Wold, Elven Charger, Windowolf, now DO HAVE stats working now
General Navmesh fixes have been done around my different locations in Plamen [cities, PoI, FA]
Proof reading in progress. Some typos have been fixed too, the stash tutorial has now the correct image and the Respec tutorial now specify that Sanctuaries are the only ones where you can respec, along with your Stronghold.
Ilzeborth issues preventing him to be responsive during the fight, tentative fix
A high number of quests making the quest journal scroll broken, fixed
Champions bhvs have been improved and dodging/parrying have been tweaked making the fights more challenging
Spectral Codex now properly lootable in Queen's Rest
To the Giant World quest now works
A Mother's Gift quest now properly working, with marker pointing to Na'Kazkadden instead of The Portcullis
Smothering Lights Taranath now properly interactable
The Wedding Planner quest now properly working, wine correctly spawning and lootable
Primal empty dialogue removed
Slow Jog quest now properly working
Way of the Seekers broken steps now restored
Boon of the Stones, fixed info on where to find Vontag Lhoril
The Emergence quest fixed, no more wrong markers on world map
Vendors' Stocks improved and items added in Nhulbarar and Na'Kazakdden that previously didn't have the correct items. Rarity level and stats of items still in progress. Expect rarity and values of items and weapons going on changing
Special FA loot tables are now working (not final loot, but not broken)
Rewards for the following quest now correctly dropped: Queen of the Dead, The Eternal Cage, A Burning Rage, Sorrows & Sand.
Negative quantity of items in inventory, preventing from using crafting or selling/buying things, now fixed.
New beautiful narrative cutscene Implemented
Companions HP level modifier increases from -7%,-3%,0, +5%,+10% to +15%,+20%,+25%,+30%,+35%
Champions HP increased from 1800 to 2500 HP
Following Skills have been balanced: Affliction now inflicts 90 magic damage instead of 130, Puppet Wire will last 10 seconds instead of 20, Vampiric Touch now heals the player for 35% of the damage inflicted during the skill, instead of 50%.
Following Stats have been balanced: each Strength point will give +3% physical damage instead of 5%, each Constitution point will give +10% Poison and Stun Resistance instead of 15%, each Dexterity point will improve Crit chance by 1% instead of 2% and will diminish Stamina expenditure of 1% instead of 2%.
Following Traits have been balanced: Pious, Scholar, Veteran will now guarantee -15% cooldown time instead of 20%
Legendary Items lacking stats have now their stats [to be iterated]
Mounts items lacking stats have now their stats [to be iterated]
Gems sockets have been moved on top of the stats list of items view (currently in inspect layout, on the way for comparison layout and broken item layout) so they are immediately visible
Little icon showing how many pieces of that item you already have in your inventory has been switched (now it's a little backpack instead of the previous misleading bag of coins)
Various stability fixes for low performance hardwares
Main quest has a bug that prevents the player to complete the game, being stuck in the Dremadea area without a way to leave. For whoever has a save where the main quest already failed, we are sorry, but this save can’t be fixed. If your main quest is still active and correctly behaving, your run should be fixed.
Champions of competitive mode were bugged in the last build version causing them to be hardly visible and active. Fixed, so they will now behave correctly and be way more challenging.
Quest Dovkam's Personal Hell was not correctly trackable on map, fixed. The QO could have been found already in the right place.
Placeholder Death Screen is now finalized: NOOB has been removed leaving space to a proper and more fitting expression [it was a joke!]
Hammerhaven secrete chest (behind the closed gate) has now a proper loot.
Recipes have a bug that could cause them to get lost during Inventory navigation, now fixed.
30+ Quests Rewards improved and iterated, items added, they are now more balanced and rewarding [expect items changing rarity in your equipment in a few cases]
Quest “Chasing Specters” has an issue that prevents it to be completed, showing the wrong dialogue without chance to proceed any further, now solved.
Respec’s Altars in Shrines issue that causes them to become not interactable after 2 repeated interactions in a short time, has been fixed.
