Alaloth: Champions of the Four Kingdoms cover
Alaloth: Champions of the Four Kingdoms screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Alaloth: Champions of the Four Kingdoms

Get the latest free content update and enjoy a unique special offer!



Hello, Champions!

As promised, we are committed to expanding the game with a series of free content drops that will enrich your experience, introduce new challenges, and refine the world of Plamen based on your feedback. Today, we are thrilled to unveil Wyrmwood, the first free post-launch update, bringing a brand-new high-level area to explore, along with new enemies, quests, items, and community-driven adjustments. Moreover, Alaloth has been featured on Steam as a Daily Deal! This is a huge achievement, and we couldn't be more thrilled. During Early Access, we had a lower price point and ran a few major discounts to bring in new players. Now that 1.0 is out, things will be different, and this Daily Deal is likely to be the biggest discount of 2025, making it something you definitely don’t want to miss! But let's move back to the update!

WHAT'S NEW IN WYRMWOOD



The free update introduces new areas, mobs, NPCs, quests, and lore. The centerpiece of this content drop is Drakvalen, a savage island unreachable by sea, protected by the Talons and Dragonhold with the support of Edherest. Drakvalen is home to a young dragon, Bemith, and it is widely believed that she could spawn a dangerously powerful brood, which is why the area is strictly controlled. Access is only possible through a magical gate created by the mages of Valestrum, guarded by the Talons themselves, and entry is restricted without the explicit permission of Overlord Daskar.


From this outpost, the Talons defend the untamed lands of Drakvalen, ever vigilant against the darkness that threatens.

Within Drakvalen, the Talons have established an outpost known as Talonroost, where their troops gather and patrol the island, constantly scouting for signs of Bemith’s activity. However, the greatest threat in Drakvalen is the Sythraaks, draconic-like humanoids who revere Bemith as a goddess and protect her fiercely. Slaying Bemith will be no easy task. Also, a new location has been added to the continent: Grivnok Hollow, a secret camp where Vrax, the leader of the Brak’Shak clan, organizes his forces. This location serves as the setting for a new boss fight, where players can aid the Watchers in Valestrum in confronting the Brak’Shak threat.


Wyrmwood stands as a bridge between two worlds, guarded by the forces of Talons and Edherest

Alongside these additions, new quests, items, and weapons have been introduced, along with various quality-of-life improvements and minor fixes based on community feedback. Wyrmwood is just the beginning of our post-launch journey, and we can’t wait for you to explore these new challenges.

POLISH AND TURKISH LANGUAGES ADDED



New languages were originally planned for later this year, but we thought it would be cool to speed things up, so here we are! Polish and Turkish have been added, and we're already in touch with both communities to refine these translations and make them official as soon as possible. Next step: Chinese, Russian, and Japanese!


New languages are now available! We’re actively monitoring feedback to address any issues

WHAT'S NEXT FOR ALALOTH



As already mentioned, we are actively working on additional free updates, and a new roadmap will be shared as soon as new languages and the first free feature update are released. In addition, we are also putting things together for the first major DLC, which will further expand the world of Alaloth with even more content and challenges. So far, we are brainstorming about introducing new modes and possibly new difficulty settings, as many of you have requested, as well as new ways to progress once reaching the level cap: potentially a prestige class system or something similar.

The team is finally expanding to move forward with Alaloth and ensure its continued growth. Our goal is to push the game towards a Very Positive rating on Steam, and once again, we encourage you to consider dropping a review if you enjoy the game. Your support means everything to us, as we rely solely on organic numbers: no marketing budget, no big publisher clout. Every review helps immensely!

Stay legendary, share the love!

CHANGELOG


Added



  • Added the new region “Drakvalen”, along with locations [Wyrmwood, Talonroost, Crag of Glory, Cincercrpt], enemies [Sythraak, Bemith, Vrax, Shadowfang], quests, items.
  • Added a new FA for “Valestrum” [Grivnok Hollow].
  • Added Polish and Turkish languages.

Changed



  • Changed some pawn dialogues in the world map.
  • Changed lore NPC at “The One Tree”.
  • Changed art for trinket “Ghostbind Fetters”.
  • Balancing changes to enemies and weapons.

Fixed



  • Fixed issue with in-game date not displaying current month correctly in some cases.
  • Fixed issue where enemies would not drop their loot when killed with some types of damage or particular circumstances.
  • Fixed issue where in some cases enemies could engage and damage the player while a chronicle was playing.


