Just in case you don't want to go through a content list and want to see game designer Jeremy Spillmann play his own game ːsteamhappyː
New Airplane: The Turret (Gati Horizon)
The Horizon engine can stop in mid air and the wings have dual machine guns.
(Image: The Gati Horizon with a Gauss Launcher)
Randomisation:
More randomisation in the levels, the new Gunmetal Chest gives you a random weapon for 30s and Gunmetal Scouts runs away with Gunmetal Chest and drops Gunmetal Chest if you was able to destroy the scout.
(Image: A Gunmetal Scout with a Gunmetal Chest)
Blueprints can be crafted from items, they make the gun available in the hardware shop, they don’t get destroyed on game over, there can only be 1 blueprint of the same type and Blueprints now can be sold
Changelog:
Changelog shows stacks of cards of new features
Changelog can be seen again in the updates screen
What do you think of that update I? Let us know in the related Forum Topic.
Airheart Update I: Fall of the Armory (03.11.2016)
Airhearts next update is called: Fall of the Armory Fall of the Armory will launch on the 3rd of November
Breaking News
Pirates managed to shoot down a giant cargo zeppelin of Gunmetal Ltd in the sky layers above Granaria. Masses of shot down high-tech weaponry descended from the skies, most unusable and the few intact guns left, being swooped up as fast as possible. But there are still remains left all over the sky. And with that newfound knowledge, Amelia and the rest of Granarias underside can now try to craft new, unusual weapons.
Coming Features
new airplane: fly in the GATI Horizon
new weapons: unlock new high-tech weaponry
blueprints: unlocking weapons for future playthroughs
new pickup: a new type of chest from Gunmetal Ltd
and much more!
All details of the update will be streamed by Jeremy Spillmann (Project Lead & Game Design) on 01.11.2016 (16:00 MESZ) on our Twitch channel. Tune in for a demonstration of all features.
See you then! :)
Early Access is released
There is one important thing about our decision starting with an early access version of AIRHEART.
We start with an early access version because we don't want to go ther whole way by ourself. We want to work with all your feedback to improve our game towards a goal you helped us to define. We are sure, that you will give us lot of great ideas, which will make our game better than we ever could imagine.
We'll coming up with a few updates within this version, because of course we already have many ideas how AIRHEART should be in a final version.
You want to see the content of the upcoming update first?
Jeremy Spillmann (Project Lead & Game Design) will stream the content of that update (Released at the 3rd of november) two days earlier at the 1st of november at 16:00 (MESZ) exclusively on our Twitch-Channel. As we will do it also with every future update 2 days before release. So follow us now, in case you won't miss any content of our updates.