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HandyGames AI-Powered Showcase 2024
HandyGames is thrilled to announce the first-ever AI-powered HandyGames Showcase 2024, which will be part of the THQ Nordic Digital Showcase 2024. The event will kick off on August 2nd, 2024, at 8:45 PM CEST. Gaming enthusiasts can tune in to watch the full showcase on the THQ Nordic Showcase Page, YouTube, and Twitch, or view the HandyGames Showcase separately on the official HandyGames YouTube channel. Prepare for a showcase crafted with the precision of an AI-driven algorithm versus the creativity of a caffeinated game dev.
Join us as we reveal more about our exciting titles and celebrate the creativity and innovation in gaming. We have programmed our AI to ensure it's an unforgettable experience. So, sit back, relax, and let our artificial intelligence entertain you like never before.
Stay tuned for more updates and be prepared to welcome our new AI Overlords!
Update Notes For Apr 30
Overhauled all areas surrounding a certain kind of collectible to contain more hidden lore
Visual improvements all around the game
The Location Name Update!
We’ve been hard at work on Airhead since it launched a while ago and today we can proudly release a new patch that will enhance the world of Airhead even more!
The main focus of this update is the new location name feature. You can now see the name of each location displayed on the screen as you enter it and save at an air cylinder there. This will make it easier to understand where you are in the game and – should you need to look up a solution for a puzzle – makes it easier to find the right spot in walkthroughs or guides.
Additionally, we’ve worked to improve the balancing of some puzzles a bit and have decreased the amount of air Head loses while filled with heavy air by 20%, which makes the timing on some tricky sections more forgiving!
We’ve also improved some visuals and fixed a lot of bugs. See the full changelog below for everything the update contains!
Full changelog:
Location names are now displayed when saving in a new area for the first time
Head now loses air 20% slower while being filled with heavy air
Heavily improved visuals during a certain secret ending
Updated several shadows in the game to look better
Improved look of water and glass surfaces on low-quality settings
Fixed a memory leak that would slowly drain the performance or crash the game during longer play sessions on weaker hardware
Fixed a case where the game would sometimes get stuck in an infinite loading screen shortly after interacting with a rope
Fixed a soft lock where players were able to bypass an obstacle without having an Airhunter help them.
Fixed a possible soft lock that occurred when players bypassed the first room in the mines with a well-timed double jump.
Fixed a possible soft lock where a cleaner would block an elevator on the roof of the left tower.
Fixed a soft lock related to quickly jumping off of a moving rope in the mine
Fixed an issue where tutorials would sometimes not fully disappear from the screen
Fixed an issue in a puzzle with two robots in it
Fixed an issue where a segment of the map in the small mountain area would sometimes not get uncovered
Fixed a certain glowbee easily stopping to follow the player on its intended path
Reduced volume of pushing a certain train piece to fit the rest of the game volume
Fixed a glowbee appearing in the wrong spot and then just disappearing after a few seconds
We hope you continue to have a great time with Airhead!
Update Notes for Feb 22
All Ears and All Eyes achievements no longer trigger too early
fixed an issue where the Head would sometimes fall through the ground in a specific spot in the Mine
fixed an issue where climbing back into the village area would make the player land on a wrong layer
Due to a confusion with the previous patch's version, this version also now *actually* includes the following fixes:
fixed an issue where an Airhunter was not able to return to the village area
fixed an issue where a certain elevator in the canyon would be blocked for no reason
fixed an issue where Body would sometimes fall out of a monorail tram during the ride
fixed an issue where map waypoints would get stuck when dying right after getting an upgrade
Update Notes for Feb 21
fixed an issue where an Airhunter was not able to return to the village area
fixed an issue where a certain elevator in the canyon would be blocked for no reason
fixed a possible softlock in the tower
fixed an issue where Body would sometimes fall out of a monorail tram during the ride
fixed an issue where map waypoints would get stuck when dying right after getting an upgrade
fixed an issue where players would fall through the floor after jumping from the boulder lizard
fixed an issue where players would clip through a wall when returning to the village lake
Airhead is now Steam Deck Verified
Hello everyone,
our Steam Deck Compatibility rating is in and we are happy to announce that Airhead is Steam Deck Verified!
That means that you can explore the mysterious and intriguing world of Airhead wherever you like, and you don’t have to worry if the text is too small, or that you have to manually change the settings for it to run well, or that it shows you the wrong controls.
Steam Deck Verified Bundle
In case you are looking for more games that are Steam Deck Verified, we have a great bundle for you with all HandyGames titles that have been optimized for the Steam Deck, why don’t you go and check it out!
Update Notes for Feb 19
fixed an issue where a certain endgame glass wall did not break correctly
fixed an issue where you could glitch through a drawbridge in the canyon area
fixed an issue where the game would have animation issues upon starting it for the first time on a monitor with more than 60Hz
fixed an issue where you would sometimes glitch through a rock above a certain lake
fixed a possible softlock in the final boss fight regarding a metal object falling through the floor
fixed a possible softlock regarding a certain excavation tool
fixed a possible softlock in the cave where you could unintentionally dash over an early game rock upon revisiting the area
fixed a possible softlock due to an autosave triggering accidentally when jumping down into a certain lake with the Head
Where’s Your Head at? AIRHEAD Lands Today!
Take control of Body, a headless being, who finds Head within a cave, right after it is separated from its symbiotic counterpart. Left for dead, You will take the deflating Head’s life upon your shoulders, bringing you on a journey through this industrial post-apocalypse, refilling Head on air cylinders found along the way to sustain your life. The perilous world holds many secrets and obstacles to overcome, and when the time comes and the impact of your decisions becomes clear you must decide if you are willing to bear the consequences to save a friend's life.
Exploring diverse locations such as dark caverns, ancient ruins, and abandoned factories, you will discover old technologies to utilize, and a myriad of strange creatures to meet. You will be tasked with solving puzzles that will challenge your logic and creativity, unlocking upgrades and abilities to get Airhead ever closer to its objective and discover the truth behind Head’s connection to this world.
´“We love games that tell remarkable stories in innovative and creative ways. Coupling the incredibly accessible platformer genre with the affecting narratives of decay, connection, and hope is a recipe for success. We feel Airhead captures all of this and more, which is why we are incredibly excited to put it in players' hands.”
Have fun and don't lose your head!
Airhead Floats Onto Your PC This February
Today we are revealing the launch date for our upcoming Metroidvania-style puzzle-platformer game, Airhead. Developed by Octato and Massive Miniteam, their debut title will see players exploring the post-apocalyptic world of Airhead, discovering its secrets from 12th February 2024.
Players will experience a complex, personal story of companionship and discovery in a sprawling interconnected world. After being ripped apart by a mysterious machine, the symbiotic being Head is slowly but surely deflating, but the unassuming Body - witnessing the tragedy - bravely takes the fate of Head on its shoulders, with the two becoming Airhead. You play as Airhead, and relying on air tanks to keep the Head inflated, it is a race against time to find the mysterious machine and save Head no matter the cost. However, as players explore the world they will uncover the mystery of what connects Head, the air tanks, and the technology that litters the world.
Exploring the beautifully crafted environments, players will unlock new puzzles that will require logic and creativity to solve, using the environment, technology, and the various air tanks to keep Head alive. New upgrades and abilities will be discovered as Airhead explores the dark caverns and ancient ruins of this mysterious world while meeting a myriad of creatures who may want to help or hinder your journey.