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Airport CEO screenshot
Genre: Simulator, Strategy, Indie

Airport CEO

Airport CEO Alpha 32.12-0 Released

Hello airport CEO!

Alpha 32.12-0 is now making its way out to you as a quality of life update focusing on a large section of common bugs as reported by players on the default branch and the turnaround update. We've mainly focused on bugs that surround loading and saving, some rendering issues with multiple floors and some logic problems in terms of job tasks and turnaround procedures but we've also thrown in taxis and taxi stops, did a render overhaul and improved vehicle pathing. Below are, as per usual, the patch notes for this update...

Release notes - Airport CEO - Version Alpha 32.12-0



Improvement

  • [ACEO-16770] - Texture overhaul
  • [ACEO-17164] - Passenger interaction item and room item fetching now smarter and will originate from relevant check-in or boarding desk


Bug

  • [ACEO-16067] - Change rotate object key (R) to rotate clockwise

  • [ACEO-16223] - Bag rendering stack can in some cases cause them to appear as blacked out

  • [ACEO-16503] - Street lights placed underneath sky bridges can in rare instances clip through roof

  • [ACEO-16515] - Unbuilt conveyor belts still accessible by baggage

  • [ACEO-16517] - Contractor pathfinding system can in scenarios with a multiple agents and long calculation paths display clustering stalling behavior

  • [ACEO-16709] - Saved games sometimes not displayed in load menu

  • [ACEO-16741] - Stairs and escalator don't update their walkable status on upper floor

  • [ACEO-16745] - Persons can now leave airport via car stops

  • [ACEO-16825] - Missing taxi stop build button icon

  • [ACEO-16826] - Person car boarding flow not balanced

  • [ACEO-16881] - Conveyor belt tiles incorrectly force connection through floors causing strange rotation behavior

  • [ACEO-16886] - De-icing pads do not properly activate or deactivate crossing nodes when deserializing causing strange aircraft routing

  • [ACEO-16900] - Missing NullReferenceException check in boarding procedure can cause turnaround service interruptions

  • [ACEO-16902] - Aircraft deserialized in a pushback state does not currectly update their paths resulting in stranded pushback trucks

  • [ACEO-16905] - Failed shipment counter resets too quickly causing other shipments for other structure to stall as delivery truck get deadlocked with failed shipment

  • [ACEO-16911] - Taxi spawning not adequate when not relying on alternative public transport options

  • [ACEO-16926] - Room placement text displayed before pressing mouse button causing placement confusion

  • [ACEO-16998] - Contractor bus does not spawn correctly

  • [ACEO-16999] - Rooms not placed when releasing mouse button

  • [ACEO-17000] - Turnaround services can get disabled on load

  • [ACEO-17102] - Copying conveyor belt escalators throws null reference exception

  • [ACEO-17117] - Copying queues does not always work reliably

  • [ACEO-17118] - De-icing truck job tasks not correctly created when placing down de-icing stands

  • [ACEO-17119] - Copying conveyor belts can in some cases cause them to spawn with incorrect rotations

  • [ACEO-17120] - Vehicles cannot pathfind efficiently (cross the road) from several vehicle accessible objects such as tunnels, vehicle depots and fluid buildings

  • [ACEO-17134] - Copying conveyor belts in certain formation causes rotations to be incorrectly altered



New Feature

Dev Blog 135: The future of Airport CEO

Good afternoon airport CEOs!

This is one of the most exiting development blog posts we've posted to date. Dev Blog 135: The future of Airport CEO details the road ahead of Airport CEO from its current early access state to a full release. We've got a very ambitious schedule set with a lot of new content planned in conjunction with some pretty massive overhauls (we're hearing all of your feedback!). Don't hesitate to check out what's coming up next!

Best regards,

Fredrik, Alexander and Olof - Apoapsis Studios

Airport CEO Alpha 32 Released (The Turnaround Update)

Hello airport CEO!

We are back from the summer vacation and are finally releasing Alpha 32, or The Turnaround Update, to the default branch! We've written an extensive text on this update in today's development blog in which we not only detailed what's happened this summer, but what Alpha 32 is all about and what the next steps for Alpha 33 and 34 are.



The Turnaround Update

It’s time to make money. With the turnaround update we’re now enabling three new turnaround services for you to expand your airport with. They span across various disciplines, require different structures, operate under different circumstances, business practices and equipment but all serve the same purpose: For you to start rolling in the big bucks!

