It's happening! We're back with another update, this time Airport CEO 1.0-42, that not only fixes a fringe case with double booked flights on very large airports, but also brings no less than four new aircraft! Taking flight in this update is the Airbus A220-100 and A220-300, flying for Maple and Air Strada, as well as the Pilatus PC-12 and PC-24 which are both GA aircraft! These are part of the base game so no DLC needed to enjoy them. Please refer below to the full list of changes for this update...
Release notes - 1.0-42
Bug
MERCURY-46847: Flight auto planner can in very rare instance plan duplicate flights
MERCURY-46798: Updated incorrect airport names
New feature
MERCURY-46914: New aircraft: Pilatus PC-24
MERCURY-46912: New aircraft: Airbus A220-300
MERCURY-46907: New aircraft: Pilatus PC-12
MERCURY-46906: New aircraft: Airbus A220-100
That's all for now, thank you for playing and we'll continue to keep tabs in between developer of Project Venus. We'd also like to thank forum user andyc for the lovely Airbus A220 mod featured in this post's cover image. Fly safe!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-40 released
Hello airport CEO!
Salutations from Gamescom 2022! Today we're bringing you an extremely small stability update as a threading issues has started showing its ugly face on the Windows version of the game, causing the game to not always correctly executing a quit to menu without crashing. This issue has now been mitigated as per the patch notes below...
Release notes - 1.0-40
Bug
MERCURY-46689: Game application can in certain instances randomly crash when an active airport is being simulated as the player quits to the main menu
We hope you've had a good summer and are looking forward to supply additional updates over the coming months!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-39 released
Good day, airport CEO!
It's been a while since we last corresponded but today we're breaking the silence with a small quality of life update: Airport CEO 1.0-39! As you will see per the below patch notes, this update mainly solves a few extremely rare issues that have come across our backlog per your bug reports over the last half year. Since Airport CEO is, as of over a year ago, fully out of early access we're not working on any additional major features but there are still a few lingering aircraft models that are being prepared for their maiden V1 and rotate. And while they're not deployed with this update; you can rest assure that we have not forgotten them!
Here's what's changing with this update...
Release notes - Version 1.0-39
Bug
MERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor
MERCURY-46416: Some projects can in rare instances have a lower max assignable admins amount than the minimum assignable amount
MERCURY-46413: Flight planner does not always load correctly after closing the fligjht planning panel while dragging a flight
MERCURY-46406: Aircraft can in extremely rare instances get stuck outside the active world
MERCURY-46400: Cancelling of contracts can in extremely rare cases throw an unhandled NullReferenceException
MERCURY-46366: Administrators can in extremely rare instances not be redistributed after project completion
MERCURY-45993: Incorrect font in departure boarding card can cause some characters to appear as missing
MERCURY-45345: Flights can in very rare instances overlap as a result of automatic planning on extremely large airports
While it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website, detailing some of the things we've occupied ourselves with during the first half of this year.
Until then... fly safe!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-37 released
Hello airport CEO!
We hope you're doing well and that you're staying safe. Today, Airport CEO celebrates one year since the 1.0 release and because of that we'll be running Airport CEO and all DLCs at 50% off throughout the weekend! We're also launching Airport CEO 1.0-37 which is a super small update that mainly fixes a rare occurrence of certain aircraft in certain instances requesting the wrong type of fuel. Here's the change log for this update...
Release notes - 1.0-37
Bug
MERCURY-45940: Certain aircraft can in rare instances not request to expected fuel type (especially BAE 146 requesting Avgas fuel) MERCURY-45668: New project button can in very rare instances still be active even if all projects are completed MERCURY-45630: Bug report version not correctly set
We are currently mainly focusing on Project Venus, the working title of and the next Apog Labs project but there are still a few aircraft left to be implemented in Airport CEO; we have not forgotten about those! However, since we are for the moment mainly occupied with the future of the studio these are put on very low priority but will hopefully make it into the game sometime before the start of the summer.
Thanks for reading and stay safe!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO: Beasts of the East
Unique engine placements, see through nose cones and raw power! Those are just a few of the components that summarize the eastern aircraft, birds rarely seen flying in the west yet special enough to leave a mark in the aviation history. Including the Tupolev Tu-114, the world’s fastest and most powerful commercial prop aircraft, the Airport CEO Beast of the East DLC contains a total of four different aircraft models significant to the eastern aviation history.
Downloading this DLC will add the eastern aircraft to the new eastern airlines Yuri Air and Сибирские авиалинии (Siberian Airways).
This aircraft pack DLC marks the final release of the planned aircraft packs as of the 1.0 launch. Airport CEO has since its launch always contained loads of western aircraft and we're today happy to include at least a few eastern types, completing the representation of the aircraft and aviation history in ACEO.
Read all about the Airport CEO: Beasts of the East DLC here!
Airport CEO 1.0-36 released
Hey hey hey, airport CEO!
