- Some tooltips (hints) were not displaying, we have fixed those. - The hotkey for fullscreen mode has been changed to F10. - Issues with displaying localized texts have been corrected. - We have emphasized in the tooltip that toggling compatibility mode is irreversible.
Thanks for zxmuffin for reporting these issues!
Patch 2.1.026 Localization update
Some localization files have been updated.
Patch 2.1.023 Language pack
Beta version of localization has been added. The following new languages are available for testing:
- French - German - Russian - Spanish - Chinese - Portuguese - Polish - Japanese - Turkish - Italian
Feel free to provide feedback on these versions and suggest better translations for specific cases!
Patch 2.1.011 Compatibility mode
We have added a compatibility toggle to the options menu. Use this only and exclusively if you are not running the game on a Windows PC and you have troubles with saving progression!
For this compatibility mode, we have weeded out some of the windows specific calls, but there is no guarantee that it works seamlessly on other platforms/emulators so officially we are still supporting windows OS only as of now.
Patch 2.1.010
- Level 1 tutorial has been slightly expanded to help new players. - Some animations have been optimized for increased performance.
Patch 2.1.008 is live
In this patch we are introducing new developer tools which makes tackling the more complex levels a little bit more effective.
- Breakpoints tool added: Now you can place breakpoints on components with a checkbox next to their name editor. During execution, your program will pause at these marked components, so you can debug what's happening at that specific point.
- Comment tool added: You can decorate your solution with colorful comments, so you can navigate easier through your network of components.
- Rotator now has an advanced mode: you can load directions from memory, odd numbers represent left turn and even numbers right turn.
ALAN has become way smarter!
- We have reworked his path finding algorithm so he won't make silly, unnecessary turns in the overworld menu anymore.
- Now you can cancel the process of adding a new peripheral or component by hitting the esc key.
We have also fixed various bugs which would cause unintended selection or movement of components.
Special thanks to youtuber "Handsome Dan Plays" for his feedback!
Cheers
Alan-13 Reformation version 2.0 is now online!
Alan-13 Reformation version 2.0 is now online!
Be the world's first to get the prestigious "Senior Developer" achievement!
Brand new content!
- Level RCE is a new low complexity mission - Level B1 is a new high complexity mission - Level B2 is a new high complexity mission - Level 15 has been completely redesigned, it's now a very high complexity end game mission and an epic conclusion to the campaign! Your progression on this level has been reset, because a completely new solution is necessary!
- New win condition has been added to the RNG based levels, now more resilient solutions are required. - These changes affect the following missions: level 9, level 11, level 12, level 13. - Your progression on these levels has not been reset, but check out if they still suffice!
- A new achievement has been added for the most dedicated players: " Senior Developer" (You can even put it in your resume:))
Gameplay improvements:
- Added an info panel to the overworld menu which displays your current level progression when you hover the mouse over the cog in top right corner. - More components display information when triggered during execution, we also made these texts way more readable. - Added a more detailed tutorial to level 8 to help new players get more familiar with the peripheral panel. - Zooming in now doesn't limit how far you can pan your view (previously there were parts of the maps you couldn't see when you zoomed in) - Added a checkbox to the menu, which increases the size of the options panel on the bottom of the screen to make it easier on the eye. - Now you can cycle through the options of any selector by clicking on its current value (in the middle).
We have also fixed many minor bugs and glitches.
As always, don't hesitate to contact us with your feedback and suggestions!
Cheers!
QoL patch 1.9.035
Once again we have listened to your feedback, and implemented many of your suggestions! Thanks again to everyone who recognizes their contributions on this list!
Gameplay Improvements:
- A retry button has been added to the mission end screen, so you don't have to go the menu and start the level again, when you want to improve your score. - On the mission end screen, if you hover your mouse over the cogs, a tooltip will pop up showing their requirements. - We have added memory components (besides their peripheral counterparts) to many levels, which allows you to directly assign values to memory instances. - Level 14 has been redesigned, now it should be more clear how the watchtowers work. - The interruptor component has been completely redesigned, now you can filter for renamed components only, so you don't have to cycle through all components to find what you need. - A tutorial has been added to Level 8, new players should have an easier time now finding and using the peripheral panel on the right. - If a component option appears red, because something is missing, now a tooltip will pop up to provide more details. - You can now connect the charger component directly to the rotator without needing additional wires. - You can only assign a storage peripheral (memory/memory array) to the result part of the calculator (leftmost selector) from now, as it makes no sense to leave it on an integer.
Bug fixes:
- The interruptor will now longer retarget away from it's previously assigned component, when you delete another interruptor (or any other unintended cases). - The router, calculator, repeater components will no longer change their options when a new peripheral is added. - When ALAN gets smooshed by a barrier, the circuit panel will properly reset, and you can use the play button as usual. - While editing component names, the add component hotkeys have been disabled. - The animation speeds of NPCs have been properly adjusted to the speed of solution execution.- You can now see your scores on the last level, before the credits roll. - Fixed some graphical glitches. - Fixed various other minor bugs.
We are working on a substantial content update, which should come out in the next few weeks, so stay tuned, and don't hesitate to contact us in any shape or form if you encounter issues during your gameplay!
We also added a button to the main menu, which directly redirects you to our discord channel. Please join our community and share your thoughts and suggestion!
Cheers
Join our Discord Server!
https://discord.com/invite/saHW9a2Kmx
Minor fixes - patch 1.9.018
- It was possible to crash the game by short-circuiting the circuitboard. It no longer crashes the game, but not it's not recommended:)
- Sometimes clicking on the delete button on the peripherals panel would crash the game, it's fixed now.
- There were two different levels under the name "Spiral", one of them is now called "Rolling"