The Magocracy of Valestrum, companions reworked, hours of new content and more!
Hello Champions!
Chronicles is available now and we're thrilled to bring you the latest update for Alaloth: Champions of The Four Kingdoms, marking significant strides since the release of Skylight in December. Your invaluable feedback and suggestions have been pivotal in shaping this update, and we're excited to introduce several new features and improvements that we believe will enhance your experience in the world of Plamen!
THE MAGOCRACY OF VALESTRUM
Prepare to embark on a new adventure in the southern region of Plamen with the introduction of The Magocracy of Valestrum. Nestled between The Luminous Triarchy, southern Edherest, and Dragonhold, this kingdom is governed by mages, marking the first step in our journey to improve magic into the game. Explore the grand Spellkeep, where the Elemental Council holds sway, and delve into a state built upon the intricate weave of magic. Not far from this towering palace lies Mellenath, an elven enclave steeped in ancient traditions and bound by oath to the mages. For centuries, the elves of Mellenath have served as guardians of arcane knowledge and defenders of the realm. Their bond with the locals runs deep, forged in the crucible of shared history. In Mellenath, the Everwatchers practice their ancient arts, honing their skills as both warriors and scholars. As guardians of the arcane, they stand ever vigilant, ready to defend Valestrum from any who would seek to threaten its people.
In the region of Kalinglad, in between The Luminous Triarchy, southern Edherest and Dragonhold...
THE ONE TREE
Nestled within the heart of Valestrum, amidst the mystical energies that permeate the land, lies a sacred grove known as The One Tree. While rooted in the rich lore of our game world, this enchanted location is a token of our gratitude to our dedicated community and supporters. Inaugurating The Guild, our vibrant community hub, we extend a heartfelt invitation to players who wish to deepen their connection with us. Through The Guild, players now have the opportunity to support the ongoing development of the game by subscribing to our Discord channel. By doing so, they gain access to a treasure trove of exclusive content, participate in exciting giveaways, and engage in special activities crafted just for them. But the journey doesn't end there. For those seeking to leave an indelible mark on Plamen, we introduce the Keeper program, an initiative akin to Kickstarter that empowers players to shape the game alongside us. As Keepers, players wield the power to influence the direction of the game, offering invaluable feedback and contributing to its ongoing evolution. At the heart of The One Tree, ethereal sparks dance and flicker, each one representing a cherished friend who has pledged their support and lent a helping hand since the inception of our journey.
Each spark symbolizes a soul, a silent witness to our shared struggles and triumphs. The essence of those who've fought for Plamen...
BEIZAN, THE THUNDERLORD
Bearing down upon the once serene lands of Valestrum like a storm of unfathomable fury comes Beizan, The Thunderlord, an ancient dragon whose very presence heralds the onset of cataclysmic upheaval. Awakened from eons of slumber by Alaloth's tempests, Beizan has emerged from the depths of legend to cast his thunderous shadow across the magocracy, leaving naught but ruin and despair in his wake. As the lord of thunder, Beizan's wrath knows no bounds, his roars echoing like thunderclaps across the land as he unleashes torrents of lightning to rend asunder all that stands in his path. With the magocracy teetering on the brink of annihilation, the fate of Valestrum hangs in the balance. To stand against this formidable foe, players must embark on a perilous quest to gain the trust of the First Flame, ruler of the Elemental Council, and unlock the secrets of ancient magics long thought lost. Only by harnessing the power of the elements themselves can they hope to confront Beizan and quell the storm of destruction that threatens to consume them all.
One more for Dragonhold and the Talons!
REVISITED PARTY MANAGEMENT
We've heard your calls for greater control and interaction with your companions, and we're excited to introduce a comprehensive rework of the companion system. Now, you'll have the ability to issue orders to your companions, directing their actions to support you, the party, or adopt offensive or defensive strategies as needed. With new behaviors and enhanced AI, your companions will bring added depth and flavor to party combat, allowing for more dynamic and strategic gameplay. No longer mere allies who follow blindly in your wake, companions now possess the ability to act autonomously, responding dynamically to the ebb and flow of combat. At the heart of this overhaul lies the introduction of a robust command system, empowering players with the tools they need to direct the actions of their companions with precision and finesse. Now, you'll find that your companions are more than willing to heed your commands, executing a wide array of actions tailored to your strategic objectives. Whether you seek to protect the player character at all costs, rally the party with defensive maneuvers, unleash devastating offensive assaults, or focus their efforts on a specific enemy threat, your companions stand ready to execute your orders with unwavering loyalty and skill. This newfound autonomy extends beyond mere combat prowess, allowing companions to utilize their unique abilities and skills to turn the tide of battle in your favor.
