Big thanks to everyone who visited us at PAX East 2020 and helped to make Alaloth - Champions of the Four Kingdoms the star of the show! May your blades always be sharp!
For those of you who followed us online we brought some pictures:
The pure joy of beheading monsters.
Would you dare challenge Alaloth?
Raise a glass to all the brave souls who stood up against Alaloth!
We know that you'd also like to see some gameplay. Rest assured, your desires will be satisfied. Keep your eyes open for upcoming announcements!
PAX East in numbers
Last but not least, we’ve prepared some numbers behind Alaloth - Champions of the Four Kingdoms at PAX East. We know how much you enjoy stats and numbers, so take a look!
Join Alaloth’s Discord server to share your impressions!
Come join us at our booth!
Champions!
PAX East has been a magical experience so far! Thanks for stopping by our booth yesterday and playing Alaloth. So many heroes are ready to battle the evil god, we have no doubt the Four Kingdoms are in safe hands. We can’t wait to see you again today and we're waiting for you at booth no. 23017!
Warming up before the battle
Sadly, developers from Gamera Interactive couldn’t join us due to the covid-19 Padua lockdown. They have put their whole hearts into preparing the best experience for you at PAX, but you know what they say: better safe than sorry. Please send them your love and share your impressions from the game in the comments. They deserve it! Hugs and kisses to all Gamera Interactive <3
I want YOU to play Alaloth and try to beat me!
Players at PAX East have an opportunity to play as one of four available races - humans. Their journey begins in the Blessed Kingdom of Edherest, with its magnificent capital at Goldport. But not all that glitters is gold… The human realm is divided by internal conflicts. We have recently prepared an overview of the human lore to accompany the PAX build. If you haven’t given it a read yet, head to the original announcement: Discover the Kingdom of Humans.
Press any button to start your epic journey
We’ll be there for you at PAX East 2020 until the very end, so search for the booth with the hellish deity and be the first to play Alaloth. Hint: it’s booth no. 23017. See you there!
The time has come for you to discover the chronicles of the Four Kingdoms. In this first entry, we focus on the Blessed Kingdom of Edherest, the human realm. But firstly, let us begin by outlining the story of evil Alaloth...
The title character, Alaloth, is a dark god who turned on his pantheon and came to the mortal realms. There he lies imprisoned in the Valley of Storms, where the four great kingdoms of humans, orcs, elves, and dwarves intersect. From the Valley’s heart, he spreads evil throughout the kingdoms, determined to extinguish any light of hope for all who call this world home.
Beasts of all kinds thrived well before Alaloth’s coming – it is said his fall to the mortal realms merely awoke some that slumbered – and caused others to go mad, which began their migration back to the Kingdoms. Others, however, are known to have been created by Alaloth himself, especially in places where his blood struck the ground or was carried by the wind.
Storms, monsters, plagues, strife, and great dragons beset the land – it will require strength and courage to unite the kingdoms and defeat Alaloth in his prison.
The world of Alaloth comprises four territories. To the northwest lies The Goldwood Forest and The Republic of Larastir, where elves live. The northeast is home to dwarves that inhabit Karak-Hohn. To the southwest, the Orcs rule in the Desolation of Baga. Humans from the southeast brought civilization to an age of gold: The Blessed Kingdom of Edherest.
Edherest, the human realm, was once a pious kingdom, determined to keep its faith and resist the tragedies that have beset the world. The people of Edherest kept their faith for hundreds of years, standing strong in the face of the wounding of the Gods and the fall of Alaloth.
This lasted until the Tempest – a great storm brought about by Alaloth, attempting to break free from the Valley of Storms. The Tempest broke Edherest’s resolve and led them to realize that faith would not protect them from Alaloth. They ostracized their priests, whose counsel they used to seek before. Once called “the Blessed Kingdom”, Edherest lost its way. Peace between the Houses became fragile.
The rulers exiled many priests and blamed them and other rulers for the crisis that looms over Edherest. After the priesthood lost its significance and power, the number of mages in the kingdom rose and gained prominence, overtaking the religions of the past.
This hasn’t made knights, soldiers, or other branches of the military obsolete – each House keeps a standing army. Most soldiers resent and distrust mages. Their elevated status, lack of military training or lack of tactical sense make them untrustworthy in soldiers’ eyes. Moreover, a mage’s magic isn’t selective in who it hurts on the battlefield – once they unleash it, allies are often the ones who pay the price.