Happy new year and welcome to Airport CEO in the 2020s! We're kicking off this year with the release of Airport CEO 1.0-36, bringing about another batch of fixes and balances as well as a new GA aircraft, the Learjet 75, and also the final aircraft pack DLC as planned since the 1.0 release: Airport CEO: Beasts of the East!
Permanent solution for MacBook Pro M users
With the recent rapid release of Apple's new MacBooks containing M chips, both regular and pro, we've for the past months had a few issues with font rendering on those machines. That problem is with this update now finally permanently fixed and any new Apple M variants will run Airport CEO without any future font rendering issues.
Release notes - 1.0-36
New feature
MERCURY-45330: New aircraft: Learjet 75 MERCURY-45329: GA aircraft can now be set to use "correct" (as realistically defined by the player) fuel type if enabled in gameplay settings
Improvement
MERCURY-45343: Tweaked negotiation points for an improved negotiation experience
Bug
MERCURY-45608: Passenger interaction time at a boarding desk doesn't always properly reflect the staff's skill and desk's condition MERCURY-45606: Updated baggage claim room requirements to include at least three (3) baggage belts MERCURY-45508: Non-public transit structures can in rare instances be considered for airport transit calculations cause ghost cars to endlessly attempt parking at staff parking lots MERCURY-45466: Aircraft can in rare instances pushback despite being grounded due to severe weather incident MERCURY-45435: Certain franchise contracts cannot always be properly signed immediately via the room panel MERCURY-45379: Boarding start time can in some instances with extremely large flights start before that flight's time of arrival MERCURY-45374: Birds do not always spawn on expected coordinates on larger maps MERCURY-45366: Extremely rare baggage stack overflow exception when baggage belt claim areas do not contain proper carousels can cause application crash MERCURY-45363: Passengers waiting for check-in do not always claim seats in their flight's check-in counter terminal MERCURY-45344: Negotiation point aquisition not properly explained in contract panel MERCURY-45333: Selection overlay not always correctly aligned with object MERCURY-45331: Vehicles can in extremely rare instances become invisible when assigning them to a different depot MERCURY-45326: Chez Clara restaurant does not always reveal description MERCURY-45324: Queue points can in very rare instances cause an unoccupied section between existing queue points when loading airport MERCURY-45322: Remote stand without a terminal will not spawn a warning notification, causing re-fueling and other services to fail MERCURY-45315: Some MacBook devices not using Intel chips can in extremely rare instances not correctly render UI labels MERCURY-45081: Trashcans cannot always be relocated
Thanks for joining us in 2022 and we hope you'll have yet another flourishing CEO career year! See you soon.
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-33 released
Hey there, airport CEO!
We hope you had a good weekend. Last week we had another Steam sale event which means loads of new airport CEOs starting their career. As a result of this we've made sure to watch the backlog carefully during this past week and that's why we're back today yet again with another small stabilization update.
MacBook M1 Pro chip support
This update includes support for the latest MacBooks running the M1 Pro chip and will ensure that the game runs normally, however not natively, as Rosetta is still required for the game to launch.
New object selection highlighting system
We've implemented a small UX improvement coming in the shape of an object selection highlighting system, this means that objects that you can click and interact with are now highlighted when your mouse is within their selection area.
Release notes - 1.0-33
Improvement
MERCURY-44982: Minor UI paneling improvements MERCURY-44912: Added selection box for objects to more easily identify them as intractable
Bug
MERCURY-44994: Elevator is not always clickable MERCURY-44992: Completed flights can in certain instances be removed from the flight planner before the day is over MERCURY-44976: Selection overlay prioritize the room over items inside room MERCURY-44969: Hover tool tip description in settings panel can in certain instances appear out of view MERCURY-44958: Hiding the UI using F4 can break the UI toggling in certain panel instances MERCURY-44949: Right click settings not available on some items despite appearing selected MERCURY-44948: Object selection visuals only appear on ground floor related objects MERCURY-44947: Elevator menu not selectable despite showing selection overlay MERCURY-44926: Some objects displays selected overlay incorrect relative to actual object grid MERCURY-44925: Multiple selection overlays are de-selected if hovered over MERCURY-44924: Mesh setting warning spam in log can cause performance degradation MERCURY-44922: Text elements not rendering on MacBook M1 pro chips MERCURY-44919: Steam achievement sync invalidates The Collector-achievement on load MERCURY-44915: Incorrect aircraft references are in very rare instances serialized on hangars causing them to become unavailable MERCURY-44913: Room overlay doesn't scale properly with non-uniform sizes MERCURY-44911: Incorrect aspect ratio for image preview in color picker panel MERCURY-44910: Incident cool-down not working properly causing excessive incident load on higher difficulty setting MERCURY-44907: Vehicle path finding can in certain cases fail when vehicles enter or exit airport through specific road checkpoint configuration MERCURY-44890: Parking lot can in rare cases display occupied slots despite no vehicles present MERCURY-42134: Flights do not properly clear after extremely extended gameplay sessions causing gamedata .json to swell in size
That's all for now, enjoy your days at the office and see you later - fly safe!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-30 released
Spooky hello-ween, airport CEO!
