We've fixed minor bugs, and improved our explosion effect. Enjoy!
Update 1.305 Available Now!
Thank you for playing Airport Madness 3D. We've made some minor bug fixes.
Fixed high score issue that some users experienced
Resolved aircraft data tag overlap issues with game panels
Crashes during instant replay no longer add to career stats
Update 1.302 Available Now!
We've added emergencies to Airport Madness 3D: Volume 2! This is the feature that Airport Madness has been missing.
Bird strike;
Engine Fire;
Engine Failure;
Crash;
Fire on board;
Blown tire;
Runway excursion;
Medical Issue;
Loose cheetah in cabin;
Pressurization issue;
Hydraulic failure;
Fuel emergency.
Update 1.302 Available Now!
We've added emergencies to Airport Madness 3D: Volume 2! This is the feature that Airport Madness has been missing.
Bird strike;
Engine Fire;
Engine Failure;
Crash;
Fire on board;
Blown tire;
Runway excursion;
Medical Issue;
Loose cheetah in cabin;
Pressurization issue;
Hydraulic failure;
Fuel emergency.
Update 1.209 Available Now!
Thanks for playing! Here's this week's fix list:
“Go around” aircraft now get removed;
Code changes to reduce likelihood of empty aprons;
Increased traffic rate during challenges;
Added “planes moved” after challenges completed;
Tightened immediate takeoff turns;
Fixed certain congested locations at runway thresholds.
Update 1.208 Available Now!
Made challenges more achievable;
Made changes to reduce/eliminate issues with stuck aircraft;
Fixed London slow backtrack issue.
Update 1.203 Available Now!
Thank you for playing Airport Madness! Read what's new with the latest update:
Added 10 specific "challenges";
Added a 20 minute time trial;
Fixed/reduced issue with backwards-taxiing aircraft;
Fixed/reduced issue with aircraft refusing to park;
Minor framerate performance improvements;
Fixed taxi speed, after assigning a backtrack;
Toronto 15L and 15R line up positions moved clear of 05/23;
Toronto 24R line-up adjustment;
Removed the "traffic rate" setting during “Move 100”;
Fixed Lukla “Immediate Takeoff” behaviour;
Fixed improper gate behavior;
Increased effectiveness of “stuck aircraft?” feature;
Corrected occasional sky cam drift.
Update 1.133 Available Now!
Thank you so much for playing Airport Madness! We've fixed some big bugs. Please try our latest update:
Fixed “circling aircraft” on ground issue;
Fixed “stray aircraft” issue on runways;
Fixed issue with aircraft refusing to park;
Added space between aircraft at London City;
Adjusted rotation point at London City;
Modified JFK terminal appearance;
Fixed control conflict with “s” key;
Fixed aircraft “tilt” when on ground
Tree trimming at Lukla;
Added measures to prevent windows overlapping radar;
Minor performance improvements;
If something isn't working, email me at support@bigfatsimulations.com
Update 1.123 Available Now!
Thank you so much for playing Airport Madness!
Fixed "stuck aircraft" issue at terminal parking;
Removed aircraft tag boxes to reduce clutter;
Minor performance improvements.
Update 1.119 Available Now!
We hope you are enjoying Airport Madness 3D: Volume 2! Here's a list of this week's fixes:
Resolved issue with some aircraft taxing onto runways without clearance;
Radar target colors update more quickly;
Brightened red radar targets;
Radar updates more frequently;
Increased radar stickiness to avoid accidental slipping.