Airships: Conquer the Skies cover
Airships: Conquer the Skies screenshot
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Genre: Simulator, Strategy, Indie

Airships: Conquer the Skies

Version 1.0.15.5+6 - Bugfixes & Heraldry



Version 1.0.15.6 fixes issues with tech bonuses not being applied to coats of arms, some charges losing their bonuses, and coats of arms of towns displaying incorrectly.

Example coats of arms using the new charges:












Birthday Stream Recording

If you missed the stream, you can watch it on YouTube now. Watch us dress up as air sailors, answer questions, and get progressively more drunk. Plus, cats.

[previewyoutube="9R0qWM6j8rA;full"]

Birthday Stream

It's my birthday on April 18, so I'm doing a birthday stream on the Steam store page of Airships on at 19:00 CET. Q&A, key giveaways, dressing up as air sailors. Be there!

Version 1.0.15.4

State of Diplomacy

Back nine months ago I wrote an update on the upcoming diplomacy features for Airships. Understandably, you'd like to know how they're getting along. The short version: yes, they're still coming, things just take forever, ugh.

As a matter of policy I don't want to give you a detailed breakdown of how I spend my time, because that way lies madness and frustration for players and developer. But suffice it to say that life and hardware failures get in the way sometimes.

And I'm basically transforming Airships from a ship-building game with a simple online battle map into something more like a fully-fledged grand strategy game. These usually are made by teams, not individual developers. So all of this is a lot of work.

Where is the big diplomacy update now?

Diplomacy between human players is done, as is cooperative multiplayer battles. I spent a lot of time doing some careful testing to ensure that this actually works right: players ending up on the right side of battles, logic like "if you declare war on someone, you also declare war on people they have a defensive pact with" working correctly.

What's next is a bunch of secondary features meant to fix pain points with the strategic game as it is, and to flesh it out.

The first one is a supply system intended to prevent what's called "doom stacks" in Stellaris - players simply lumping all of their ships into one megafleet that zips from city to city conquering, not bothering to rebuild or defend its conquest. You end up with a bunch of doom stacks chasing one another, which isn't all that much fun.

The second is a resources system. Towns and cities will produce different resources required for effectively making certain modules and armour. (You'll always be able to make anything you have the tech for, it may just get expensive.) Right now, each place you can conquer is much like any other, but with resources, it will matter what you actually need.

The third is a system for upgrading towns and cities, specializing them and increasing your output.

Then, I want to rework espionage. Spying was meant to be a catch-up mechanic, but it doesn't really work as that, nor is it very fun. So I'll either make it work or maybe just remove it from the game.

Finally, I need to update the AI so it actually understands all these new concepts.

I understand that you're probably excited to try out multiplayer and diplomacy, but I do want to deliver all those things at once as a well-balanced package. This is mostly because I don't want to go up to people and say "try multiplayer, it's really good now", while I know that there's still gameplay issues I haven't addressed.

Version 1.0.15.3

Version 1.0.15.2

Version 1.0.15

Bugfixes and balance improvements:

  • Rebalanced large dust tanks, reducing endcap lift by 50%. (Note: I will be releasing another balance update soon that reverses most of this nerf, so don't panic and redo all your designs just yet. :D )
  • Fixed endless reconnect loop when resuming a conquest game with mods.
  • Fleets that only have boarders and no weapons no longer just surrender.
  • Fixed some AIs failing to research technologies and getting stuck on old ship designs.
  • Updated all translations.
  • Armoured doors are no longer weirdly super-heavy.
  • Projectiles now have an impact force, pushing back the target they hit, defaulting to half their recoil.


YellowMiner has been updating and adding to module and decal graphics:

  • Many more decals are now flippable and colourable.
  • Many new decals, including anchors, side lamps and lanterns, smaller ornate coats of arms, bigger roundels with charge, more masts, struts.
  • Struts and solid shapes have been reworked and have their own category.
  • Stained glass windows are now paintable and have more variants.
  • Other minor graphics rework.


Modding-related stuff:

  • You can now adjust the targeting weight of modules, making them more or less likely to be targeted by enemy gunners. See the keels for an example.
  • Graphics are being moved around and shifted to the new modules spritesheet, but the original spritesheet will remain forever so as to not break mods that refer to it.
  • You can now set ammoPerClip = 0, clip to something greater than one, and clipReloadTime to some number of milliseconds to make ammoless weapons that fire in bursts.
  • You no longer need to specify the offset in external appearances if it's 0, 0.

Developer Notes

I was writing notes for Airships' translators, and realised that I was getting quite chatty in some of them. So I decided to go through the world background lines you see in the loading screen and add some comments.

Counterfeit floathoney is made by mixing powdered Suspendium and rhododendron extract into normal honey.


