Albion Online cover
Albion Online screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG)

Albion Online

Double Scoring Begins with Invasion Day this Weekend!



The tension is building as we approach the third Invasion Day of Season 24! New alliances and old rivalries are reshaping the landscape on every server, and no guild seems to have a lock on retaining its top spot from last season. This is where we left off:
  • On Albion Europe, title holders Sex and Flex have been locked in a fierce contest with Polska Gurom, who are ramping up their attacks with the help of the BOBER alliance. By raiding the reigning champions’ territories, Polska Gurom now has a real shot at taking the throne.
  • Over on Albion Asia, One Gin, as part of the season debutant Arthur's Rest coalition, has crushed Peony Flower's push for the top spot and secured a record-breaking lead that may be too much for anyone to overcome.
  • In the Americas, allies IFures and D R U Y D S have held on to the top two spots, but The Lonely Men are closing the gap, making this final stretch critical for determining who comes out on top.
The ante is about to be raised with Season Points doubled from this weekend on, making this a crucial moment for guilds looking to claim the top spot.



Come and watch the conflict play out live on twitch.tv/albiononline with hosts Robinhoodrs, Shozen, Lewpac, Bogul, and Tazzik providing commentary and analysis of the carnage. With double scoring making every move count, this Invasion Day promises to be full of action and high-stakes skirmishes! Tune in at the following times to witness the key battles and the twists and turns that could change the course of the season:
  • Albion Asia: September 21, 14:00 UTC
  • Albion Europe: September 21, 18:00 UTC
  • Albion Americas: September 22, 01:00 UTC


Invasion Day brings a full reset of all territories, giving guilds large and small a chance to claim lands and earn valuable Season Points. Check out the full Guild Season 24 schedule on our forums.

Changelog: Paths to Glory Patch 4

Paths to Glory Patch 4 - Version 26.040.1 - September 18, 2024



This patch focuses on combat balance adjustments and fixes.

Please note: a new Albion Online launcher is available to download, and the older version will no longer function as of October 26, 2024. Please ensure your launcher is updated by this date. You can download a new launcher from https://albiononline.com/download


Albion Journal



The following Journal mission has had its conditions changed:
  • Keep a city plot you own in an auction cycle → Bid 5 million Silver on a city plot you currently own

Combat Balance Changes



Axes
  • Raging Blades (all Axes)
    • Damage per tick: 28 → 26

Bows
  • Deadly Shot (all Bows)
    • Cooldown: 3s → 2s
    • Energy cost: 4 → 3
    • Debuff duration: 6s → 5s
    • Standtime: 0.4s → 0.3s

Crossbows
  • Deathward Climax (Boltcasters)
    • First tick damage: 9.2 → 30.1
    • Damage increase per hit: 9.2 → 5.4 (total damage unchanged)

Fire Staffs
  • Fire Bolt (all Fire Staffs)
    • Damage per tick: 5 → 4
  • Raging Flare (all Fire Staffs)
    • Cooldown: 10s → 20s
    • Energy cost: 9 → 16
    • Initial damage: 135 → 187
    • Damage per tick: 5.97 → 7.2

Holy Staffs
  • Divine Intervention (Hallowfall)
    • Cooldown reduction: 40% → 25%
  • Celestial Sphere (Redemption Staff)
    • Time between bounces: 0.6s → 0.9s

Maces
  • Vendetta (Camlann Mace)
    • Cast is now uninterruptible

Nature Staffs
  • Elevated Nature (Blight Staff)
    • Healing (alone): 36 → 33
    • Healing (at least one ally): 42 → 39
  • Spiritual Seed (Druidic Staff)
    • Cooldown after recast: 30s → 25s

Shapeshifter Staffs
  • Reality Fissure (all Shapeshifter staffs)
    • First hit damage: 87 → 101
    • Second hit damage: 137 → 123
  • Wild Onslaught (Primal Staff)
    • Fear duration: 1.2s → 1s
    • Cast time: 0.3s → 0.6s

Spears
  • Spectral Trident (Trinity Spear)
    • Jump speed increased by 25%
    • Standtime after landing: 0.5s → 0.35s

Swords
  • Soulless Stream (Galatine Pair)
    • Enemy health reduction: 6% → 10%
    • 0 stack damage: 88.2 → 90
    • 1 stack damage: 140.7 → 145
    • 2 stack damage: 211.05 → 215
    • 3 stack damage: 299.25 → 305