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Free updates, massive content updates, books, comics, collectibles and more!



Hello Champions!

First and foremost, Happy New Year! We hope you had a wonderful holiday season. After a short break, we're back and ready to embark on a fresh chapter. This year is a bit of a restart for the team, as we bid farewell to a couple of longtime members and welcome some new faces. To those leaving, we send our heartfelt thanks and best wishes for the future. To those joining us, welcome aboard! We’re still a small, dedicated team, and there’s a ton on our plate, but we’re ready for the challenge. Before diving into our plans for 2025, that's something to say about the release.

As you all know, our 1.0 launch didn’t go exactly as planned. Initially set for the end of October, we had to postpone by a month to address some last-minute issues [on Steam side]. It was a hectic period, but we made it through. Launching as an indie team with a shoestring marketing budget, we relied heavily on organic growth, press, and support from our community. We didn’t have major streamers or even our own live streams during launch, but that’s the reality of being a small team. Still, we’re proud of what we achieved. Around 20k players joined us on launch day on Twitch, and we saw incredibly strong performance on GOG, thanks to their fantastic marketing support and a prominent homepage feature. While sales numbers were slightly below our expectations, they were strong enough to keep us moving forward. From the very beginning, we knew this would be a marathon, not a sprint, and now, we’re gearing up for the next big steps with our 2025 roadmap. We’ve got an exciting year ahead with a mix of free content updates, lore expansions, and unique collectibles. Here’s what you can expect!

WYRMWOOD AND OTHER FREE CONTENT UPDATES



The first major free update of the year, Wyrmwood, introduces a new area steeped in mystery and danger. The enchanted forest of Wyrmwood serves as the gateway to Vorrak'Tol, a savage island whose name means "Land of Fire and Claws" in the orcish tongue. Vorrak'Tol is an uncharted territory under the watchful eyes of the Talons, as its turbulent waters render it inaccessible by conventional means. The island is home to a massive dragon and a ferocious race of dragonkind that pose a grave threat to anyone daring to set foot on its shores. This update also brings a new boss area to the continent, where the Brak'Shak clan leader, Vrax, rallies his forces to threaten the southern lands.


Wyrmwood is just the beginning, be ready to see many new areas popping-up on the world map. New kingdoms? Who knows...

After the release of Wyrmwood, we’re excited to announce that Polish and Turkish localizations will be added to the game, following our ongoing work on tools and official localization that began in late 2024. This is just the beginning, our next steps will focus on Russian and Chinese localization, which will require a significant amount of work, but we're committed to expanding the reach of Alaloth.
Additionally, we’re introducing a brand-new samurai-inspired weapon and armor set, perfect for those who love to wield the blade. Get ready to take on your enemies with a powerful Nodachi and slice through them in epic fashion!

All of this and more will be coming your way starting in February, stay tuned for more updates!

THE TALES AND THE TEMPEST



We’re thrilled to share more about Alaloth: Tales, a series of books delving into the rich lore of Plamen. The first four titles, Black Sun, Tears of Heresy, The Dragon Bane, and Seas of Sand, explore the lives of legendary characters such as Volkar, Tornir, Vanril, and Dojhmarin. These stories unravel the histories of the great houses and clans, the epic battles, and the myths shaping the world of Alaloth. Whether you’ve met these characters in your adventures or simply heard their names whispered in tales, the series offers an immersive journey into the heart of Plamen’s past. The books will be available soon digitally both on Amazon and Steam.


You know how much we care about the world lore and the consistency of the world of Plamen. Tales is just the beginning of a serie of content dedicated to the world of Alaloth

As for The Tempest, our standalone comic book introducing the world of Plamen is already available in both digital and physical formats. We’ve recently reclaimed the publishing rights and have begun translating the volume into EFIGS, with additional languages to follow. Soon, the physical edition will be hitting bookstores worldwide, allowing even more fans to discover the vibrant lore of Plamen. Details to follow.

CHANTS OF HEROES



Finally, we’re thrilled to announce Alaloth; Chants of Heroes, an amazing limited-edition vinyl. With nearly five hours of in-house music created for Alaloth, this exclusive vinyl includes a selection of the best tracks from our OST, carefully curated for real collectors. We’ve partnered with Southbound Press to make this happen, and preorders are already live on their website, with worldwide shipping available.