You can now ask to your companions to defend you, defend the others, strike hard and more!
STEAM DECK VERIFIED
We're pleased to announce full verification and support for Steam Deck, ensuring that Alaloth is optimized for a seamless gaming experience on this innovative platform. While the game has always performed admirably on the Deck, we've dedicated time to improving readability and usability, with a default font that enhances the portability of the game. Whether you're embarking on epic quests at home or on the go, Alaloth on Steam Deck promises to deliver an immersive and engaging experience.
New font size for old school players!
JOURNAL AND CODEX REWORKED
The Journal has undergone a comprehensive overhaul to offer you a better overview of all the essential elements within the game. Now, you'll find a wealth of information at your fingertips, including FA status, artifacts, activities of other champions [in Competitve Mode of course], and details about various mobs encountered throughout your adventures. With this enhanced functionality, you can easily track your progress and stay informed about important events. Similarly, the Codex has been reorganized to provide a more streamlined and intuitive experience. We've revamped the layout and structure to ensure that you can quickly access the information you need, when you need it. Whether you're seeking lore on legendary artifacts, insights into the activities of other champions, or details about the various mobs that roam the lands, the Codex now offers a comprehensive repository of knowledge at your disposal. With improved categorization and navigation, you'll find it easier than ever to delve into the rich tapestry of lore and legend that defines Plamen
You can now check all the data about a certain kingdom or area in a few seconds!
We've grouped all the most notable chars in Plamen in a single page. And you could be here as a Keeper!
NEW QUESTS, ITEMS AND ENHANCED NARRATIVE
With Chronicles, we're thrilled to introduce a host of new quests that promise to expand your journey through Plamen, offering hours of thrilling gameplay and opportunities for discovery. Players will now encounter a variety of unique quests tailored to the diverse races that call the Plamen home. Each race brings with it a set of challenges and opportunities that only characters of specific races can undertake. These quests offer a chance to delve into the rich lore and history of each race, providing a deeper understanding of their culture and motivations. Alongside these new quests, players will discover a plethora of new items, weapons [[b]no more swords, no worries!], and equipment to aid them in their adventures. These treasures offer both power and prestige to those brave enough to seek them out. And with the introduction of new characters, players will find themselves surrounded by a cast of allies and adversaries whose destinies are intertwined with their own. Another significant addition to this update is the introduction of a series of new narrative sequences, optimized following a rigorous round of proofreading and refinement. These sequences, woven seamlessly into the fabric of the game world, serve to enrich the overarching story of the game, providing players with deeper insights into the conflicts, alliances, and betrayals that shape the fate of the kingdoms.
Mellenath is the home of the Everwatchers
NEW DEADLY ENEMIES TO FIGHT
With the awakening of Beizan, the Thunderlord, comes a tide of darkness that sweeps across the land, unleashing a host of malevolent forces that seek to wreak havoc upon the unsuspecting denizens of Plamen. In the frozen wastes of the north, the howls of the Frostjaw wolves echo through the night, their icy breath freezing the very air around them. Born from the depths of winter's fury, these savage beasts roam the snow-covered plains in search of prey, their razor-sharp fangs and keen senses making them a formidable foe for even the most skilled of hunters. But it is not only the icy embrace of winter that poses a threat to the kingdoms, for in the south, the Brak'shak clan has emerged as a new menace on the battlefield. Smarter, bigger, and more dangerous than their brethren, these cunning goblins strike fear into the hearts of all who dare to oppose them, their mastery of strategy and tactics making them a force to be reckoned with on the field of battle. And yet, it is not only on land that danger lurks, for the shores of Plamen have become treacherous waters teeming with monstrous creatures from the depths below.
Frostjaws!
Clan Brak'shak in action!
The first iterations of Shellclaws and Seaflickers, humanoid monsters born from the darkest depths of the sea, now haunt the coastlines, emerging from the waves to prey upon unsuspecting sailors and coastal settlements alike. But perhaps the greatest threat of all lies in the very elements themselves, for with the rise of Valestrum, the magocracy of the south, elemental beings now roam the kingdoms unchecked, their wrath unleashed upon any who dare to oppose them. From the fiery depths of the earth to the stormy skies above, these elemental creatures embody the primal forces of nature, striking fear into the hearts of mortals with their sheer power and ferocity.