Bug that prevents the ability to scroll properly through the Journal and Inventory Lists (a new one) has been fixed.
Food dressings are now available as intended in the game.
Cookbook is now properly written
Luck points were refunded after respec, but they were not removed if already used on Luck stat, causing a surplus of points: fixed.
Dealer trait + merchant discount (reputation bonus) is now correctly calculated
Phase 1 of the game world is now triggered at day 50 [Alaloth getting stronger with new spawns, quests, NPC on the map]
It's almost 48 hours since we've launched Alaloth in Early Access! As we already said, we have been overwhelmed by the support we've received, as much as we've been super happy to collect so much feeds about your first steps in Plamen. A new patch is on its way [in 3 hours from now] and we've fixed things thanks to the reports we've collected here and on our Discord server. As we explained before launch, we've created a in-game tool to take dumps of everything weird occurring during a playthrough. These dumps are stored in your PC and can be sent to us now uploading the file in #bug-report channel on Discord. This was a problem for someone not using the chat, so we've set-up a new tool to make things easier for both you and us. As you've already seen, we are pretty fast with fixes and we are trying to answer in real time to everyone asking. We are happy to receive your support and your issues notifications and above mentioned dumps are very helpful to spot bugs and solve them in the shortest time possible. We've just created a super simple form where we ask you to put the same info you posted in our Discord #bug-reports channel until now. This will permit us to triage the notifications and dumps even more efficiently, in order to bring you more and more fixes and improvements in no time!
Just CLICK HERE, follow the instructions and we will be immediately notified and can start working on the problem with no risks of missing something! That's how it works, super simple!
Changelog for the upcoming patch will be available shortly. We had a very long day fixing loots, quest rewards, trainers and items in general. Expect part of your equipment suddenly changing rarity or popping-up with different stats. Nerf on the way for a few mobs too, as well as a general check of values here and there.
Summon Familiar, Puppet Wire and others skills breaking mobs with certains specific conditions are now fixed. The bug was blocking player with no reason in in the area
Moonvale Loot Table issues fixed, no more blockers in that area
Holy Fire cooldown changed to avoid spamming the spell [from 3 to 7 seconds]
Jarzothan bhv and stats fixed
Quest Journal issues that prevent you from scrolling an entire list of items, is now fixed
Vendors and Inventory issues that casused random freezes are now fixed
General prood reading and texts/typos fixes
Some mobs bhv and values have been iterated and improved
Fixed a minor issue that could happen when swapping weapons in the menu
Full support on the way soon but hey, it works already!
Hello Champions!
Just a quick post following feedbacks we received in less than 24 hours since launch. As you know, we already released an Hotfix fixing a major issue related to cut-scenes and clips [codecs related]. By the way, we decided to go on with a new update to clarify a bit the mouse & keyboard stuff because a lot of people is discussing here and on Discord. We read around "this game doesn't support mouse & keyboard" which is not correct at all. The mouse is elegible to be used by the game as an input source to perform actions when the mouse & keyboard layout is active. Normally this layout is automatically enabled when the game detects input from a keyboard/mouse device, and in the same fashion the pad layout is enabled when the game detects input from a gamepad device.
Currently, the mouse can be used to perform some combat actions (heavy and light attack, target locking, zoom in/out), and scrolling in some scrollbar UIs.
Mouse cursor is not available for any interaction with UI or combat. Currently it is not possible to use the in-game remap functionalty for mouse & keyboard to move mouse actions on keyboard, or viceversa.
A lot of people is enjoying the game using the currently supported set-up for mouse & keyboard functionality .
Is it the best set-up for mouse & keyboard? No, it's not. Are we going to improve it? Yes, we are. Roadmap with next steps will be shared next week and this is one of the most important fix to do on our side. So why we decided to go like this? Well, as you know, we had to rush almost every single release-related activity since we've got publishing rights back and we decided to go out as soon as possible with EA, bringing on the table a playable game with tons of contents since D1. We decided to put contents on prio, considering this is not a simple work, planning to improve the support on the way and releasing something working, anyway . So we can confirm that mouse & keyboard setup does work now even if not state-of-the-art and we are going to offer full mouse support soon, so don't despair fellows PC players!