Helmets
  • Growing Rage (Royal Hood)
    • Cooldown: 30s → 25s
    • Buff no longer expires if no damage is dealt after reaching max stacks

Armors
  • Electric Field (Stalker Jacket)
    • Cooldown: 30s → 40s
  • Requite (Armor of Valor)
    • Now increases damage resistances by 40% while channeling

Shoes
  • Evasive Jump (Royal Shoes)
    • Range: 12m → 14m

Other
  • Immunity bubble after changing regions now also prevents debuffs and damage-over-time effects from being applied
  • Being forcefully dismounted now cleanses crowd control and transformation effects, and provides a two-second immunity to further crowd control and transformation effects
  • The following spells are no longer reflectable:
    • Burning Field (all Fire Staffs)
      • Area damage-over-time only
    • Fire Artillery (all Fire Staffs)
      • Area damage-over-time only
    • Frozen Hell (Icicle Staff)
    • Hellfire Potion
    • Inner Shadow (Shadowcaller)
    • Nasty Wounds (Hood of Tenacity)
    • Raging Storm (Bow of Badon)
    • Thorn Growth (all Nature Staffs)
      • Area DoT only
    • Wall of Flames (all Fire Staffs)

Fixes



Spell fixes
  • Added missing AoE escalation to the following spells:
    • Burning Field (all Fire Staffs)
    • Combustion (Infernal Staff)
    • Counter (all War Gloves)
    • Crush Charge (Duskweaver Boots)
    • Electric Discharge (Judicator Helmet)
    • Flame Blast (all Fire Staffs)
    • Inner Shadow (Shadowcaller)
    • Pyroblast (one-handed Fire Staff)
    • Snare Charge (all Maces)
    • Tackle (Great Hammer)
    • Triple Kick (all War Gloves)
  • Empowering Beam (all Arcane Staffs): Fixed issue where damage buff would not stack if two players targeted the same player simultaneously
  • Backhand Strike (all War Gloves): Fixed issue where the same target could be hit multiple times
  • Blind Spot (Shoes of Tenacity): Fixed issue where invisibility would persist while attacking or casting
  • Fixed issue where the VFX of damage-over-time or healing-over-time spells would prematurely disappear after the affected player shapeshifted into human form

UI fixes
  • Fixed issue where the Embalmed Tiger skin did not display in the Appearance UI
  • [iOS] Fixed issue where tapping a search result in the Travel Planner UI would not autocomplete the destination

Other fixes
  • Fixed issue where some Steam achievements would not register as unlocked when completed on mobile
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes

Note: The tooltip for Sanctify (Exalted Staff) currently displays incorrectly. This issue will be addressed in an upcoming patch.

'Zero to Hero:' At the End of the Tour

Join writer Will Borger in the final installment of our Zero to Hero series, as he reflects on challenges faced, lessons learned, and the importance of community. (In case you missed them, catch up on parts one and two.)



Zero to Hero is over, but I’m thinking of all tomorrow’s parties…



By Will Borger

Endings are hard. When I began my time with Albion Online back in April, I wasn’t thinking of how it would end, how it would feel, or what I would say when all was said and done. And as I type this final column, I’m still not sure. That’s weird for me; I don’t usually start a piece of writing until I know how I’m going to write it. I know the last line. I know what the title will be. The middle is where I get to play, but I know where the journey ends. I don’t here, but as I type this I’m beginning to see the path. And you can drive a long way with just your headlights to guide you down a dark road.

Coming into my final week, I didn’t know what the team had planned for me. I figured we’d do what we normally do: queue up, stomp some randoms, lose a couple of close games, laugh about it, and generally have a good time. I didn’t expect to play by myself. Well, Bogul came too, but I definitely didn’t expect to be on a team of randoms, and have my play judged in real time. We didn’t win — aside from Bogul, my team didn’t know what they were doing — but I played well, racking up the most damage not only on my team, but in the game. That felt good. And it was a far cry from where I’d started with the Bow, Cursed Staff, or anything else. I’d found my thing, and I was pretty good at it. I would have preferred a win, but I’ll take a personal best. It’s enough.



