Airborn cover
Airborn screenshot
Genre: Indie

Airborn

1.1.0 Update


1.1.0
Features

  • A brand new focus, the homing swarm. Excellent for keeping combos going at long range, or taking down those high speed Lancers.

Fixes and Tweaks

  • Fixed bug occasionally causing rapid fire turret enemies to stop spawning at higher scores.
  • Fixed bug where the timer could stop running in time attack.
  • A smattering of performance improvements.


I also have another seeecret update in the works for a feature that's been requested a lot. I'm having to do a lot of tweaking to make sure it doesn't break the existing balance too much, so hold on tight.

Come say hi on the Discord: https://discord.gg/TuNEJK5

1.0.10 Update

Little surprise update, here's a couple graphical updates that I've been wanting to do for some time.
Why now? Why indeed.

1.0.10
Features

  • New muzzle flashes for each focused weapon
  • Drone enemies now face more towards their current velocity, and lean into their turns, making it easier to see how you're moving compared to them.

1.0.9 Update

1.0.9
Fixes & Tweaks
- Fixed a bug where the simulated enemy for the maneuvering tutorial wouldn't spawn
- Slightly reduced the distance from the player at which enemies will spawn

1.0.8 Update

1.0.8
Fixes & Tweaks

- Reintroduced changes to health and pickups in Time Attack that were unintentionally removed in a previous update.
- Fixed bug where score popups would never despawn
- Purchasing new perks when you have an empty slot now auto-equips them

1.0.7 Update

This one should be quite a big improvement for those of you whose CPUs have been struggling, especially if you play at higher refresh rates. Let me know if not!

1.0.7
Fixes & Tweaks
- Added graphics quality settings, which for now affect texture & particle effect quality
- Fixed CPU lag spikes when killing enemies
- Reduced performance impact of the arena walls
- Reduced performance impact of flying AI
- Fixed the annoying sound effect for activating time attack mode
- Fixed bug preventing ambient particles from rendering
- Stopped asteroids from spawning so far outside the arena

1.0.6 Update

After a few performance and polish updates I'm excited to finally launch Airborn's first content update, and this one brings Time Attack, a fast-paced race to reach insane scores by stringing together perfect combos.

In this mode, players start off with 5 minutes to reach as high a score as possible. The Aspect boss doesn't spawn in this mode, so the name of the game is diving from enemy to enemy keeping up a combo as long as possible. Taking damage no longer reduces health, but instead knocks 10 seconds off the clock. Precious time can be added back to the timer by grabbing the new purple pickups dropped by enemies.

A new gamemode means a new leaderboard to make your mark on, and with games lasting around 5 minutes each, I'm hoping it'll have you itching for just one more round.

Thanks for playing, and stay tuned for more updates to come!

Changelog:
1.0.6
Features
- Added the new Time Attack gamemode! Activate it with the stopwatch button in the main menu
- Enabled adaptive resolution when using the Oculus runtime, can be toggled off in settings

Come say hi on the Discord: https://discord.gg/4mehujj

1.0.5 Update

1.0.5
Tweaks & Fixes
- Made weapons auto-fire if the trigger was held when they were summoned
- Improved performance while fighting the Aspect boss
- Improved performance of the animated sky effects
- Raised the volume of ambient wind audio sources
- Increased the max distance you can hear the Lancer enemies from
- Made the laser sight beam slightly thicker

1.0.3 Update

1.0.3
Features
- Added compatibility with WMR controllers

Tweaks & Fixes
- Fixed snap and smooth turning on Vive controllers
- Fixed the tutorial control messages incorrectly referring to Vive bindings

1.0.1 & 1.0.2 Updates

Features
- The leaderboard is now visible from within the debrief scene
- Added a quit button to the main menu

Tweaks & Fixes
- Made incomplete challenges more obvious during the debrief
- Fixed the default Vive Cosmos controller bindings

We have liftoff!

After about 2.5 years of development, I couldn't be happier to say that Airborn is finally out. I can't wait to see everyone taking off and soaring up the leaderboards!

It's been a while since I posted a changelog on Steam so I'm just going to summarise the highlights from the last few months of updates:

  • Equip perks in any slot you want! This HUGELY increases the number of viable equipment builds
  • New defensive perk - boost into projectiles to destroy them, or into enemies to knock them back
  • New challenges for every single piece of equipment to test your mastery over them
  • Revamped the maneuvering tutorial to help players learn how to avoid enemies like a pro
  • Fancy visual effects when you achieve a combo
  • Integrated SteamVR 2.0 to allow players to rebind their controls
  • Introduced several new enemy types, to pester you from afar with laser shots or chase you down at insane speeds
  • Total rework of all the sound effects, and utterly badass themes for combat and the boss battle


I want to stress that v1.0 is not the end of my plans for Airborn. I'm thrilled with what the game has become, and once the dust has settled after launch I'll be diving right back in to see how far I can push this.

Thanks for following, and happy flying. See you out there.

P.S. Come say hi on the Discord! https://discord.gg/4fjtzyC