Shellclaws!
Seaflickers!
Elementals...that you are not going to fight together in the same area but the shot was cool!
REWORKED RANDOM ENCOUNTERS AND MAP SPAWNS
Previously, encounters with random foes on the world map were confined to a limited pool of small areas within each kingdom, offering players a taste of the diverse landscapes and challenges that awaited them. However, with this latest update, we're excited to announce a significant enhancement to the random encounter system, pairing new areas with very specific parts of the world map. Now, as you journey through the Four Kingdoms, you'll find yourself encountering a broader array of environments and terrains. By aligning specific areas with corresponding regions of the world map, we've created a more cohesive and believable game world, where every encounter feels like a natural extension of the environment around you. You can expect to encounter a diverse array of enemies and obstacles that reflect the unique characteristics of each region. With the introduction of new spawn mechanics and organized enemy patrols, players will need to stay on their guard at all times, lest they fall prey to the relentless onslaught of these new foes. Only by mastering the art of combat, forging powerful alliances, and unlocking the secrets of ancient magics can they hope to emerge victorious in the face of such overwhelming odds.
Now you can visit an area and when you trigger a random fight...
...you are in the right place!
BALANCING AND NEXT STEPS
With Chronicles, we have meticulously combed through player feedback and scrutinized every aspect of the game to fine-tune the experience. From enemy poise to weapon damage values, and even the behaviors of formidable foes [Firelords!], no stone has been left unturned in our pursuit of balance. Balancing in Alaloth is a comprehensive process that touches upon every system and touches each item within the game. We're committed to this process until the very end. Our next major endeavor will be a full rework of loot drops and the introduction of a brand new crafting system, complete with new recipes and reagents for crafting weapons and armor. While crafting was initially planned for implementation, we've recognized the significant amount of work required. As a result, we've decided to include it in the next update, which will be entirely dedicated to this feature, alongside new content and additions as usual.
Reboot Develop Blue is approaching in April, and while we can't make promises just yet, we're aiming to bring you exciting news by that time. A new roadmap will be shared as soon as possible. Thank you for your continued support and patience as we strive to make Alaloth the best it can be.
A brand new kingdom added: The Magocracy of Valestrum. New locations, quests, items, characters, weapons are now available.
Added party management system: the player is now able to give commands to AI-controlled companions in the party.
Added a new boss fight with Beizan, The Thunderlord
Added "Thunderlord" achievement.
Acknowledgement request when crafting items at blacksmiths will now include a breakdown of the possible outcomes.
Quest rewards can now be inspected when in Quest Log. Upon selecting a quest with inspectable rewards the “MORE INFO” hint will appear.
Added Codex different Codex entries for new enemies [Frostjaws, Brak’shak clan, Seaflickers, Shellclaws, Ghosts]. Added player’s strongholds too and missing Wraith description.
Added “HIGH CONTRAST ENEMIES” option in General Settings. When enabled a thin red outline will always be active on engaged enemies to improve combat readability (especially in darker areas). The setting won’t affect the standard lock-on outline.
Added new in-game timelines to enhance narrative.
Added new barks and dialogues for NPC all around the world
Added new FA for wandering fights across the map [Emberclash, shores, Amethyst Forest, swamps]
Changed
“Event Log” tab in Character UI has been refactored and it’s now the “World Overview” tab, with new infos all in one place for each run.
Increased font sizes for hard to read texts, game is now Steam Deck verified.
Revised hostile pawns spawn rate and quantity: the map should now feel less crowded and easier to navigate.
Enhanced various armors, weapons and shields appearance [new VFX]
Updated Codex structure.
Renamed “Chalice of Vaizmil” quest item from “The Divine Chalice” quest to “Chalice of Light”.
Change rewards for quest “Righteous Flame”.
Change codex entry for mobs “Undeads” into “Revenants”.
Updated all dragons names.
Codex entry “Geis - Shale and Shoot” now unlocked upon entering “Geis Altar” at “Dragonhold”.
Changed enemy spawns in “Hammerhaven”, “Temple of Virtues”, “Majestic Fields”.
NPC “Grogmar Traghalis” in “Ballek’Mahl” will now unlock the codex entry “Crimson Guard” when spoken to.