What made the Blessed Kingdom abandon its faith in their hour of need? Torn by the conflict from the outside and within, how will Edherest face the threat of Alaloth?
Champions, it’s time for you to share your impressions! Is Edherest the place where you’d like to start your story? Is the human race the one you’re going to pick? Let us know in the comments!
And don’t forget to follow Alaloth on Steam for more exciting news! May the stars guide you!
Sharpen your swords and get ready to embark on a journey in the The Blessed Kingdom of Edherest, the human domain.
Alaloth - Champions of the Four Kingdoms will be present and playable at PAX East in Boston, MA. Join us at our booth no. 23017 for some hands-on time. Also, new exciting information is coming this week, so stay tuned!
And so it all begins, once again: we just announced our cooperation with All in! Games on Monday and, yes, it is a sort of restart for us, following a few months of events that changed the studio and the people behind it. Deeply.
This post is to give you a bit more information of what has been happening to us since March, to update you on what’s happening to Alaloth, and what to expect in the weeks following the announcement.
Making games is a hard job and 2019 has been a roller coaster for us.
The studio has been up & running for three years now, we’ve released a few games on PC and consoles, actually making numbers, and we’ve recently started a brand new publishing program named ReLaunch to help other fellow devs. All has gone according to our plans, let’s say. We are good at making plans and we had one laid out for our flagship project, Alaloth, that has since seen some big changes.
Gamera has a very publisher-friendly attitude (most of the management comes from that side of the business) and we’ve always been super clear on this while pitching the game all around the world during fairs and events. Alaloth has always been a unique project in many different ways—not so many indie studios in the world have the chance to announce their project with a worldwide exclusive unveil on IGN, or get six front covers in the printed press across Europe. A long time has passed since the very first presentation behind closed doors and we’ve always been super happy about the feedback from journos and players. We started showing the game in public at SGC 2018 in Ljubljana and one year later, at SGC 2019, we officially lined up a publisher, helping us to raise the bar, making Alaloth a bigger, better game.
But what happened on the way?
Why has Gamera been silent for a long time with so many people waiting for a release in fall of this year? Well, making games is a hard job, as we said. We were supposed to sign a publishing deal with a different partner before the summer. We had plans for Alaloth at E3 2019 with said partner that fell through, and with that, a lot of time dedicated to this milestone was lost.
The plan falling through has meant we needed to refocus our efforts after investing time, energy, and resources into a different timeline. One of the greatest errors that a small team like us can make is underestimating how much different factors can influence every plan. Our pipeline changed a bit so that we could be able to work on systems, ad hoc feature for showcases and other cool stuff while porting our other games to Switch and PS4, because we thought that everything would have been great with such support but you know what? Life happens.
We got no response. Lack of communication led to our initial marketing plans being sidelined, and with that, we needed to start considering how we were going to move forward with Alaloth knowing our initial direction was no longer possible. GamesCom was presented as an opportunity to fix all of this, but we were not planning to attend it, because something even worse happened during the summer: one of Gamera’s founding members, the most important investor of the company, passed away in a tragic mountain accident. We decided to attend GamesCom anyway, because it was the right thing to do but we thought it was the end. We were really devastated by all of this.
But it was not the end. It was a new beginning instead. We submitted for Devcom Indie Expo at the time and were selected for the show. It was our first time there, as we just attended the main event before. A last round of pitches and meetings, a good moment to see friends once again and not think about the storm upon us. We didn’t have the chance to catch up with a few companies during previous events so we did a last minute reschedule trying to reach them during this period. Fast forward: we had a bunch of phone calls, discussed our vision, found common ground and actually signed the deal we just announced. Restart.
And what now?
First of all, we are going to have access to resources we didn’t have before. We are actually working on a brand new production plan to bring a bigger and better game using these resources. The final version of Alaloth will therefore be more polished. We are even working on the marketing and PR to give you constant updates on the world we’ve kept secret for so long, going public once again at PAX East, the first stop on a world tour that will bring Alaloth to you all.