I haven’t played Albion Online since that day. Not because I don’t want to, but because the season was over and I was buried under a pile of work. I’ll be back soon. But I’ve thought about it a lot since. What follows isn’t a review of my time with Albion, but a reflection on it.

When I think of my time in Albion, I mostly remember the community. Not just Shozen, Tazzik, Lewpac, Bogul, and the others I was lucky enough to play with, but the Twitch chat, the guys we played with. Maybe they were trolling us or hyping us up, but they were there and the experience would have been worse without them.



And that sums Albion up, when you think about it. All the gear I bought, all the stuff I learned, everyone I played against, all the advice, it all came from that community. It’s hard to build that in the gaming space these days. There’s just so much, and everything is competing with what came before. When you’re releasing a new game, you’re not just competing against another game, but you’re competing against people’s investment in that game and all of the content that’s been built up over the years. When we think about the MMO space, we think about World of Warcraft, the most popular MMO of all time, and Final Fantasy XIV, a beloved sequel to a beloved MMO in one of the most recognizable and important franchises in the history of the industry. Albion isn’t that old — it was released in 2017. But it’s carved out a space for itself. That’s damn impressive, and that speaks to Albion’s community as a whole and Sandbox Interactive’s support of it.

I think Albion’s Arena is one of the most brilliant modes of its kind that I’ve ever played. I love that it’s not just about killing the other team, but strategically capturing points at the right time. I think the decision to tie your abilities to gear and reward you for using that gear is inspired. I fell in love instantly with the way Albion works, and I’ve had more fun in the Arena and during the big 20v20s we had than in most other games, full stop. I hope that SBI will nurture and expand these modes so that they can continue to thrive. I can’t wait to get back to the Arena. Sometimes you gotta nuke people with a giant pigeon.



I genuinely enjoyed showing up for work when I was playing Albion Online. As someone whose job is primarily to play and write about video games, trust me, that isn’t always the case. But here? I was having fun. That means something. I’ve always said that the highest compliment I can give a game is when I want to continue playing it after I’m done with it. I want to keep playing Albion Online. I can’t think of higher praise.

Remember how I started off by saying endings are hard? In this case, it’s because this isn’t really an ending. Zero to Hero is over, sure, but I’m not done yet. You’ll see me around the Arena or playing 20v20s. Nothing really ends. It just changes. The road keeps going, and you follow the headlights as long as you can. So it’s not “goodbye.” It’s “see you later.” The show ends, the curtain comes down, the house empties out, but the band plays on. And if you hear the music, you gotta dance. Thanks for coming along for the ride. I’ll see you down the road.



A big thank you to Will for inviting us along on his journey, and to all of you who’ve followed him. But as this Zero to Hero series comes to a close, new stories are being written all over Albion. So join us on our regular adventures over on twitch.tv/albiononline!

Changelog: Paths to Glory Patch 3

Paths to Glory Patch 3 - Version 26.030.1 - September 4, 2024



This patch brings some combat balance changes, Destiny Board improvements, and bug fixes, along with Season 23 winner statues.


Season 23 Winner Statues



Statues for Season 23 winners IFures, PLAC, and Sex and Flex have been unveiled in their respective servers’ Conqueror’s Hall. Congratulations once more to the triumphant guilds!

Changes



Mob Changes
  • Sentry Mages no longer auto-regenerate health, but their maximum health has been increased:
    • Max health: 61,458 → 68,287

Destiny Board
  • Improved Destiny Board camera stability when zoomed out
  • Improved number readability and reduced overall glare

Combat Balance Changes



Bows
  • Explosive Arrows (all Bows)
    • Damage: 21.45 → 23
  • Lucent Hawk (Mistpiercer)
    • Damage per arrow: 170 → 178

Crossbows
  • Auto Fire (all Crossbows)
    • Damage per tick: 30 → 32

Cursed Staffs
  • Cataclysm (Damnation Staff)
    • Cast time: 2.5s → 2s

Daggers
  • Assassin Spirit (all Daggers)
    • Charge interval: 2.5s → 2s

Holy Staffs
  • Celestial Sphere (Redemption Staff)
    • Bounces: 10 → 8
    • Area of Effect: 0 → 4m
    • Heal: 85 → 77
  • Divine Protection (Divine Staff)
    • AoE Heal:
      • No longer triggers automatically when the shield expires
      • Instead, the spell can be manually reactivated to detonate the shield and trigger the AoE heal
      • Affected Allies: 5 → 10