Updated music for Vaizmil’s sanctuary and shrine.
Raised “Queen’s Rest” difficulty hint skulls to four.
Reduced Firelord’s bolt skill travel speed.
Changed poise values for a few major and minor enemies.
Now dragon FAs will show “Fighting Area” as the area subname in the top right corner.
Increased night tint value in World Map.
Fixed
Revised various texts [typos, wording].
Solving the “Pool of Radiance” puzzle was granting its reward before completion of “Temple of Virtues”.
Fixed a graphical glitch that could happen using the “Puppet Wire” skill while wearing some specific armors.
Fixed player health information not updating in realtime from Health Regen effects for some UI elements.
Fixed “Shattered Memory” quest not removing the staff shaft piece from player’s inventory on completion.
Fixed Quest Item “Truffle of Unusual Size” being awarded each time “Silvermoor” FA is cleared while “Truffle Queen” quest is active.
Fixed “Heavy Wooden Shield” being marked as a light shield.
Fixed a graphical glitch on Brystead Lookout’s terrain.
Fixed graphical glitch with animated banner flags in cities.
Fixed AI companion “Vaden” unable to use climb interactions in “Windcrest Heights”.
Fixed world event log for special vendor “Yumuil” pointing at “Na’Nardur” instead of “Na’Kazkadden”.
Fixed a glitch that made weapons’ light effects scale over the player character’s boundaries.
Fixed missing descriptions for food items “Celestial Nectar” and “Kurnag’s Honey”.
Fixed cursor-related issues in “Solemnwood”.
Fixed minor graphical glitches in “Skygate”, “Cleaverock”.
Fixed NPC in “Thilaris” getting cut out of view.
Fixed spamming of rat squeaks SFX in “Stonechair”.
Fixed guard animations and barks for griffin platforms and headquarter locations.
Fixed various armors missing functionality for helm hiding.
Fixed a graphical glitch in “Forest of the Dremadea”.
Fixed enemy “Zombie” missing knockdown animation.
Fixed various graphical glitches in “Westwall”.
Adjusted placement of some NPC at “Windscar”.
Fixed some visual issues with cutscene for first access at “Ballek’Mahl” night.
Fixed quest marker “Crimson Tears” not showing up in map for “Black Heart” destination.
Get ready for some excitement because Chronicles is just around the corner! We know we teased you with an end-of-March release, but we've been fine-tuning the update and adding those final touches, so... we've decided to take a few extra days to ensure everything goes smoothly. Better safe than sorry, especially with Easter approaching. The weekend is upon us, and while we love surprises, we're not about to throw caution to the wind. We've seen what can happen when issues pop up at the last minute (Skylight was patched during Xmas, if you catch our drift...). But fear not, the wait won't be long: next Friday is the latest you'll have to hold out! You see, we're a small team of five, and while we work at warp speed, we also want to ensure every detail is perfect. That's why we decided to skip GDC and focus on what we've been cooking up for months to come!
So, sit tight, keep those controllers charged, and get ready to dive headfirst into Plamen next week! We've got your back, and we promise it'll be worth the wait. Also, if you want to support us, remember that subscriptions are open on our Discord server, and you can even join the Keepers to help shape the game with the team! Plus, the game is on sale now at a special price: don't miss your chance to join the heroes fighting for the kingdoms!
From all of us here at Gamera Interactive, we want to wish you a hopping good Easter filled with joy, laughter, and gaming on the side!
New year, new challenges, new roadmap on the way soon!
Hello Champions!
We hope you had a fantastic holiday season! The team is back at full throttle after the Christmas break and today, we're thrilled to reconnect with you all and provide you with some exciting updates as promised with the latest post of 2023 by Alberto. We're genuinely excited to be back at work, fueled by the enthusiasm that the new year brings. We extend our heartfelt gratitude to each and every one of you for your support since the beginning of this journey. Your feedback has been invaluable, and we're taking it all into account as we shape the future of Plamen. We know we teased some community-related activities a few times in the past, but we've always been focused on the development so didn't have too much time to work on this. We can say that finally, we are almost ready to launch a unique initiative for everyone willing to jump-in and help us crafting the best RPG possible! Hope to give a massive update on this next week! Meanwhile, we have something to share!