Hope this helps, news on the way soon [and a new Hotfix on its way later on today!]
Hotfix live and a few info to get the best from your feed and bug report!
Hello Champions!
This update should have been posted tomorrow to be honest. It should had been something like The Day After or such and it was scheduled with a very different idea in mind. Someone says that life is what happens when you are busy with plans and of course it is so damn true. Long story short: we've been literally overwhelmed by questions, reports, comments etc. following the launch. We didn't expect this kind of reaction and we are super happy about this. Anyway, great powers mean great responsability [cit. once again], so the celebration moment we set for the evening, turned into the very first iteration with the community for our game. And it was amazing. Positive reviews are coming in but we can say that we are even happy of bad reviews so far, because everyone confirmed, in a way or another, that what we had in mind is real and working when playing. And this is amazing. Of course there is a lot of work to do but releasing has been like breathing fresh air after years closed in a room with no windows [to be shared with an idiot roommate...but this is a different story]. So first thing first: we've fixed a few bugs following reports [you can find the changelog below] but we are here to ask for extra help as we already did before launch. Let's clarify a few things again than: we are sincerely humbled by the love we received these days, and we hope to gather feeds on how you are going to hold our game from now on.
Anyway, as a small team, it can be challenging to keep an eye on multiple platforms at the same time and for this reason we strongly recommend posting feedbacks and bug reports on our official Discord server. We promise you that all the threads posted there will be read. We also pay close attention to the board here [so use this topic in the future] but we cannot guarantee that we will see bug reports elsewhere. Once you are in Discord, look for #bug-report channel in the Early Access section.
The build you are playing features a debug tool that allows you to take a dump of any issue you could experience. Just press F5 anytime something weird happens. This is going to create a file into your PC, allowing us to fix it asap. The file is stored here: %USERPROFILE%/AppData/LocalLow/GameraInteractive/Alaloth/Dumps
AppData could be an hidden folder, if you can't find it immediately.
Please refer to the same channel for any bug-related issue. You can find two more channels to post your feeds in but even suggest the features you would like to see implemented on the way.
We know that not everyone is happy to jump on Discord but we need a place in which we can store and list the files you are going to upload through our debug tool.
CHANGELOG
- Fixed Teleporting Dodge bug
- Fixed Faster than Light quest bug
- Clips blocking players in the title menu when running the game are now working properly.
- Sleeping costs in tavern are now ok
- Repair All Cost is now fixed
- Scales of the Saurian armor is now rare as it was supposed to be
- Dark Knight Armor removed from blueprint of Goldport Blacksmith as inteneded
- Food vendor in Goldport now properly interactable [dialogue to be fixed in next Hotfix]
- Abarneth the Unknown no more in T POSE in Gashak tavern
- Vendors stocks updated
Most important fixes done are in bold. We are setting manually every single vendor stock in the game to give the best consistency among lore, char, places and so on. Luckily we found a way to fix clips not working well and preventing someone from running the game properly. It was on Unity side, version-related issue. Now everyone can play properly! Expect more tomorrow. 3AM now here, let us sleep for a few hours before going back to work.
Stand ready, Champion, and prepare to fight for Plamen!
Hello Champions!