Nature Staffs
  • Cleanse Heal (all Nature Staffs)
    • Heal value - 0 Charges: 55 → 65
    • Heal value - 1 Charge: 70 → 80
    • Heal value - 2 Charges: 90 → 105
    • Heal value - 3 Charges: 120 → 135

Shapeshifter Staffs
  • Piercing Light (Lightcaller)
    • Light Spark explosion damage: 92 → 83
  • Unstable Projectile (all Shapeshifter Staffs)
    • Energy cost: 7 → 4

Spears
  • Razor’s Edge (Rift Glaive)
    • Range: 20m → 17m

War Gloves
  • Create Opening (all War Gloves)
    • Damage: 60 → 72
  • Fleet Footwork (all War Gloves)
    • Damage: 64 → 78
    • Bonus auto-attack damage: 100% → 150%
    • Resistances now increase by 20% while dashing

Armors
  • Levitate (Cultist Robe)
    • Resistances while channeling: 50% → 40%

Battle Mounts
  • Poison Cloud (Venom Basilisk)
    • Damage reduction: 25% → 20%
  • Intoxicating Breath (Venom Basilisk)
    • Defense reduction: 50% → 33%
  • Artillery Fire (Behemoth)
    • DoT duration: 18s → 14s
    • Damage per tick: 0.8% → 1% (total damage unchanged)

Other
  • Force Field (all Cloth Helmets)
    • Auto-attacks no longer resume after casting

Fixes



Albion Journal fixes
  • Fixed issue where missions to deliver Weakened Wisps in Greater Mists would not count those delivered by party members
  • Fixed issue where the mission ‘Defeat Faction Champions’ would not count party member kills for the Champion of Martlock
  • Fixed issue where enchanted resources would not count towards resource refining missions
  • Removed extinct mobs from the ‘Skin all Hide Animals’ mission
  • Fixed issue where 'Open open-world Treasure Chests' missions could be completed in the Mists
  • Fixed issue where ‘Kill players in Static Dungeons’ missions would count kills in the Caerleon Passageway
  • Fixed issue where consuming Tomes of Insight or Fishes would incorrectly progress Journal missions related to gaining Fame
  • Fixed issue where some Journal missions that had their conditions changed would no longer progress or register as completed
  • Fixed issue where some Dryad Guardians in certain biomes did not count towards ‘Harvest resources from Ancient Resource Mobs’ missions

Spell fixes
  • Limitbreaker (Infinity Blade): fixed issue where the second attack would deal less damage than intended
  • Triple Kick (War Gloves): fixed issue where players with immunity to Forced Movement effects could be pulled
  • Harpoon (all Spears): fixed issue with targets not reliably being hit at max range
  • Fixed tooltips for Deathward Climax (Boltcasters), Separator (all Quarterstaffs), Lucent Hawk (Mistpiercer), and Premonition (Boots of Valor)
  • Fixed issue where some tooltips displayed incorrect defense reduction stats

UI fixes
  • Fixed issue where the enchantment level for potions could not be selected when creating a Buy Order through the Marketplace
  • [MOBILE] Improved active state behavior of party, quest and journal HUD elements
    • Fixed issue where the active selection would change when changing regions

Other fixes
  • Fixed issue where the Embalmed Tiger skin could not be traded on the Marketplace after its non-tradable period expired
  • Fixed issue where players would not encounter the intended Roaming Mobs when Tracking in the Roads of Avalon
  • Fixed rare issue where players could lose all buffs if disconnected while changing regions
  • Fixed issue where players could be dismounted after collecting Silver with auto-pickup enabled
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes

Invite a Friend to Unlock the Armored Bonehorse Skin



This September, transform your Armored Horse into an Armored Bonehorse by simply referring a friend to Albion. This spectral skin is an equine skeleton shrouded in a ghostly ectoplasm, the perfect addition to any creepy collection. And with its death-defying nature, it's sure to make your enemies think twice about trying to take you down!

But there's more up for grabs than spine-tingling style, there’s massive amounts of Fame too. For your third referral, you'll receive a T7 Pile of Tomes, and for your fifth, you'll get another T8 Pile of Tomes. And if this is your first ever referral, you’ll earn an additional T8 Pile of Tomes!