In this update we’ve included:

• Three all-new turnaround services: Catering, aircraft cabin cleaning and de-icing fully simulated from arrival to departure
• Four new vehicles: Catering truck, aircraft cabin cleaning truck, garbage truck and de-icing truck
• Three new structures: Catering depot, waste depot, and de-icing fluid depot
• Two new business types with three new companies each: Catering food and de-icing fluid suppliers
• Sliders in the operations and the economy panels to give you control over what services are enabled and how much you charge for them
• A template tool (copy and paste)
• German language support

We will continue to monitor the bug flow and update if any critical issue arises.

Release notes - Airport CEO - Version Alpha 32.10-0



Improvement


















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New Feature




























Epic






Airport CEO Alpha 31.8-1 Released

Hello!

Alpha 31.8-1 is released as a small hotfix to fix a pathfinding issue that some players experienced.

Take care!

Release notes - Airport CEO - Version Alpha 31.8-1



Bug

Airport CEO Alpha 31.8-0 Released

Hello CEOs!

We are deploying some critical fixes regarding path finding and contractors, as well as other improvements and minor bug fixes. The experimental branch has also been updated and will soon be transferred to the default branch.

Have a good one for now!

Release notes - Airport CEO - Version Alpha 31.8-0



Improvement




Bug





Airport CEO Alpha 31.7-1 Released

Hello airport CEO!

We found an issue with secure zone merging in between different floors causing passengers and staff to get incorrectly failed paths. This hot-fix will fix this as well as another path issue related to security officers. You should also see some updated taxiway textures.

This update is in line with the continued stabilization work of Alpha 31 and more updates are to come!

Release notes - Airport CEO - Version Alpha 31.7-1


Improvement

Bug

Airport CEO Alpha 31.7-0 Released

Good evening airport CEO!

We're taking a break from the weekend (and from taking a break), and are bringing you the latest stabilizing Alpha 31 update. This is another update centered around bug fixing for core systems, including rendering and pathfinding. Alongside this update we've deployed multiple fixes for the experimental branch this past week, which also has all of the fixes listed below.

More news about Alpha 32 will come next week!

Release notes - Airport CEO - Version Alpha 31.7-0



Improvement








Bug
















Dev Blog 133: Alpha 31 (the multi-floor update) released, experimental testing of Alpha 32 and the development road ahead

Hello airport CEO!

Here's the week's dev blog on the process of developing and deploying Alpha 31 and Alpha 32, and what happens next when we come back from our summer hiatus. Check out Dev Blog 133: Alpha 31 (the multi-floor update) released, experimental testing of Alpha 32 and the development road ahead!

... but we still of course have more stuff to do before the break, including more updates for Alpha 31 and eventually deploying Alpha 32 to the default branch. Check out the dev blog and you'll learn more!

Thanks,

Olof, Alexander & Fredrik - Apoapsis Studios

Airport CEO Alpha 31.6-2 Released

Good afternoon airport CEO!

We hope your multi-floor endeavors are going well. We've kept ourselves busy the last few days with tending to your bug reports and are today back with a new stabilizing deployment for the default branch, i.e. Alpha 31 and the multi-floor update. The fixes in this update are of course also already deployed on the experimental branch, and we'll be keeping them aligned as Alpha 32 is prepared for default deployment.

IMPORTANT NOTICE: We've adjusted the size of the stairs for this update (as a result of user feedback). This means that when you boot into your airport, they will be offset and ground beneath will be visible. They will still work but you'll need to rebuild them to make sure it all looks good and that they are placed correctly.

Here's the patch notes for the first Alpha 31 fix update:

Release notes - Airport CEO - Version Alpha 31.6-2



Improvement








Bug














Airport CEO Alpha 31 Released (The Multi-floor Update)



After months of development, the next big Airport CEO feature update has finally arrived. Have you dreaded running out of space for your terminal areas? Dread no longer, because this update enables a total of five floors to build on: Two down and two up. You can now also construct road tunnels and proper underground conveyor belts as well as terminal overpasses.