Looking ahead, our focus for Q1 is in the works. Our main goal is very simple and it's about improving every aspect of the game. Brace yourselves for more quest content, fiercer enemies, and new kingdoms to explore [!!!!] to shake things up. We're adopting a fluid approach to updates as usual, avoiding rigid dates. Instead, we're considering whether to deliver the listed items in previous roadmaps across multiple smaller updates as they're completed or in one substantial update. The decision hinges on our internal deadline of March 31, coinciding with Game Developer Conference and resolving some interesting corporate matters [you know, we rely on sales to boost dev, so we have to move carefully with new possible partners]. Detailed informations are on the way, so stay tuned! You know we've already announced Rogue Waves, Chronicles and Arcane Arts back in time, along with Skylight which has been our choice and has been released during Xmas. We are going to release one more of these by the end of March latest... or maybe dropping something else we are discussing right now. Let's see! We are providing a new roadmap as soon as possible as usual, just give us a few time to put pieces together
Since the release of the game, we have received many questions from you on several topics, including the future translations of the game to various languages. In this update, we are presenting a FAQ that gives answer to the most frequent questions we have received. Head over to the Steam board or join our Discord community to get in touch with us. If you are a professional translator or just want to help bringing the game to the biggest audience all around the world, just contact us. We've worked hard to enhance the accessibility of Alaloth in various languages, and we're eager to hear your thoughts about what's going on.
Stay tuned for more updates and may your blades remain ever sharp!
I am thrilled to see how much our beloved game has flourished over the past year. Alaloth has evolved into something special, a unique RPG like no others currently on the market. I owe it all to the dedicated team that has poured their passion into the world of Plamen. It's hard to believe that we are now a team of just five strong individuals, and together we've accomplished so much.
Your feedback, suggestions, and support have played a key role in shaping the game into what it is today. We've soared to new heights, exceeding 75 patches with updates that have enriched the world through three major content drops: Dragonhold, Lorebound, and Skylight. Every feature, tweak, and addition was crafted with you in mind, and I take great pride in affirming that we've upheld our commitment to timely and meaningful updates. While the journey has been great, it hasn't been without its challenges. As many of you are aware, our situation could have been different if certain partners hadn't reneged on the support they were contractually obligated to provide. In response, we've taken a stand, and legal action has been initiated. We fervently believe in the game, and we are resolute in our determination to see it realize its full potential.
Every single dollar we've earned has been reinvested in the project. We've been here, even during Christmas, tirelessly patching and working. Every review, every post on this board, every comment on Discord and all around the web is answered almost in real time, reaffirming our dedication to this world and its community.
As we bid farewell to 2023, I want to express my deepest gratitude to each and every one of you. Your passion, dedication, and belief in the project have fueled our journey. Together, let's make 2024 the year of Alaloth, a year of epic adventures and new horizons.
Introducing The Luminous Triarchy, a new kingdom to explore!
Hello Champions!
We are thrilled to announce the arrival of Skylight, a new massive update that brings forth a radiant new chapter to the world of Plamen. The Luminous Triarchy has emerged, unveiling the majestic city of Gleamreach, ruled by the enlightened triumvirate known as The Radiant Council. The council, comprised of the clergy, the Shield Bearers, and noble houses, seeks to maintain the divine balance in the face of encroaching shadows from the ever-expanding influence of Alaloth. You can now visit the opulent capital city where the Temple of Light stands tall, emanating divine energies, or spend a few time in Greedstone, where you can find a renowned market, hiding political intrigues. However, with the disappearance of the High Priest, anxiety grips the land, and the people of the Triarchy fear the future...
Western part of Plamen, ranging from The Jest to The Southern Spine: The Luminous Triarchy is here!
Pair with newly introduced noble houses, each with its unique history, and influence and prepare to face new challenges in carefully crafted Fighting Areas, where you'll encounter new formidable mobs, embark on epic quests, and uncover hidden lore that adds depth to the narrative. We've surpassed the 400k words and 90% of this is about dialogues and lore-related stuff. But it's not over! We've introduced a plethora of new items to discover, revisited loots and made many other changes! Take a look here...
REVAMPED LEVELING SYSTEM
Take your character to new heights with the addition of 10 levels, bringing the maximum Level Cap to 20. With the reworked UI, you now have access to 6 skills, and can delve deeper into character customization with 4 traits and 4 proficiencies. This is the second iteration of the system, first one was available with Dragonhold and we can say we are happy now with the progression, considering that the community was asking for this! Stat Points are now awarded at a rate of 1 for each level [up to 20].