[video autoplay="yes" loop="yes" muted="yes"]https://assets.albiononline.com/uploads/media/default/media/video_/media/66ab6cec66a59_720.mp4

How to Earn Seasonal Referral Rewards

  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a massive 200,000 Fame.


The current referral season ends September 30 at 23꞉59꞉59 UTC. So grab a friend or two, hop on your spooky steed, and ride with the moon in the dead of night!

The Heretic Challenge Returns



This September, plunge into the madness of the Heretic Challenge. Earn points through open-world activities, unlock chests filled with the fruits of deranged craftsmanship, and claim the Heretic Combat Mule – a twisted creation with a powerful cannon shot!

Mighty Mules and Heretic Decor




HERETIC COMBAT MULE: This month's Challenge brings back the Heretic Combat Mule, a war machine from the twisted minds of Heretic saddlers. The Combat Mule fires a powerful cannon shot that knocks back and slows targets, but watch out for its massive recoil!
 


AVATAR RING: Adventurers who rack up enough total Challenge Points will also earn the Heretic Challenge Avatar Ring. This non-tradable item permanently unlocks this crazed, ramshackle avatar border for one character, or can be traded to the Vanity Merchant for one Adventurer's Token.
 


SEASONAL SPECIALS: All month long, reach weekly goals to unlock Heretic Challenge Chests. In addition to valuable rewards like Adventurer's Tomes, Silver, and resources, you'll also have a chance to unlock special furniture items like the Heretic Lantern, Heretic Junkpile and Heretic Scarecrow.
 
[video autoplay="yes" loop="yes" muted="yes"]https://assets.albiononline.com/uploads/media/default/media/video_/media/66c86d0c98bee_720.mp4

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount and avatar ring rewards. So log in, head out into the open world, gather points, and claim these rewards while they last!

Dev Talk: August 2024 Development Update

We're back with another Dev Talk! While everyone is busy filling out their Journals, Game Director Robin Henkys sat down to unpack the key takeaways from Paths to Glory, and give you a sneak peek at what the team is cooking up next. With work on the next update well underway, there's a lot to be excited about!
 

After Paths to Glory

  • Rebalancing the Roads of Avalon has led to a marked increase in both PvP and PvE activity there
  • The next update will aim to achieve a similar effect for the open world
  • The goals are:
    • Increased attractiveness to solo players
    • More rewarding mid-sized group content
    • Increased activity in the inner-Outlands
    • More challenging and rewarding PvE




Open World Developments

  • New PvE objectives for solo players
  • New mechanics to help solo players journey deeper into the Outlands
    • This will reduce the risk of ganking near Portal Cities
  • PvE rewards and difficulty in the inner-Outlands which scale by region quality
    • This should draw competition away from Portal Cities and into the inner-Outlands
  • Increased rewards for group Randomized Dungeons
  • Rebalanced mobs in the open world and Randomized Dungeons
    • Higher-tier mobs will become more challenging and more rewarding
    • This should bring high-end PvE back to the open world
  • Some Tier 5 and Tier 6 content introduced to blue and yellow zones, respectively
    • This will expand the content available to new players before entering full-loot PvP zones




Further Improvements


At the same time, we’re working on many other features and improvements:
  • Two new categories in the Albion Journal
  • A more customizable HUD
  • Savable settings presets for quick hotkey adjustments
  • Inventory management improvements
  • The next batch of Crystal Weapons
  • Enhanced rendering performance
  • Strengthened cheat protection


These developments are all part of our mission to make Albion Online the ultimate sandbox MMORPG, so stay tuned to hear more as we approach the next update. Meanwhile, if you have any questions or comments for us, check out the full video and leave them in the comments there, and we’ll address the most popular comments in a future video!

Celebrate International Dog Day with the Shepherd Mount Skin

[video autoplay="yes" loop="yes" muted="yes"]https://assets.albiononline.com/uploads/media/default/media/video_/media/66ab6dfe0a5e7_720.mp4

Who's a good boy? Your Direwolf, that's who! This International Dog Day, give your mount the fluffiest makeover with the Shepherd mount skin! From August 26, 2024 at 10 UTC until September 2, 2024 at 10 UTC, you can transform your fierce friend into the cutest canine companion. 