The Multi-floor Update



In this update we’ve included:

  • The ability to construct terminals across multiple floors
  • Road tunnels and proper underground conveyor belts
  • The ability to construct terminal overpasses
  • A key-binding system
  • A new text display system (in preparation for translation)
  • Other minor improvements and additions such as the Beechcraft 1900 aircraft


This update, of course, also hold huge amounts of bug fixes and improvements including numerous behavioral fixes, pathfinding improvements and a brand new grid system. Decreasing loading times for saves is also something we've focused a lot on.




Important changes between Alpha 30 and Alpha 31



This is without a doubt the largest ever, most fundamental change, we will ever deploy for Airport CEO. This means that we've had to make some adjustments to the game's core functionality, which is something we'd like to highlight below.

Underground conveyor belts needs reconstruction

Due to a completely new underground conveyor belt building system, your old baggage system will not work on Alpha 31 or newer versions unless your airport is adapted or only is constructed using ground floor belts! All underground conveyor belts built with the legacy system will automatically be transferred to the “real” underground floor (one floor down, labeled as “-1”). Alpha 31 features a brand-new conveyor belt escalator system which includes manual placements of escalators to enable underground crossings and better player control. This means that all conveyor belt escalators must be re-placed manually by you in order to get your baggage system up and running again after updating!

We HIGHLY recommend you perform the following steps to restore your saved airport to functioning order:

  • Open the development panel by pressing F10
  • Find a toggle called “simulate construction” and make sure it is unchecked‍
  • Build conveyor belt escalators where needed to repair the baggage belt connections (found in the build menu where you usually find all buildable conveyor belt items)
  • Pay close attention to the direction of the conveyor belt escalator (if the escalator should go up or down)
  • Re-enable baggage service from the operations panel
  • Finally enable construction again from the development panel


Once your baggage system is restored, some already existing baggage might get stuck on various places on the belts and this is expected, they will automatically be deleted after a while so there is no need to report lingering baggage on a conveyor belt as a bug. Some flights might also get stuck or delayed waiting for undelivered baggage. You will need to dismiss these using the stand panel. After a few flights, given that you’ve re-built your conveyor belt system correctly, the complete baggage system should be up and running again as expected!

Road sidewalks disabled

Alpha 31 also brings changes to road sidewalk, and will no longer support walkable road sidewalks (the area next to the road which is part of the placed road piece). Instead you must place normal sidewalk and crosswalks to create a path from and to your terminal. This change was made in preparation for the multiple terminal update which will come at a later stage.



We will continue to echo these changes throughout the full deployment of this update, and we’ve also implemented several operational security measures across the game to make you attentive on these changes. For example, airports saved with Alpha 30 but launched with Alpha 31 will have baggage handling automatically disabled and a dialog box popping up making you aware of the important changes happening between Alpha 30 and 31.

While these changes are annoying, they are unfortunately the reality of any early access game development. We’ve done our best to make sure that this transition happens as smooth as possible, considering the huge technical change this is while still keeping save integrity and "loadability" as one of the highest priorities across the development of the game.

Jetways automatically removed

Jetways now only connect to the first floor, thus any existing stand jetways you have built in your Alpha 30 update will automatically removed and the stand will be converted to a non-jetway stand to accommodate this change. This should however have no apparent impact on your airport from an operational perspective, as the city will provide you with a few stair trucks to accommodate the change.

We will of course be watching the bug flow just as usual and deploy bug patching updates throughout the week and through the next. Now with this large update out, deployments to the default branch will be a lot more frequent as we're now over the hurdle.



Release notes - Airport CEO - Version Alpha 31.6-0



This Steam announcement message contains too much content to include the full patch notes, therefore we've posted them over in the official release thread at the Airport CEO forum and can be reviewed by pressing the following link:

Airport CEO Alpha 31.6-0 patch notes

Bouns! Alpha 32 and The Turnaround Update deployed on the experimental branch





With Alpha 31 now out on the default branch, we're immediately deploying Alpha 32 and The Turnaround Update to the experimental branch. It features the three new turnaround services voted through for implementation by the community: Catering, aircraft cabin cleaning and de-icing! You're welcome to join us on the experimental branch to test this out if you want but beware as there may be game disrupting bugs. And yes, of course, Alpha 32 is an extension of Alpha 31 and has all the same multi-floor capabilities.

That's all we have for now. Try out the new update and let us know if something doesn't work as expected by performing a bug report. Thank you for your continued support and fly safe!