Airhead cover
Airhead screenshot
PC PS4 XONE Switch Steam Gog
Genre: Platform, Puzzle, Adventure, Indie

Airhead

Update Notes For Apr 30


  • Overhauled all areas surrounding a certain kind of collectible to contain more hidden lore
  • Visual improvements all around the game

The Location Name Update!

We’ve been hard at work on Airhead since it launched a while ago and today we can proudly release a new patch that will enhance the world of Airhead even more!

The main focus of this update is the new location name feature. You can now see the name of each location displayed on the screen as you enter it and save at an air cylinder there. This will make it easier to understand where you are in the game and – should you need to look up a solution for a puzzle – makes it easier to find the right spot in walkthroughs or guides.



Additionally, we’ve worked to improve the balancing of some puzzles a bit and have decreased the amount of air Head loses while filled with heavy air by 20%, which makes the timing on some tricky sections more forgiving!

We’ve also improved some visuals and fixed a lot of bugs. See the full changelog below for everything the update contains!

Full changelog:

  • Location names are now displayed when saving in a new area for the first time
  • Head now loses air 20% slower while being filled with heavy air
  • Heavily improved visuals during a certain secret ending
  • Updated several shadows in the game to look better
  • Improved look of water and glass surfaces on low-quality settings
  • Fixed a memory leak that would slowly drain the performance or crash the game during longer play sessions on weaker hardware
  • Fixed a case where the game would sometimes get stuck in an infinite loading screen shortly after interacting with a rope
  • Fixed a soft lock where players were able to bypass an obstacle without having an Airhunter help them.
  • Fixed a possible soft lock that occurred when players bypassed the first room in the mines with a well-timed double jump.
  • Fixed a possible soft lock where a cleaner would block an elevator on the roof of the left tower.
  • Fixed a soft lock related to quickly jumping off of a moving rope in the mine
  • Fixed an issue where tutorials would sometimes not fully disappear from the screen
  • Fixed an issue in a puzzle with two robots in it
  • Fixed an issue where a segment of the map in the small mountain area would sometimes not get uncovered
  • Fixed a certain glowbee easily stopping to follow the player on its intended path
  • Reduced volume of pushing a certain train piece to fit the rest of the game volume
  • Fixed a glowbee appearing in the wrong spot and then just disappearing after a few seconds


We hope you continue to have a great time with Airhead!

Update Notes for Feb 22


  • All Ears and All Eyes achievements no longer trigger too early
  • fixed an issue where the Head would sometimes fall through the ground in a specific spot in the Mine
  • fixed an issue where climbing back into the village area would make the player land on a wrong layer


Due to a confusion with the previous patch's version, this version also now *actually* includes the following fixes:

  • fixed an issue where an Airhunter was not able to return to the village area
  • fixed an issue where a certain elevator in the canyon would be blocked for no reason
  • fixed an issue where Body would sometimes fall out of a monorail tram during the ride
  • fixed an issue where map waypoints would get stuck when dying right after getting an upgrade

Update Notes for Feb 21


  • fixed an issue where an Airhunter was not able to return to the village area
  • fixed an issue where a certain elevator in the canyon would be blocked for no reason
  • fixed a possible softlock in the tower
  • fixed an issue where Body would sometimes fall out of a monorail tram during the ride
  • fixed an issue where map waypoints would get stuck when dying right after getting an upgrade
  • fixed an issue where players would fall through the floor after jumping from the boulder lizard
  • fixed an issue where players would clip through a wall when returning to the village lake

Airhead is now Steam Deck Verified

Hello everyone,

our Steam Deck Compatibility rating is in and we are happy to announce that Airhead is Steam Deck Verified!

That means that you can explore the mysterious and intriguing world of Airhead wherever you like, and you don’t have to worry if the text is too small, or that you have to manually change the settings for it to run well, or that it shows you the wrong controls.

Steam Deck Verified Bundle


In case you are looking for more games that are Steam Deck Verified, we have a great bundle for you with all HandyGames titles that have been optimized for the Steam Deck, why don’t you go and check it out!