Collectors beware, be fast to reserve your numbered copy of Chants of Heroes. Only 500 available at launch!

WORKING ON THE FIRST MASSIVE DLC, CONSOLES ON THEIR WAY IN 2025



On top of all the exciting things already mentioned, we’re putting things together to announce the very first DLC for Alaloth. While we’re eager to share more, we’ve decided to hold off on the announcement for now because we’re still weighing our options on the best approach. We’re considering whether to release a massive DLC or divide it into a couple of smaller updates [but still huge], each with a lower price point. We’d love to hear your thoughts on this! This decision is also directly tied to the upcoming console version of the game, which is in the works and set for release later this year. So, for now, just sit back, enjoy the free updates, and stay tuned for more details as we continue to shape the future of Alaloth.

As usual,
thanks for the support and share the love!

Alberto

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[9.1.25] New Hotfix available now!

CHANGELOG


Changed



  • Updated description of some talents to clarify where damage is not affected by player’s bonuses.

Fixed



  • Fixed summon for talent “Spirit Guardian” Rank 2 and above being unable to move around.
  • Fixed text for the PC reputation not accounting for the relative gender.
  • Fixed broken texts for ES, FR, DE and PT-BR.


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New languages added, official translations in progress!



Hello, Champions!

Today, we want to share some exciting news and updates about localization for Alaloth: Champions of The Four Kingdoms. First and foremost, we want to emphasize something important: throughout Early Access, and since the very beginning, we’ve always delivered on what we’ve promised, often exceeding expectations. From bigger updates to more refined features, we’ve consistently aimed to go beyond what was initially planned. With 1.0 launch, we've received a lot of messages about supposed promises we never made regarding localization, which, for a moment, almost made us drop everything, because health comes first. Back in time, we announced that with version 1.1 we would have supported three official languages. No more. That is to be crystal clear

However, we also recognized that waiting for full localization might be challenging for players eager to experience the game. That’s why we started taking interim steps to help everyone enjoy the game while we work on both official and community-driven translations. Localization has been one of the most requested features from our community, and we’ve worked hard to explore ways to make it a reality.

To make this possible, we’ve integrated DeepL, a machine translation tool, as a starting point for localization efforts used by many indie studios all around the world. This approach serves two purposes: it allows players to begin exploring Plamen in their own language while also paving the way for both professional and community-based translation efforts. Over the past few months, we’ve reworked our tools, restructured data, and made changes in Unity to enable this process. These adjustments weren’t easy, but they were necessary to create a solid foundation for localization. Looking ahead, our use of this tool, will continue to bridge the gap while we roll out official localizations and enable community-based efforts. While machine translations are helpful, we want to be upfront about their limitations. They cannot fully replicate the depth, immersion, and atmosphere we’ve worked so hard to create. However, they serve as an excellent foundation for community groups to refine and build upon.


Italian is the first language officially supported by the game. It was expected to be released with 1.1 but thanks to Language Pack Italia, we have been able to release it right now!

To facilitate community-based translations, we’ll provide tools all the necessary tools, so players can create and share their own translation add-ons. We’re also seeking volunteer coordinators for each language to lead these efforts. Coordinators will work with us on the beta branch and play a vital role in organizing teams, reviewing translations, and building glossaries to improve accuracy.

Given all of this, Spanish, Brazilian Portuguese, German, and French are now available in the latest build! In addition, we are happy to announce that Italian translation has been completed and it is available as well as the first official one. The Italian localization was made possible thanks to the incredible work of Language Pack Italia, a team of skilled professionals, including AxeeGaza, FreeMont Dataris, and Tutankamon, who have worked on titles like Pathfinder, Throne and Liberty, and SpellForce. We’re thrilled to have their expertise elevate Alaloth for Italian-speaking players. The guys are hanging out on Discord [check #italiano] to get your feedback and tweak things as we go. If you spot anything that feels off or have suggestions to make the translations better, drop by and let them know. We've even set up channels for different languages, so you can chat in your preferred one!


We're adding Polish and Turkish soon, while working on Chinese and Russian. Even our ML tool needs a bit of rework to handle special characters!"

For those interested in customizing their experience, we've created a how-to guide for modifying localization files locally. This way, we can work together and even help turn fan-made translations into official ones, just like we did with the Italian localization.