From Level 11 on, progression will change a bit but we have now 6 Skills Points and 8 Legacy Points to spend...
GM will now teach you passive skill without asking to respec to their class
Hero Books assigning Stat Points have been temporarely deactivated, to be iterated with the next patches and be used in a slightly different way. Also, Grandmasters have been reworked: each of them will now teach a passive skill upon meeting certain requirements and up to two Grandmaster’s passives can be active at anytime. They won’t lock skill loadouts anymore. In general, progression is now a bit harder after Level 10, even considering a new round of balancing, including a bunch of items directly affecting combat. Focus is now on the char development[ and skills even if equip is still a big thing of course. We've not wiped any save as usual but you'll have to reassign all the Skill and Legacy Points earned with the new Level Cap.
QUALITY OF LIFE IMPROVEMENTS
Skylight isn't just about new content: the focus is on making your Alaloth experience smoother than ever. You can enjoy a massive array of improvements, including a better UI, enhanced world map navigation, and a variety of small new features. We've enhanced the Atlas, rewritten many quests, and added new hints to make progression easier. Additionally, we've adjusted enemy spawns to avoid aggro for large groups and to provide combat with the intended pace
A new tab for Ways of Power. We think there is enough space for a new one...
Bow before the master of the castle, for here, I am the ruler of both stone and soul!
The tabs have been reorganized with a better ratio, and a new one has been created specifically to manage your stronghold. Responding to your feedback, in-game notifications and dialogues were deemed insufficient for keeping track of everything, and now it is much easier. You can now hire servants through the Councilor and monitor progresses in real-time, including when they are arriving and the bonuses they bring with them. A new bunch of servants will be added in a while.
QUICK ACTION ITEMS AND NEW LOOTS
We are introducing a new feature today, and we're confident that it will positively transform combat. This feature is intricately tied to a comprehensive rework of FA responding to your valuable feedback. Throughout FA, you'll discover a diverse array of new lootable objects, ranging from weapons and armor to wearables, and even various consumables that you can choose to use on the go. You will be basically able to dynamically equip consumable items in your reserved slot with just a swift action now. And of course you can engage in seamless combat as you wield these extra items on the fly, triggered effortlessly with the dedicated input action (default ‘R’/’RightTrigger’).
We've dressed 25% of the FA as new, with new loots and QA items around. First step of a long term plan built around the full rework of every single FA
.Queen's Rest, were our beloved Firelords wait for you. We've tweaked them and QA items help a lot with these bad guys
Right now, it's about food and potions mostly, we are going to expand this feature to other items with different usage in the future. At the moment, we've dressed just 1/4 of the FA available, we are going on with this with the new year. It is a work directly connected to quests and lore so it takes a huge amount of time. When replaced with another item or leaving the FA without being used, the extra item is moved in the inventory, ensuring that your strategic arsenal remains as versatile as your prowess in the ever-evolving battles that await. Having a feeback on this by you all would be great of course! It's about making the first steps a less more difficult, while keeping the hardcore soul we've pushed since D1!
LOCALIZATION UPDATE AND FAQ
On January 15, 2024, we're going to release a highly anticipated update featuring a Localization FAQ here on Steam. Our team has diligently completed the necessary tooling and has a clear vision of the anticipated flow, as shared in a previous update. Stay tuned for detailed information on the supported languages and community-related features coming your way on that date. To all localization experts or individuals eager to lend a hand, we invite you to get in touch. Your contributions can help make our gaming world more diverse and accessible for everyone!
News on the way soon: we've found a smart sys to speed-up things with loc apparently...
ISOMETRIC SOULS-LIKE BUNDLE
We've partnered with Dark Point Games to bring you an unparalleled gaming experience. Introducing the Isometric Souls-Like Bundle at a special price. Immerse yourself in the dark fantasy world of Alaloth, battling ancient evils and forging your destiny. Then, embark on an epic adventure with Achilles: Legends Untold, where myth and legend collide in a gripping narrative. This limited-time bundle offers the chance to snag both games at a discounted rate, delivering hours of immersive gameplay and unforgettable storytelling. Secure your bundle now and elevate your gaming library with this one-of-a-kind collaboration!