We did it, what a rush! People everywhere can now hopefully enjoy [and break!] the game we've poured our hearts and souls in since years, now. We've fought for the game we had in mind and we've always tried to push something new and always pitched Alaloth as something in between old-school masterpieces and modern action games. "The very first isometric souls-like" we said back in 2018. The idea was to have 3D mechanics working in some way with Infinity Engine-like visuals and we can say that we are happy of the result now. It is not finished yet, lot of work has to be done, polishing is needed and that's why we are here launching EA but the game is completely playable, featuring way more features than what we originally thought and some more will be added in the next months. We already told you about our story, no need to repeat it once again. It's time to celebrate here. It will be for a few minutes only and then we'll be back at work, because the first days will be crucial. But hey, we are going to cry all the tears we have, thinking to all the issues we had to face on the way. Everytime we've been hit, we decided to go on. We've risked bankrupt, we had to deal with death and health issues, met people that nearly killed our dreams and our business but at the end we've gone through a pandemic too and we are here. We are closing a cycle today, starting a new one. Again, just give us a few minute to enjoy and take a look to our EA Launch Trailer here. For bug reports and EA related how-to, go here and follow the instructions. Please help us share the word about the release!
Next steps: a full roadmap of the things we are going to put in-game in the next weeks, a detailed list of known issues, lore and tech related updates. Join us on Discord and tell us about your experience!
We've just uploaded a new build and we're testing it right now. This will be the one we are planning to use for launch, even if we are working right now on a bunch of small things we are going to put in as soon as possible, with the chance to have all of this in before clicking the magic button. Anyway, this is just a quick update to inform you about what's going on here on Steam tomorrow. As we already confirmed, 9AM PST/6PM CEST is when the game will become available. As we said yesterday, we had a very last minute greenlight from Steam for all the contents to be sent out, so we had to speed-up things to put in place all the social-related stuff and all the necessary things needed to push the release at its best. If you want to help us, share the love as much as possible and join us on Discord to celebrate. We may be updating the board here with useful info many time during the day, so keep an eye on new topics from time to time. Alaloth - Champions of The Four Kingdoms is priced 24.99$/€ and it will be 20% off for a week. If you want to support development [as many of you asked!], we are going to release 3 DLC packs along with the game and from 9AM PST/6PM CEST, a Supporter Edition Bundle will be available for everyone, including the game, the Supporter Pack with in-game cosmetic goodies, our amazing OST and a massive Artbook!
Important note: buying the Supporter Edition Bundle, the Supporter Pack or any DLC, you are firstly and foremost showing your support for the development of Alaloth - Champions of The Four Kingdoms and for us, the developers. All the packs will be priced 9.99$/€ but the Supporter Edition Bundle will be 30% off and with the discount applied on the main app, you are going to get a ton of cool assets to fully enjoy the world of Plamen!
Supporter Pack
That's the real badge to prove your support to the team! We have put in a unique armor set [one for each race of course], that allows you to slay in style wearing our studio colors. To take your first steps in-game, you'll be provided with a few extra money, a couple of gems, an Orb of Chaos [the item used to respec] and some potions. Moreover, you'll get two fancy adds for your stronghold: your personal pet Nikan, a wolf, and a unique piece of furniture [a magic globe to show to your elven friends. if any]. You'll get a special role on Discord and some extra privileges in our server, that we'll be detailed later on during the year. All the in-game stuff will be available in your stash of course. Last but not least, 11 UHD wallpapers will be included for your desktop!
The Official Soundtrack of Alaloth - Champions of The Four Kingdoms captures the mood of the huge world in which the game is set and every single track is based on the lore of each in-game location. The OST features nearly 4 hours of in-house composed music on 6 discs with more than 170 music tracks with loops and stand-alone epic themes, inspired by the four different playable races. Believe us, the work done with sound has been amazing, kudos to our Sound Designer Edoardo that took care of everything. This is one of the biggest OST available on Steam and it's epic!
This book will feature concept art showing the evolution of the different characters within the world of Plamen, starting from the first design, all the way to the final product. The artbook contains pages filled with concept arts of all our different characters, key arts, story boards, portraits, envs and so much more! A huge beautiful collection of concept arts, 3D arts and 2D arts from the team that brought Plamen to life. Once again, we thought about what's the offer for this kind of content and we can proudly say that our Artbook is one of the biggest available on Steam, with more than 200 pages of contents. Kudos to the art team and all the amazing artistst we've worked with.