Floathoney is based on "mad honey", which comes from Nepal and has hallucinogenic properties caused by toxins that come from the rhododendrons the bees harvest.

The most popular faith in the civilized world is the Trilunar one, which evolved from an earlier Mono-Lunar religion.


I wanted a generic-ish religion that isn't entirely an obvious stand-in for a real-world one.

Professor Septimus recently proclaimed a new religion of science, electricity, and Suspendium, to universal apprehension.


This is roughly a religious version of Italian futurism, and deeply shocking to a still very conservative world.

Scholars can't agree on whether magic is real, but they do agree that if it is real, it should not be practiced.


There's magic-ish effects in the game right now, like the stone guardians and the resurrected kraken, but this may also just be strange science.

In Cardinalius von Lothe's Great Book of Dragons, he identifies five kinds of dragon. Most respectable scholars are pretty sure he was high on floathoney.


This is actually correct. Red, white, black, green, grey.

According to Glassile's "Creatures of the Realm", giant aerial krakens may be tamed by prayer. No one has ever dared try this out.


This one on the other hand is, well, no.

Wurm lizards become temperamental and hard to control if they have too much Suspendium in their diet.


Because they're starting to metamorphose into something different.

Turtledoves are far more rare than they were a century ago, as they are a favoured repast of airsailors.


Sadly, giant tortoises were a very popular meal for real-life sailors and suffered these consequences.

Working in a Suspendium chamber is complex and hazardous. Double pay rates are usually applied.


Because you're working with a giant floating crystal that will explode if it develops a crack, and sheds asbestos-y dust.

A Mr Stockton is attempting to sell his "safe aerial descent device" made from cloth. Sailors distrust it. The navy thinks it too expensive.


AKA a parachute.

If the biscuit floats, it's safe to eat. If the biscuit sings, it is not.


Floating biscuits are pretty normal in the world of Airships. Singing ones, not so much.

Sometimes, a giant beehive dies and crashes to the ground. A massive opportunity and a great danger for the locals.


On the one hand, floathoney is very valuable. On the other hand, there's probably a bunch of surviving man-sized bees...

Poor crofters sometimes trap clockwork wasps until they wind down, then sell the gears. Sometimes, its friends come to the rescue.


Clockwork wasps are purely mechanical creatures that need to rewind themselves at the mainspring of their giant metal hive. So if you prevent them from doing that, they eventually become inert and harmless.

A century ago, wurm-drawn field artillery ruled the battlefield. Now, it has vanished.


The equivalent of early horse artillery in the real world. But if you have airships, artillery is rather outclassed.

Any number of cults and political movements have sprung up to fill the modern world's vacuum of meaning.


The modern world always has a vacuum of meaning, a dissolution of social mores, etc. etc.

Heavier-than-air flying machines are widely distrusted, but they are clearly effective.


Planes are still useful if you have flying rocks, because they're a lot faster.

Duelling is forbidden at the naval academy, but this is rarely enforced as long as no one dies.


Implication: As long as no one important dies.

Real floatmead is clear and faintly luminescent. The fake stuff contains commercially ground Suspendium dust.


Obviously it'd be fine if it were artisanally hand-ground Suspendium dust...

To obtain the best frost wurm hide, the beast must be caught in the spring and fed throughout summer, until its skin is supple and shining.


Sadly based on what they do to arctic foxes to get pelts.

What are birds? We just don't know.


This one's from the brilliant comedy show Look Around You. And, well, in a world where the expectation is that things float rather than fly aerodynamically, birds are perhaps a bit weird.

A recent study shows that the main cause of the old empire's collapse was a lack of tea.


Well, the British empire did basically go to war over tea, or rather over the opium they wanted to sell to even out their trade deficit.

Do not ask what's inside the three moongazy pies. Just eat them, quickly, and wash them down with plenty of beer.


Moongazy pies are, one assumes, an even more horrifying version of stargazy pies. (Warning: weird things done to fish.)

The game of Floatball enjoyed a brief spell of popularity a few years ago until it became clear that the scoring was completely unfair.


Throwing shade at Quidditch here.

There are valleys in the Goatskull Mountains where Suspendium fails to float. The locals see the rest of the world as cursed.


In other words, things are normal there. In-universe, it's because the mountains are made out of a non-Suspendium-bearing rock, and Suspendium only floats in the first place because it repels the Suspendium in the ground.

Recent archaeological excavations in the Tooth River delta have found ancient bits of carved Suspendium that were probably used for ritual purposes.


Archeologists tend to say objects were used for ritual purposes when they have no idea what they are.

What, exactly, are the moons? Were there always this many?


You'd... hope so? But it's by no means required that the world of Airships is even on a spherical planet. So, who knows.

The dose makes the poison.


Cribbed directly from Paracelsus.

Version 1.0.14.6