Version 1.2.7 is out, bringing a number of new features and improvements.
Ship and City Lists
There are two new tabs in the Empire view that show you a list of all the ships and cities in your empire. The lists are sortable, and I've added as much information and interactivity in there as I could. If you have feedback or further suggestions, let me know in the comments.
Steam Deck Compatibility
Until now, Airships on the Deck had to run via Proton despite there being a native Linux version. This should now be fixed. Also, clicking on any input field should now automatically pop up the Deck keyboard. I'll be resubmitting the game for Deck verification and hoping it gets a green checkmark.
AI Fleet Revamp
The ships and buildings that AI empires build have undergone a revamp. Some old fleets have been removed, fleets are now more suitable to the difficulty level you chose, and several new fleets by WAS, yakcamkir, Clockwork Giant, Henry, and Deggo have been added.
New Armour Types and Decals
There's a whole lot of new armour variants courtesy of YellowMiner. By popular request, there are now also half-panel and dome decals.
End of Game Messages
The game now acknowledges the manner of your victory or defeat with a brief message in the end of game screen.
Other Fixes and Improvements
There is now a "Remove All" button when editing windows.
Steam workshop items load much faster again, speeding up the game startup.
Construction progress is now saved properly, which may also fix some desyncs.
Slowed down overly fast spiders.
Removed massive gatling sponson recoil.
The game no longer second-guesses your GUI scale choices.
Slightly reduced the number of ritual sites needed to win via the Final Ritual.
Various crash fixes.
50% Off Deal!
Airships: Conquer the Skies has a special 50% off deal on Steam this week, so if you've been thinking about getting the game, this is the optimal time.
I'd also like to again point you towards Airships: Lost Flotilla, an autoshooter set in the same universe. You control a single airship from a top-down view, moving it arcade-style as it automatically shoots at enemies. You then collect the burning wreckage of your foes and use it to repair and upgrade your ship.
I've just released a new version of the demo that adds an overworld map. So instead of going straight into the next fight after upgrading, you instead choose where your fleet goes on its journey.
Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationship with local factions.
Plus, you can now install tentacles on your airship.
And finally, there is now a mysterious magical keypad...
Fixed an issue on Linux that prevented people from being able to see ingame news and register their coat of arms.
🥳 Reveal & Demo Release Airships: Lost Flotilla 🥳
Hi all! 👋 So as you may have noticed if you were carefully reading the discord, I've been working on a new game, and I'm finally ready to announce it - and show you a demo. 🎉
It's called Airships: Lost Flotilla, and it's an autoshooter set in the same world as Airships: Conquer the Skies. You control a single airship from a top-down view, moving it arcade-style as it automatically shoots at enemies. You then collect the burning wreckage of your foes and use it to repair and upgrade your ship.
As is traditional, there's quite a lot of upgrade possibilities with different synergies. In the demo, you get access to three ships: the cruiser, the slow but powerful battleship, and the very fast aeroplane.
Actually, that's not quite true. If you happen to have a copy of Airships: Conquer the Skies installed alongside your Lost Flotilla demo, you also get the Copter, a very fragile and nimble ship with a different control scheme.
And once you defeat the boss for the first time, you also get three captains to choose from that more radically change the way the game plays: Zoe Davies massively increases your weapon accuracy, Imani van Knorpel lets you cheaply look for and pile on repeated upgrades, and Commander Yithrak gives you double fire rate whenever you get hurt.
Why yes, you do know these people already from Heroes & Villains. So you can look forward to more captains in the full release.
Capitals can no longer spawn disconnected from themselves.
Diplomatic offer editor no longer gets in front of the top bar.
Mac Fix Update
This update fixes a crash specifically on Mac.
Steam Crash Fix
Version 1.2.6.1 fixes a crash when checking workshop items during startup. Unfortunately, the fix means that startup now takes longer, but I'll see if I can speed it up again.
Version 1.2.6 - User Interface
Added map overlays for trade, research, and tribute treaties.
The ship editor now uses the last used paint for placing new modules.
The research complete dialog no longer forces you to pick a new research immediately.
Added one new AI fleet contributed by Gug Dug.
Parasitic wasps now give a reward the second time you defeat them.
The medal editor now adjusts in size if you have a lot of additional heraldic charges.
When you click to target a ship in direct control mode, the resulting sound is now positioned correctly and obeys the volume setting.
Fixed a desync bug.
Version 1.2.5 - Arachnophobia Mode, Bug Fixes
New Arachnophobia Mode setting: No spider monsters turn up in new single player games. All spiders are shown without legs.
Tarantulas are more collision resistant.
The AI no longer thinks it can use guided missiles like bombs.
The letters ё and Ё should now display correctly.
Fixed display of obstruction beams for mortars.
Added ExpansionMusic loadable to let modders control what music is added when the H&V expansion is active.
Akim the sorcerer no longer has a bunch of question marks in his stats when his nemesis empire is destroyed.
Clockwork Janissaries are now available in Design & Fight mode, at an increased price relative to when you get them through the event in Conquest.
The game no longer endlessly bothers you about developing Clockwork Janissaries.
Fixed some crashes and desyncs.
Version 1.2.4: Creepy Crawlies
In time for Halloween, and because I felt like it, here's two new monsters for the game:
Giant tarantulas, huge, tough spiders.
Parasitical wasps that can turn your crew into clockwork zombies.
(And an interestingly horrible new event for those of you who have the DLC.)