It's been a few weeks since we last spoke and a lot has happened since but we're back once again with another minor quality-of-life update of Airport CEO! This time it's time for 1.0-30 which again primarily addresses a few fringe case bugs along with some other very minor improvements but most importantly it addresses the bugged bug reporting system and brings that back to full functionality. But first...
We're now Apog Labs
As of October 15th 2021, our company’s legal entity name has changed to Apoapsis Game Laboratories AB but we will be known as Apog Labs. Other than this change, nothing will change in regards to how we develop, maintain and support our past and future products.
As you can see, there's not only been changes made to the game but also to the bugs themselves. They are now labeled as "MERCURY" instead of "ACEO" as we've named our games in the order of planets in our solar system. We'll see how many we get to.
Anyway, that's it for now. We're currently focusing mostly on the development of the next Apog Labs game but there are some minor things cooking for Airport CEO as well! But until then, have a spooky Halloween and...
Fly safe!
Update 10/29/2021
We have received reports about the newest MacBook Pro with the M1X (pro) chips not parsing text in Airport CEO correctly. This bug has been fixed on the experimental branch of Airport CEO and will be available as part of a default release later this coming week.
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-27 released
Good afternoon, airport CEO!
We hope you're doing well on those hot summer tarmacs. Today we're releasing version 1.0-27 with just two minor but still important new features. In a response to some feedback we've been reading across the different ACEO platforms, conveyor belts can now be built on the lower floors without the need of having acquired the multi-floor permit first. This is in response to some valid criticism on the challenges of starting out constructing that first conveyor belt system and we couldn't agree more as this change will now make that starting phase a bit more frictionless. We've also implemented the ability to change the color of the mouse pointer as that default yellow can be a bit difficult to interact with for some users.
Release notes - 1.0-27
New feature
ACEO-44257 Mouse pointer color can now be changed
Improvement
ACEO-44239 Underground baggage belts can now be built without having acquired the multiple-floor permit
Fly safe!
// Alexander, Fredrik & Olof - Apoapsis Studios
Airport CEO 1.0-26 released
Calling all airport CEOs on this frequency!
After a little more than a week of new CEOs starting their career in relation to the current Steam summer sale, we're back with another small stabilization update. This one again focuses on those fringe case issues where very specific design solutions invokes a specific unwanted behavior. We're also balancing some minor values in relation to the needs update system, solving an issue where needs at smaller airports are drained more quickly than at larger updates.
For the Airport CEO Vintage DLC, this update also includes a new stand variation with a vintage concrete look.
Release notes - 1.0-26
Bug
ACEO-44184 Vintage DLC: Airside shuttle bus has incorrect parking position when servicing Ford Trimotor aircraft
ACEO-44176 Trailers can in certain instances clip through terminal floor when parked
ACEO-44173 Minor typo in aircraft damaged hangar text
ACEO-44170 Aircraft can in very rare instances initiate startup sequence twice causing unexpected behavior
ACEO-44147 Certain baggage contents not always localized correctly
ACEO-44143 Loading during de-icing procedure can in certain rare instances cause the de-icing job tasks to be temporarily abandoned
ACEO-44141 Supplier discount not clearly highlighted in contract panel
ACEO-44138 Few minor notable locations have incorrect region values in airport database
ACEO-44135 Missing localization key for generic.key.objects message in rare instances displayed
ACEO-44126 Terminal quality rating can in extremely rare instances be displayed as "not a number" causing other rating calculations to fail
ACEO-44117 Extremely rare taxiway connection exception in startup sequence can cause stands to appear disconnected
ACEO-44113 Small stand shows incorrect airline dropdown when enabling commercial flights
ACEO-44078 Missing localization key for generic.key.object-must-be-closed message
ACEO-44071 Service vehicle routes can on some instances for certain aircraft appear as incorrect
ACEO-44016 Remote aircraft boarding procedures can in extremely rare instances consider arriving passengers as such eligible for boarding and cause remote boarding procedure to extend to max time
ACEO-44001 Needs update system can in rare instances poorly take into account update frequency if person amount at airport is very low
ACEO-43950 Catering trucks can in very rare instances park on top of aircraft nose
ACEO-43891 Immediate index increase in room fetching algorithm can in very rare instance cause some rooms to have significantly less passenger interaction without an apparent reason
New feature
ACEO-44191 Vintage DLC: Vintage concrete stand(s)
We'd also like to remind you that if you're experiencing prolonged, significant issues with running Airport CEO the best way to get in contact with us is immediately via the Airport CEO support e-mail: support@airportceo.com