This is the first time that this beloved skin is available in-store, so you don’t want to miss out on this pawsome opportunity. As you explore the wilderness or charge into battle, the Shepherd will be your loyal sidekick, always ready for belly rubs, heroic deeds, and sniffing out pesky rats!



No bamboozling here - for just $9.95 USD (price may vary by platform and region), this dawg can be yours to pet as much as you like with all your characters on any server. Happy Dog Day!

Prepare for Invasion Day Weekend



Invasion Day is back, bringing you another weekend of high-octane battles! Are you ready for the second round of Season 24?

Since the first Invasion Day of the season, we’ve seen a rapid tactical evolution in Albion Europe, and smaller guilds are still finding ways to make their mark. Meanwhile, Albion Asia is developing the kind of strategic depth that exists on Albion Americas. Guilds are breaking up, internal tensions are high, and drama is unfolding on all servers, bringing some drastic changes in territory control and creating a volatile and unpredictable landscape. Let’s see how things unfold!

Join us on AlbionTV for live coverage of the carnage with your hosts Robinhoodrs, Shozen, Lewpac, Bogul, and Tazzik at these times:
  • Albion Asia: August 24, 14:00 UTC
  • Albion Europe: August 24, 18:00 UTC
  • Albion Americas: August 25, 01:00 UTC
See guilds clash in real time, witness strategies succeed and fail, and watch new champions emerge! For the full season schedule and more details, check out this forum thread.

Changelog: Paths to Glory Patch 2

Paths to Glory Patch 2 - Version 26.020.1 - August 21, 2024



This patch is intended to fine-tune some of the changes introduced in the Paths to Glory update, refining the overall game dynamics and addressing community feedback.


Mob Changes



Health Regeneration Adjustments:
  • Avalonian Crystal Basilisk no longer regenerates health after the second phase has been triggered
  • Reduced health regeneration amounts for all elite and high-tier veteran mobs:
    • Tier 7 Veteran: 72 → 61
    • Tier 8 Veteran: 109 → 76
    • Tier 4 Elite: 111 → 83
    • Tier 5 Elite: 137 → 103
    • Tier 6 Elite: 167 → 125
    • Tier 7 Elite: 241 → 154
    • Tier 8 Elite: 363 → 190
  • Mobs no longer regenerate health while invincible

Other Adjustments:
  • Demonic Harbinger:
    • Forceful Swing damage per tick: 350 → 250
    • Reckless Swing damage per tick: 400 → 300
    • Raging Onslaught cast time: 1.35s → 1.5s
    • Unrelenting Slaughter cast time: 0.65s → 0.75s
  • Elite Earthkeeper Axe-Thrower:
    • Stun duration no longers scales with mob’s ability power or player’s crowd control resistance
  • Respawn chances for T6+ resources and resource mobs affected by Dynamic Spawn Rates have been increased by up to 10%

Other Changes and Improvements



Armor Abilities:

Armor items now have all their abilities unlocked from Tier 4 upwards, as has been the case with weapons since the Paths to Glory update.

Albion Journal:

The following Journal missions have had their rewards updated:
  • Defeat 30 Roaming Mob Mini Bosses
    • Elder's Bag of Silver → Master's Tome of Insight
  • Gain 3 million Fame from Roaming Mobs
    • Elder's Bag of Silver → Grandmaster's Tome of Insight
  • Gain 10 million Fame from Roaming Mobs
    • 5 Elder's Bags of Silver → Elder's Tome of Insight
  • Gain 30 million Fame from Roaming Mobs
    • 10 Elder's Bags of Silver → 50 Community Tokens
  • Gain 100 million Fame from Roaming Mobs
    • 25 Elder's Bags of Silver → 15 Elder's Bags of Silver
  • Kill 1000 Champions in Static Dungeons
    • 5 Elder's Bags of Silver → Elder's Tome of Insight
  • Gain 3,000,000 fame in the Roads
    • Elder's Bag of Silver → Grandmaster's Tome of Insight
  • Gain 10,000,000 fame in the Roads
    • 5 Elder's Bags of Silver → Elder's Tome of Insight
  • Gain 30,000,000 fame in the Roads
    • 10 Elder's Bags of Silver → 50 Community Tokens
  • Gain 100,000,000 fame in the Roads
    • 25 Elder's Bags of Silver → 15 Elder's Bags of Silver
  • Kill 1000 Champions in Static Dungeons
    • 5 Elder's Tomes of Insight → 1 Elder's Tome of Insight

