an issue that prevented statdroplet from displaying end score on arena
-Fixed a bug that caused arena to show in custom options
-Fixed an issue that prevented selected skin from updating on the UI
-Developer console is now excluded if not in the shipping editor
-New developer commands: testlevel, skinview, back, menu
-Fixed a issue that prevented sniper pause text from displaying if resolution was scaled too much
-Fixed a bug that stopped freeball gamemode from appearing on level select interface
-Fixed weapon offset for beam tracking cannon
-Fixed issue that caused view update button to stop working
1.2.0 Patch Notes | Two New Modes Added!
Two new modes available along with some bug fixes!
Version 1.2.0 has been deployed onto live servers, thanks for being patient with updates there’s still lots more to improve.
Players have been asking for jumping targets and better tracking options, so the new modes will certainly assist with these requests.
New Stuff: -Added Bouncy Ball Mode
-Added Free Ball Move
Bug Fixes & Additional Notes: -Level 12 stat fix
-Added Target Round Shatter VFX
-Fixed a bug that prevented level selection scroll bar from resetting
-Added load tech if needed
-Edited Crouch Spam Level slightly to remove small gap where target would get stuck
-Increased Reflex Spawns by 50%
-Game Client will now notify user if a new update is available in-game with info!
-Fixed up some collision issues on rocket mode
-New hitsound tech for new level
-Fixed some issues that prevented sphere targets from spawning
-Tweaked ball mode difficulty for easy mode
-New Direct Rendering Exclusive Mode (true fullscreen rendering less input lag)
1.1.0 Patch Notes
New Rocket Launcher Mode, Custom Weapon Fire Rate and some fixes!
New Stuff:
-New Rocket Mode
-New Custom Weapon Options that allows firerate to be changed
I was going to delay the patch to add more quality of life changes, but I'm putting this out early then I'll release another one with more things!
Fixes:
-Added scroll bar to level select
-Fixed an issue that prevented high score and current score from being loaded on new rocket level
-Removed Some testing items from base release game
-Added explosion FX libary
-Added Rocket Laucher support for custom mode
-Fixed an issue that caused rocket launcher to pivot too much if user looked at the ground
-Fixed a issue that caused pause menu text to disappear if resolution was too high
1.0.4 patch notes
-Added relative scope sensitivity
-Fixed a issue that caused new users to not have English as default option
-Fixed a issue that prevented high-scores from being saved after 1st try
-Reverted an issue that caused app to crash
Developer Notes:
The current version of Relative Scope Sensitivity is very basic, soon it will just be a slider so you can specially tune this to your liking.
The current implementation follows the overwatch rule with the following:
100 = sens x 2 (double)
75 = sens x 1.5
50 = sens (1:1)
25 = sens / 2 (half)
I'll add more modes soon, support more games & add more fun features for you guys to improve.
Thanks for sticking around,
Cheers!
1.0.3a Patch Notes
Thanks for all the feedback post-release, here's a small update that adds high scores and fixes a cluster of bugs that where reported by the community yesterday.
-Added new high score system
-Current Score and High score is displayed at the end of session
-High score for each level is displayed on level select
-Fixed a issue that caused pause menu to be stretched out on ultrawide displays
-Fixed a issue that caused controllers from interfering with the player (if this issue still persists please unplug all virtual / joystick devices)
I enjoy working on this project so there will be more improvements coming with free updates.
Cheers!
Aim Trainer Pro - Now Available
Hey all, you can now purchase Aim Trainer Pro on Steam. There will be more updates coming, so I'd love to hear your feedback. http://store.steampowered.com/app/773390/Aim_Trainer_Pro/