We’ve built a huge world with a rich history, amazing characters and stories to tell and we’ve just shown a few. Great news ahead: starting from January, we will be introducing the world lore created with the help of a giant like Chris Avellone and the hardcore gameplay mechanics we’ve had in mind since the very beginning.
We would like to work on the community as well and All in! Games will help us with this too, managing our social channels and Steam page as well, while you can poke us directly on our Discord server, where we are collecting feedback and chatting in real time with you all about any game-related topic and much more (RPGs are always a good topic!). Lots of people are asking about the release date, retail and if the game is coming to other platforms: we’ll be back to all these topics later next year, so be patient!
Sorry for the wall of text but it was something we’ve really wanted to do for a while to clarify almost everything. Lots of love to you all and stay tuned!
Alaloth to be published by All in! Games
Krakow, Poland – December 2, 2019. All in! Games has announced a new partnership with Gamera Interactive, bringing another dimension of resources to the production and distribution of Alaloth - Champions of The Four Kingdoms, the studio’s upcoming project. Alaloth is planned to be released on PC and Xbox One.
Alaloth takes players to a vibrant fantasy world created with the support of the RPG legend Chris Avellone. The game lets players explore a fully realized ARPG landscape that is a mixture of old school classics and modern action games. The dark god Alaloth has descended to the mortal realm, lying imprisoned in the Valley of Storms and wreaking havoc. Destroy Alaloth within his prison to free the lands from demise. Do it as a hero… or as a dark lord. Alaloth has been shown at several events already, to great acclaim, winning prizes including Best Game Overall (Infogamer 2018), Best Indie Game (SGC 2018) and Visual Excellence (Reboot Develop Blue 2019). In February, All in! Games will showcase Alaloth in their booth at PAX East 2020 in Boston, Massachusetts.
Gamera Interactive did a lot of research and, additionally, fantasy is something that is still appealing for a very large audience. The game is set between old school classic RPG and modern action games. All the animations used for the combat system are motion captured for a gorgeous effect. Moreover, every single environment is hand painted by the studio’s artists. "Alaloth is Gamera Interactive's flagship project and partnering with such a great partner and respected publisher as All in! Games will be invaluable to its success. They loved the game right from the very first pitch at GamesCom,” said Alberto Belli, CEO of Gamera Interactive. “All in! Games really respects our vision and, along the way, they will be able to provide the resources we didn't have access to, turning Alaloth into a bigger and better game."
All in! Games is a publishing house and development team creating and supporting unique games for PC and consoles. Apart from Alaloth, there are dozens of titles in their portfolio, including Tools Up! (The Knights of Unity) and Ghostrunner (One More Level). "We are thrilled to be working together with Gamera Interactive,” said Piotr Żygadło, COO of All in! Games. “We want to help Gamera Interactive reach the full potential of Alaloth, which has a strong foundation in the fact that the lore is incredibly rich and Chris Avellone has been involved in the project. We plan to make Alaloth an amazing game together."
Chris Avellone, who was a writer for such titles as Pillars of Eternity, Planescape Torment and Star Wars Jedi: Fallen Order, provided creative support for the game. He advised the developers and gave feedback on design content, assisting in the creation of the lore and the characters’ backstories within the world of Alaloth.
All in! Games and Gamera Interactive plan to release Alaloth in 2020 on PC and Xbox One, aiming to make a polished finished experience in respect to scale and content.
Please stand by
Gamera Interactive Autumn Sale
🍂 Steam Autumn Sale is here! Save up to 90% on our games! 🍂
Check out our latest release, the old school Zelda-like action game Timothy and the Mysterious Forest, discounted at 50% for the first time, don't miss it!
Check out our multiplayer mayhem 5 Minutes Rage as well, perfect for some short breaks during these cold and rainy months!
Visit Gamera Interactive on Steam & follow us #unit4 #steam #halloween #thewardrobe #the7thcircle #linedash #alaloth
Stay tuned!
Winter is coming and news as well. We kindly ask you to wait a little bit more because we are working hard right now, not only for the game but for the long term of the franchise and for the company as well. Can't wait to share TONS of amazing stuff, following a super crazy summer that brought us many important challenges to face. Meanwhile, spread the word and support us wishlisting the game and sharing this amazing retro advert inspired by one of the most amazing videogames of the '90s. Guess what game is it? It is one of our main inspiration! ;)