We want to express our utmost gratitude for your unwavering support. Over the past year and a half, we've been committed to transparency and delivering on our promises, consistently providing updates on time. We truly believe that this journey has built a foundation of trust between us, and we want you to know how much we appreciate you guys. Our team, albeit small, consisting of just 6 dedicated individuals now, has been working tirelessly to bring you the best possible gaming experience.
While we have refrained from resorting to Kickstarter, opting instead to rely on our community's support, we now find ourselves at a crossroads. To sustain the pace of updates and maintain the quality you've come to expect, we need to ensure the project's financial stability. We have kept the Early Access price unchanged for an extended period, and we feel it's time to make our pricing more reflective of the ongoing development.
Just a recap of what Alaloth is: words from the one and only, Splattercat: "...it is an original RPG that is doing something that no other RPG is doing right nown that is to say isometric souls-like gameplay!
The current Winter Sale offers the last opportunity to secure the game at a special price before we implement a modest increase in regional prices. We promise to provide more details in January but in general, we plan to adjust the RRP to €29.99/$29.99, but we won't be following Steam's suggestions 100% on this matter. Just as we didn't align on this in the past [with countries charged 400%], we won't be doing so now. Instead, we will address this country by country, seeking the best resolution for both our players and us. For those who are unaware, Steam doesn't simply use exchange rates to set prices. In a nutshell, they try and consider many factors so that, hopefully, the average consumer pays a fairer price in each country. As just said, we trust them but we think that the alternative of setting prices, manage and update the plan across 30+ countries oursvelves is something due to our people. But $/€ increase can be considered confirmed at the end of this sale.
Also, as many of you already know, we are facing a frustrating international lawsuit with those who failed to honor their financial commitments, disrupting our plans back in time. We believe in keeping you informed, and we want you to know that we're doing everything in our power to address this issue.
NEW YEAR ROADMAP AND FULL RELEASE
As we bid farewell to 2023, we're bursting with enthusiasm for what lies ahead in 2024! As the year draws to a close, we're taking a short break after the festive season to recharge and spend time with our loved ones. But rest assured, we'll be back with renewed energy and exciting plans for the upcoming year!. In early January, we'll unveil a fresh roadmap that outlines our journey towards the highly anticipated full release, slated for sometime in later during the year.
Our latest shared roadmap...Skylight is gone now, what's next? Who knows... Your enthusiasm and feedback have been invaluable, guiding us every step of the way. We can't wait to share what's in store for you in the coming months. During our break, we'll still be available in case of any urgent needs [or bugs, even if we've tested things a lot!]. Wishing you a joyous holiday season and a fantastic start to the new year! Thank you for being with us!
And now, as usual, the full changelog with all the improvements coming with our latest update! The number of sys we've touched is huge but we are pretty confident about the build which we consider pretty solid. In case of issues, please report sending over dumps and save files! Instructions here on the Steam board.
CHANGELOG
Added
New kingdom “The Luminous Triarchy”, with new locations and enemies.
Level Cap has been increased to 20 claimed Fighting Areas: increased skill slots to 6 (up to 4), masteries to 8 (up from 6), added two new passive slots
Stat points are now awarded at a rate of 1 for each level (up to 20).
Grandmasters have been reworked: each of them will now teach a passive skill upon meeting certain requirements (up to two Grandmaster’s passives can be active at any time).
They won’t lock skill loadouts anymore.
Added “Stronghold” tab in Character UI as a way to keep track of upgrade unlocks (and their progress).
Added Extra Item mechanic: special lootables in FAs will equip on the fly a consumable item in the reserved slot, usable with the Extra Item input action (default ‘R’/’RightTrigger’). When replaced with another item or leaving the FA without being used, the extra item is moved in the inventory.
Multiple unique armors and shields now have an animated effect.
All interactable NPCs will now display their name along the interaction hint key.
All lootable objects with a fixed item will now display the item name above the interaction hint key; color of the name and outline will also match the item rarity.
Enemies will now display their name on top of the head health bar; can be turned off through the “Enemy Nameplate” option under general settings.
New narrative timelines available.
Changed
The location infobox in the world map will now include a typename, denoting the scene kind.
The narration book opening on first access to a location will now display also its name and typename.
Gamepad input for the Throwing Knife action changed from ‘Press’ to ‘Hold’, and moved on the same button for the Kick action. Relative tutorials and texts updated accordingly.
Disconnecting a secondary player in FA and choosing to reassign the companion to AI will no longer replenish his consumable.