>>>>> Check out the guide for more! <<<<<

END OF THE YEAR AND 2025



We are incredibly proud of the progress we’ve made and excited about what lies ahead. Localization is a huge undertaking, but thanks to the support of both professionals and our passionate community, we’re confident we can make Alaloth accessible to even more players around the world. We’re entering slow mode for Christmas, taking a short break while working on minor tweaks over the holidays. The team will be available for urgent fixes, of course. In the meantime, we’ve taken the chance to tweak the game following your feedback since release, with this update.

From enemy AI to weapon balancing, economy adjustments, and performance improvements, we’ve made several changes. Check the changelog for details! We’ll also share our 2025 roadmap by year’s end, with the first new content arriving in February. New updates and content will continue to be added as usual, while official communication about the upcoming DLC will arrive soon.

Happy Christmas!

CHANGELOG


Added



  • Added translations for IT, FR, DE, PT-BR, ES. Option to change the game language can be accessed from the Main Menu under “Settings - General Settings”. Note that Italian language could be considered as an official one, other languages are actually supported by a ML tool and will be iterated on the go. Check “Localization Info” for details.

Changed



  • Talents for “Mystic Warrior” and “Ranger” professions are now classified as Skills instead of Spells.
  • Tweaked multiple skills descriptions.
  • Increased the scaling of enemies’ health based on player level.
  • Reworked loot tables of Shellclaws and Crawlers.
  • Changed various dialogues, adding better hints regarding the quests they’re connected to.
  • Hardcore Mode now also influences Magic Damage.
  • Balance changes to all the Two-handed weapons.

Fixed



  • Fixed narrative timeline for Baystone potentially locking the player save on the boat scene.
  • Fixed barks in war rooms scenes.
  • Fixed trinket “Vessel of Old Marks” not applying its effect.
  • Fixed various typos and wording issues.
  • Fixed text for Arcanist Grandmaster in Codex to the proper location where he is found.
  • Fixed crafting process unable to gather some equippable types of reagents from the stash.
  • Adjusted in-hand placement of various magic staffs.

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[27.11.24] New Hotfix available now!

CHANGELOG


Added



  • Added the entry “Combat Conditions” in the Codex Tutorial/Combat section.
  • Added More Info section to several Talents in the Ways of Power view in order to make it easier to understand the effects of certain conditions, buffs and debuffs.

Changed



  • Critical Chance and Critical Damage Bonus are now shown as a single value each in the Character Recap screen.

Fixed



  • Fixed equippable items with MaxHp bonuses being abusable to recover health by repeatedly equipping them in safe zones. Now upon equip/unequip of such items the current amount of hp will not be changed if not to clamp it down to a lower value of MaxHP.
  • “Invisibility” duration was not discounting its rank.


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[25.11.24] New Hotfix available now!

CHANGELOG


Fixed



  • Fixed issue with some abilities’ magic projectiles not receiving damage buff/malus active on the caster.
  • Fixed Critical Chance, Critical Damage bonus not showing up in character recap screen.
  • Fixed some vendors unintentionally selling a limited quantity of items.
  • Fixed issue with GOG Galaxy builds not notifying achievements unlocks more than once per session; note all unlocked achievements were still unlocked upon relaunching the game and loading a save.


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[21.11.24] Launch Update

CHANGELOG


Added



  • Loot from Fighting Areas will now be visible in the “World Overview” tab.
  • Loot dropped by enemies is now listed under each corresponding entry in the “Codex” tab.
  • Added a new merchant in “Spellkeep” selling magical goods.
  • Jarzothan and The Veiled Deacon now drop their weapons when defeated.

Changed



  • Revisioned contribution of Damage Absorption effects to the damage calculation.
  • Changed placement of all Hero Books rewarding a Stat Point when read, now a total of 5 of these books can be found.
  • Changed “Thornwatch Ruins” FA difficulty indicator.
  • Removed voice over from some companion’s barks played in scripted scenes.
  • Reagents when crafting will now be automatically fetched from stash if missing from inventory.
  • During the boss fight in “Thornwatch Ruins” the second wave will aggro as soon as the first is defeated.
  • Several quest rewards have been reassigned to ensure lore consistency and to add new magic related items as rewards.
  • Buffed boss The Devourer.
  • Reduced drop chance of Demonic Ashes.
  • Increased Damage Absorption values for all shields and balanced other shield stats.
  • Replaced bonfires’ VFX in Cleaverocks.

Fixed



  • Fixed respec altars showing a placeholder text along with the interaction prompt.
  • Fixed safe zone for “Ahr'Ilan” not fitting to its surroundings.
  • Fixed an issue where “Xamoth” remained available in “Stonechair” after being defeated for the first time.
  • Updated tutorial texts to match the new Legacy Points progression.
  • Fixed an issue with ground collisions in Amethyst Forest WFA.
  • Moved companion overlapping with a QG in Forlariath tavern.
  • Fixed an issue with bare-handed Cortians dropping a sword.
  • Fixed several typos and wording issues.
  • Fixed graphical glitches on Lindorwin Tavern and Windcrest Heights’ prerenders.

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The wait is over! The biggest Indie RPG awaits you!



Hello Champions!

We’re excited to announce that Alaloth 1.0 is out now on Steam! It’s been an incredible journey, and we couldn’t have done it without your support. While we’re crazy busy with the launch, we’ll be available nonstop over the next 48 hours to check in on the game and see how everyone is experiencing it.

Stay tuned for a detailed post-launch roadmap for 2025, where we’ll reveal details of what's coming up next! We’ll also introduce a plethora of free content, including localization support for multiple languages arriving with update 1.1.


We did it!

As always, we’re committed to supporting the game fully with regular updates, fixing any issues at lightning speed and listening to your feedback for future improvements. Expect new modes, mobs, quests, NPCs, and so much more! For now, let’s focus on the release and celebrate this milestone together! Your support, feedback, and passion have shaped the game into what it is today. Whether you’ve been with us since day one or just joined the adventure, we are endlessly grateful. Thank you for believing in us, in Alaloth, for sharing your thoughts, and for championing our vision.

The world of Plamen still holds many stories to tell, and we’re excited to continue expanding and improving the game with your input.

Now, it’s your turn to rise, Champions!

Stay legendary!

Alberto

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Alaloth 1.0 launches tomorrow!



Hello Champions!

Let’s cut straight to the chase. You probably saw that emotional post already, so I won’t repeat myself here. But let’s be honest, nothing’s changed in terms of feelings. If anything, these last three extra weeks have cranked things up even more.

You see, we thought we’d be wrapping things up, basking in the glow of a job well done. Instead, we were hit with a curveball, a problem we couldn’t even fix ourselves. Classic, right? So, once again, we had to pivot, rework, and improvise a whole bunch of plans that we had poured sweat and tears into. But, hey, silver linings. These three weeks gave us the clarity we needed to refine everything and get ready for a launch that is now, drumroll, literally one click away. Seriously, I just have to push a button.


Can't wait!

Of course, because the universe loves a bit of drama, I got hit with a fever from hell over the last couple of days. But, guess what? Here we are, as always, ready to roll. And like the big fancy studios, I've even made a worldwide launch times graphic! Plamen is ready to welcome all RPG lovers, with a little extra love for the veterans (you know who you are!) while giving a nod to the younger crowd who live for DPS stats, builds, and kill counts! As soon as 1.0 drops, we’ll be sharing more details about our post-launch plans for 2025. We’re excited to give you a glimpse into what’s coming next, including more updates, content drops, and everything else we’ve got planned for the future! Keep an eye out!

See you tomorrow!

Alberto

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[14.11.24] New Hotfix available now!

CHANGELOG


Changed



  • Raised base volume for the explosion of “Thorntrap” talent.
  • Updated deities buffs.
  • Changed some quest rewards to be more thematically fitting.
  • Revised “Ritual of Ukar-Rakagul” gather requirements.
  • Increased perfect parry damage by human-controlled characters.

Fixed



  • Fixed regression preventing damage application for some bosses abilities.
  • Fixed “Consacration” talent visual area shrinking with camera zoom in.
  • Fixed blood color for AI companions.
  • Fixed several typos and wording issues.
  • Reinstated status icon upon cooked dish usage.
  • Fixed camera bounds when in “Mournfern” Fighting Area.
  • Fixed “Safe Passage” quest giver availability upon quest completion.
  • Added missing description for Necromancer Robes.
  • Added some missing gold values for items.
  • Hellcrepers in World Map will now correctly aggro upon entering their awareness range.


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