Update Notes for Feb 19


  • fixed an issue where a certain endgame glass wall did not break correctly
  • fixed an issue where you could glitch through a drawbridge in the canyon area
  • fixed an issue where the game would have animation issues upon starting it for the first time on a monitor with more than 60Hz
  • fixed an issue where you would sometimes glitch through a rock above a certain lake
  • fixed a possible softlock in the final boss fight regarding a metal object falling through the floor
  • fixed a possible softlock regarding a certain excavation tool
  • fixed a possible softlock in the cave where you could unintentionally dash over an early game rock upon revisiting the area
  • fixed a possible softlock due to an autosave triggering accidentally when jumping down into a certain lake with the Head

Where’s Your Head at? AIRHEAD Lands Today!

Take control of Body, a headless being, who finds Head within a cave, right after it is separated from its symbiotic counterpart. Left for dead, You will take the deflating Head’s life upon your shoulders, bringing you on a journey through this industrial post-apocalypse, refilling Head on air cylinders found along the way to sustain your life. The perilous world holds many secrets and obstacles to overcome, and when the time comes and the impact of your decisions becomes clear you must decide if you are willing to bear the consequences to save a friend's life.



Exploring diverse locations such as dark caverns, ancient ruins, and abandoned factories, you will discover old technologies to utilize, and a myriad of strange creatures to meet. You will be tasked with solving puzzles that will challenge your logic and creativity, unlocking upgrades and abilities to get Airhead ever closer to its objective and discover the truth behind Head’s connection to this world.



´“We love games that tell remarkable stories in innovative and creative ways. Coupling the incredibly accessible platformer genre with the affecting narratives of decay, connection, and hope is a recipe for success. We feel Airhead captures all of this and more, which is why we are incredibly excited to put it in players' hands.”

Have fun and don't lose your head!

Airhead Floats Onto Your PC This February

Today we are revealing the launch date for our upcoming Metroidvania-style puzzle-platformer game, Airhead. Developed by Octato and Massive Miniteam, their debut title will see players exploring the post-apocalyptic world of Airhead, discovering its secrets from 12th February 2024.



Players will experience a complex, personal story of companionship and discovery in a sprawling interconnected world. After being ripped apart by a mysterious machine, the symbiotic being Head is slowly but surely deflating, but the unassuming Body - witnessing the tragedy - bravely takes the fate of Head on its shoulders, with the two becoming Airhead. You play as Airhead, and relying on air tanks to keep the Head inflated, it is a race against time to find the mysterious machine and save Head no matter the cost. However, as players explore the world they will uncover the mystery of what connects Head, the air tanks, and the technology that litters the world.



Exploring the beautifully crafted environments, players will unlock new puzzles that will require logic and creativity to solve, using the environment, technology, and the various air tanks to keep Head alive. New upgrades and abilities will be discovered as Airhead explores the dark caverns and ancient ruins of this mysterious world while meeting a myriad of creatures who may want to help or hinder your journey.

Watch the newest gameplay for Airhead!

Are you ready to dive into the world of Airhead? Well, you will have to be patient for a little longer, but we will make the time waiting a bit easier: on top of the new demo we also have a new broadcast with the freshest gameplay for you! So, tune in and get a good glimpse at what awaits you in the world of Airhead.

Airhead is an adventure through a sprawling interconnected world, where you must explore, evolve and overcome intricate puzzles to succeed.
You play as Airhead, a small Body and the round inflated organism it uses as a Head. And while Head is slowly but surely deflating, you have a chance to save its life.

https://store.steampowered.com/app/771700/Airhead/

Brand new Demo Live Now

A brand new demo with improved content and new playable gameplay sections of Airhead is now live and ready to be explored on Steam.

The demo is free for all users and features a fully overhauled glance at the Cave Area as well as a completely new second Area that has many new puzzles waiting to be solved and secrets ready to be uncovered.

Returning players can enjoy completely new features like the Library, which features detailed background lore regarding all types of creatures and machines found in the world of Airhead. There is also a new optional hint system as well as new accessibility features to be enjoyed by players all over the world.
Additionally, the new and improved demo features language support for all 28 languages listed on the Steam page as well as customizable button mapping for keyboard players and support for Xbox One / Series X|S / PlayStation 4 and PlayStation 5 controllers.

We hope you’ll have a great time checking out the new content and we can’t wait to hear your feedback while we put the finishing touches on the final game!