Add more lootables objects and extra items to various FAs, available only when the location is yet to be claimed: “Na’Drar”, “Capstone”, “Lookout Tower”, “Raven’s Hideout”, “Black Heart”, “Tyrant Grave”.
Banish Undead skill to stay on cast location instead of binding to the caster.
AI party members will now actively engage enemies only while the party is in combat.
Separate with empty space tutorials’ texts combined from multiple pages in the Codex.
Increased interaction range of innkeeper at “Rockstarn”.
Common trinket “Scholar” removed from drop tables.
Lowered perception range of “Firelord” enemy for in-combat allies.
Changed Gholuk’s subzone name.
Updated “Queen’s Rest” visuals.
Removed the table in the middle of the boss area in “Gates of Mourning”, enhanced line of sight, fixed graphical glitches.
Quest item “Hand Mirror of Matriarch Greija” will now show the prop when lootable.
Weapon “Burial Greatsword” changed into a non-unique weapon.
Quest “Roll of the Die” will now reward the weapon “The Sentry”.
Add armor “Gravekeeper” in the final chest of Skullface’s FA.
Updated stock of general vendor “Krognak Sharog” at “Ballek Mahl”.
Changed Pantheon gods grouping in Codex.
Changed formatting of event log messages to include the in-game day when the event was fired off.
Reduced Cortians’ aggro range from in combat allies.
Reduced Firelord’s bolt skill travel speed.
Fixed
Fixed narrative timeline for “Hashak” arena focusing on player after a short time from start.
Fixed loop mismatch in player’s sprint animation.
Fixed various dialogues/barks/names typos.
Fixed Lorian’s bolt skill never hitting targets outside the firing height; also correct the description stating that the skill damage is applied x3 times, while it’s actually a single hit.
Fixed gold drops occasionally exceeding the intended amount.
Fixed path borders in “Brystead’s Lookout”.
Fixed path borders in “Queen’s Rest”.
Fixed outlines for some lootable props.
Fixed quest marker misbehaving when acquiring quest items from vendors.
Fixed notification of “0 Gold” when looting the cooking recipe in “Capstone”.
Fixed enemy “Death Sister Amaya” unable to follow up with the intended counterattack after a shield block.
Fixed proc floating texts spawning alongside their triggering combat event thus making the texts overlap.
Fixed enemy “Ratkin Shaman” outline.
Fixed rewarding players with dice “Base Set” on each win against common gamblers using it; this set is not rewarded and only purchasable from general vendors.
Fixed World Map receiving zoom input even when the Journal UI was on-screen.
Fixed armor “Dune Strider” using the wrong 3D model.
Fixed “Doren Fergin” NPC’s bark in “Turquoise Ice” misbehaving upon approach.
Fixed some armors that weren’t properly handling body skin color upon being equipped.
Fixed interactables for “Legacy of Bedar” quest in “The Portcullis” and “The Sentinels” not turning off after being looted.
Fixed various NPCs animations in “The Portcullis”.
Fixed various multiline texts truncating the last line.
Remove double spaces in cutscenes texts.
Fixed Lileah’s quest “A Shield Against the Darkness” not specifying that tasks in “Tears of Light” can be completed only at daytime; also fix Cardinal Lankester’s dialogue.
Remove some floating flames in “Nir-Lathias”.
Fixed NPC misplacement in “Lindorwind” tavern.
Fixed “Malbork’s Castle Cellar” access requirements when using the World Map’s fast travel picker.
Fixed some interaction icons not hiding when the relative NPC plays a bark causing overlap.
Fixed the player’s throw knife occasionally passing through the target without damaging it, also fixed the trail visual.
Fixed minor graphical issues in “Cleaverock”.
Fixed minor issues in “Queen’s Rest”.
Fixed proficiency icons not refreshing in Character UI recap pane upon Orb of Chaos usage.
Fixed an edge case where calendar events could end up not triggering.
Fixed edge case where the cave hole collapse trap in “Temple of Virtues” could fail and leave the player soft-locked within the dungeon.
Fixed quest “Roll of the Die” bug making impossible to deliver the quest item Rigged Die“; also fix the quest item not appearing at night time in the intended location..
Fixed introduction scene for boss “The Devourer” showing two instances of the boss.
Fixed artworks for minor houses in codex.
Fixed access requirements to Alaloth’s lieutenants locations.