The following Journal mission has had its objective changed:
  • 'Defeat 25 T3 Roaming Mobs' → 'Defeat 12 T3 Roaming Mobs'

UI Changes:
  • Travel Planner and Island Merchant UIs:
    • Now grouped in a two-level dropdown menu for easier navigation of multiple personal and guild islands
    • Icons now indicate the destination’s biome/attached city and type (city, portal, personal/guild island)
    • Clearly distinguishes between Own Islands, Favorites, and Other Islands for quicker access
  • Guild UI:
    • Added functionality to copy guild member list as TSV
  • Claiming a reward from the Albion Journal now automatically opens the Inventory
  • Dropdowns with submenus now have arrow symbols

Other:
  • System-generated soup, salad, and mules have been removed from Marketplaces on Albion Europe
  • Added Guild Logos for Albion Europe Beta Season winners

Combat Balance Changes



Arcane Staffs
  • Enigma Blade (all Arcane Staffs)
    • Damage: 180 → 190:
  • Frazzle (all Arcane Staffs)
    • Cast Time: 0.6s → 0.5s
    • Range: 13m → 15m

Daggers
  • Merciless Finish (Bridled Fury)
    • 0 Stack Damage: 68.3 → 75
    • 1 Stack Damage: 108.8 → 120
    • 2 Stack Damage: 163.3 → 180
    • 3 Stack Damage: 216.6 → 238

Frost Staffs
  • Frost Bomb (all Frost Staffs)
    • Initial Area Slow: 20% → 30%

Hammers
  • Powerful Swing (all Hammers)
    • Damage: 94 → 113
    • Bonus damage to crowd-controlled enemies: 48 → 56
  • Seismic Tremor (all Hammers):
    • 1st and 2nd Hit Damage: 70 → 80
    • 3rd Hit Damage: 140 → 160

Holy Staffs
  • Generous Heal (all Holy Staffs)
    • Cast Time: 0.6s → 0.5s
    • Range: 14m → 15m

Shapeshifter Staffs
  • Fireflash Orb (Hellspawn Staff)
    • Initial Damage: 150 → 120
      • Every 0.6s the projectile travels, damage increases by 30, up to a maximum of 240
    • Recast Damage: 220 → 150
  • Seedling's Bloom (Rootbound Staff)
    • Empowered Bloom Healing Received: 20% → 10%
  • Barbed Roots (Rootbound Staff)
    • Shield: 150 → 175

Shoes
  • Blind Spot (Shoes of Tenacity)
    • Caster is no longer invisible to mobs, but only to other players
    • Buff duration: 1s → 1.5s
    • Movespeed: 20% → 60%

Fixes



Albion Journal fixes:
  • Fixed issue where ‘Defeat Roaming Mobs’ missions would incorrectly count certain other mobs
  • Fixed issue where ‘Find Hidden Treasures’ missions would not count those found by party members
  • Fixed issue where the ‘Rescue 50 Wisps in Greater Mists’ mission would not count those rescued by party members
  • Fixed issue where the mission ‘Defeat another player after invading their Corrupted Dungeon’ could not be completed in Hunter difficulty
  • Fixed issue where the mission ‘Win a 5v5 Crystal League Match’ could be completed by winning a 20v20 Crystal League Match
  • Fixed issue where the mission ‘Win a 20v20 Crystal League Match’ required a Level 1 match, rather than any level
  • Fixed issue where the mission 'Use a crafting bonus in a Hideout' could be completed by acquiring items from the Energy Manipulator in a Hideout
  • Fixed issue where untracking a mission in the summary would cause the UI to scroll to the top

UI fixes:
  • Fixed issue where using Community Tokens to craft an item at the Vanity Merchant would default to the maximum number of items
  • Fixed issue where Territory Control Cost tooltip on region map would incorrectly display zero
  • Fixed issue where Albion Journal achievement popups could be hidden by other UI elements
  • Fixed issue where a two-handed Vanity Item could not be equipped if the off-hand slot was already occupied
  • [MOBILE] Fixed issue where region map would sometimes appear pink

Other fixes:
  • Fixed issue where a stray Blue Zone Randomized Dungeon would appear in the Roads of Avalon
  • Fixed issue where Siege Banners could not be raised against a territory that had already been raided
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes