Alchemage cover
Alchemage screenshot
Genre: Adventure, Indie

Alchemage

0.6.0 Updata : Magic Missions and Upgrades


    <*>Lava, can be found deep underground. You can carry lava with a [Bucket] and be very careful dealing with it. In case you catch fire, you can cool yourself down with water.
    <*>New block [Obsidian Block], formed when lava meets water.
    <*>Better tile and grass rendering ( Looks better with lower performance cost)
    <*>The Mountain Biome now has it own background.
    <*>You can make you character run by double click and hold moving keys.
    <*>New creature [Ice Slime]. Can be found at Mountain Biome.
    <*>New creature [Lava Slime].



    <*>Some magic VFX improvement.
    <*>Magic Missions and Upgrades. You can recharge or upgrade you magic after you completing some missions. You can check for these informations at the magic menu ( Turned on by press the Magic Book icon below the inventory or by press the shortcut key which in default is N).
    <*>Some alchemy products are now used in magic recharging.
    <*>You can no longer throw out a magic item or place it into any containers like chests. If you discard a magic item from your inventory, you can take it back at any time from the magic menu.
    <*>Spells. Some magic require you to input a specific spell in order to use or recharge. Press [ENTER] key to turn on the spell input area and press [ENTER] again to commit after you finishing input. You can check for those spells at the magic item description or the magic menu.

    <*>Note that world saves created before version 0.4.0 (2.9.2018) are no longer supported.

    0.5.0 Update : Mount!


      <*> Now you can catch an [Alpaca] as your mount. Craft a [Leather Saddle] at [Crafting Table] and place it on an [Alpaca], then you can ride on it. Double hit and hold moving keys to make it run.
      <*> Female characters and some female style equipments.
      <*> New placement [Weapon Rack] on which you can hang your weapns.
      <*> Buff system, burn, freeze and poison effect.
      <*> Now eating food gives you a buff that gradually recover your HP, and eating too much food at a short time causes a [Satiety] Buff that limit you from eating more food.
      <*> Cloud save.

      <*> AI improvement for [Giant Angora].
      <*> Background and some FX tweak.
      <*> Many bugs fixed.

      <*> Previously game may become extremely laggy when you try to jump or perform a maigc. This should have been fixed at 0.5.1

      0.4.0 Update : New Biome!

      - New Coast biome at both edges of the world.
      - New creature [Greedy Chest]. Can be found in caves and underground.
      - New creature [Hermit Crab] at Coast biome.
      - New creature [Ostrich] at Coast biome.
      - New plant [Cactus] at Coast biome
      - New block [Cactus Block]. Can be crafted with [Cactus Piece], and deals damage to creatures that touch it.
      - New block [Leather Block]. Can be crafted with [Leather].
      - New wall [Mushroom Wall]. Can be crafted with [Mushroom Block]
      - New wall [Cactus Wall]. Can be crafted with [Cactus Block]
      - New wall [Leather Wall]. Can be crafted with [Leather Block]
      - New placement [Wooden Cupboard]. It is basically a larger chest.
      - New Placement [Paper Lantern].
      - New Placement [Wooden Trapdoor].

      - [Campfire] now can be put out and then re-ignited.
      - The [Worn Wooden Cupboard] found at Underground Mineshaft now has a new look and really contains loot.
      - Some [Mine Cart] will drop [Coal] when digged.
      - Terrain generation has been improved for the Moutain biome.
      - Add melee key to perform a melee attack whatever item you are holding, default is [V].
      - Some [Tree Spirit] now holds a [Tree Branch] as weapon.

      - BUG FIXED: Tasks got reseted when player switch between different world.
      - BUG FIXED: Some fire sound fx last was not removed properly.
      - BUG FIXED: Items were not properly saved for client players in multiplayer.
      - BUG FIXED: Some Neutral creatures are not properly generated.
      - BUG FIXED: At a small chance item in the inventory would be replaced by the item you picked up.
      - BUG FIXED: Characters can go through solid blocks when walking on platform steps.

      0.3.0 Update with Steam Multiplayer!

      - Finally Steam Multiplayer is brought to this game. You and your friends no longer need to be in the same LAN to play together. Connections can be made directly via Steam.

      - HOW TO START A SERVER:
      Start a game as usual, and at the in-game ESC Menu, turn on [Allow Others to Join]. Then you friend can join your game via the Steam Friend List, or by the Steam Lobby ID.

      - HOW TO JOIN A GAME:
      Select [Join Game] on the main menu, select your character and then click [Join by Steam Lobby ID], input the ID your friend tell you and click [Connect]. If you are invited to a game or use the Steam Friend List to join a game, the ID will be filled in automatically.

      - We optimized the game for some bit to spare some performance for networking. So if you play as single player. It may save up to about 15% of CPU performance.

      - We also remade the ESC Menu and put game options and control setting in it so that they can be tweaked directly when gameplay is going on. In single player mode, turning on the ESC Menu will pause the game.

      - Add Tree Exposion FX

      - Now water flows will wash placed torches away.

      - Bug Fixed: Some creatures would be generated in your home.

      - Bug Fixed: Some items in Inventory became Grass Block

      Update Note 0.2.3

      - Lighting enhancement with object that emits light like a torch or a lantern.

      - Add options to tweak background music volume

      - [Skeleton] now drops [Skull] that can be placed and used as alchemy material.

      - [Frog] now drop [Elder's Glasses] at a small chance

      - New Block: [Wooden Shingle] for making beautiful roof.

      - New Item: [Snowball] that can be thrown. We did this to prepare for the throwable item system.

      - A new texture for [Sand Block]. The next biome will contain a lot of sand, and the old texture looks too dense.

      - Now you can cook food in [Furnace]

      - Magic Recharging: Once a magic is used out, you can do some kinds of tasks to recharge them. This system is still quite rough. We will keep tweaking it.

      - Many new alchemy product to go together with the Magic Recharging system. But note that those potions coming out from alchemy is currently useless.

      - Bug Fixed: Task asking for a [Wooden Armor] did not process.

      - Bug Fixed: Crafting a [Kapok Staff] required a [Kapok Staff].

      - Next we are going to work on the temperature and buff system. The development of online multiplayer is also ongoing.

      Untitled

      0.2.0 Update

      Game came to version 0.2. We will establish the basic systems not done before in version 0.2.
      Compared to version 0.1, version 0.2 will make the following changes:

      1. Magic collection system.You can use a more interesting way to produce the spell rather than just picked up from the box.
      2. Element attribute system.Many equipment can enhance element attributes of the characters, thus enhance the effect of corresponding spell.Different monster also have different weak element attributes, targeted attacks can get twice the result with half the effort.
      3. Temperature system.Long-term use of fire spells will make your body overheating and burning, and the long-term use of ice spells will take you frozen!Enemy, of course, also under the same temperature influence, how to use the temperature system fight?It's up to you.
      4. Furnace system changed.More items can be fuel in the furnace ,but different fuels provide temperature is different. Some fuels can't smelting metal because of not reaching a certain temperature, and some of the material is high temperature smelting will burn into ashes.How to get the products they want?Try by yourself.
      5. Alchemy system changes.Alchemy is not, of course,only used to create spells , alchemy can produce numerous magical potions, bombs, powder. Use them to challenge the powerful opponent would help you a lot.


      Above is for 0.2, we will be completed after the completion of the test with a few small version update, below is the updated 0.2.0


      Add :
      - A total new UI
      - Item split: CTRL can be used to split items
      - Quickly spread content: Shift can be used to quickly spread
      - Change the furnace system: you need to consider the temperature of the fuel from now on.
      - Increased the runestone system, the arrangement of the various mysterious world runestone recording the mantra of unknown civilization
      - Adds a series of new items

      Next:
      - Spell collection system
      - Element level system
      - Temperature system


      Ps: Everyone is thirsty of the online content,and we have been working on it. You will be able to play with your steam friends online and access to cloud archiving in version 0.3 , and 0.3.0 will be completed in late November. Thank you for reading .

      0.2.0 Update

      Game came to version 0.2. We will establish the basic systems not done before in version 0.2.
      Compared to version 0.1, version 0.2 will make the following changes:

      1. Magic collection system.You can use a more interesting way to produce the spell rather than just picked up from the box.
      2. Element attribute system.Many equipment can enhance element attributes of the characters, thus enhance the effect of corresponding spell.Different monster also have different weak element attributes, targeted attacks can get twice the result with half the effort.
      3. Temperature system.Long-term use of fire spells will make your body overheating and burning, and the long-term use of ice spells will take you frozen!Enemy, of course, also under the same temperature influence, how to use the temperature system fight?It's up to you.
      4. Furnace system changed.More items can be fuel in the furnace ,but different fuels provide temperature is different. Some fuels can't smelting metal because of not reaching a certain temperature, and some of the material is high temperature smelting will burn into ashes.How to get the products they want?Try by yourself.
      5. Alchemy system changes.Alchemy is not, of course,only used to create spells , alchemy can produce numerous magical potions, bombs, powder. Use them to challenge the powerful opponent would help you a lot.


      Above is for 0.2, we will be completed after the completion of the test with a few small version update, below is the updated 0.2.0


      Add :
      - A total new UI
      - Item split: CTRL can be used to split items
      - Quickly spread content: Shift can be used to quickly spread
      - Change the furnace system: you need to consider the temperature of the fuel from now on.
      - Increased the runestone system, the arrangement of the various mysterious world runestone recording the mantra of unknown civilization
      - Adds a series of new items

      Next:
      - Spell collection system
      - Element level system
      - Temperature system


      Ps: Everyone is thirsty of the online content,and we have been working on it. You will be able to play with your steam friends online and access to cloud archiving in version 0.3 , and 0.3.0 will be completed in late November. Thank you for reading .

      0.1.3 Update

      Fix
      - Some formula disappeared
      - In low-resolution , UI is too small
      - Change attribute of monsters , they are stronger now

      Add
      - Auto save function
      - Difficulty choice ---
      When creating the world , you can choose the difficulty of the game :
      Simple mode: no object will drop after death.
      Common mode: objects in the backpack will drop after death
      Difficult mode: objects in the backpack and shortcut bar will drop after death

      Next
      Version 0.2.0 is under development!
      - Spell collection system, you will be able to actively collect spells and cast spells
      - Equipment property system, the equipment will no longer be simple to add HP and MP, the equipment effect will be more abundant
      - Let the world have more treasure chest, more reasonable ecology

      Finally, we will try our best to solve the problem of some players breaking down in the game. To prepare for the next major release, the daily small version is more likely to be paused (unless for serious bugs).

      0.1.3 Update

      Fix
      - Some formula disappeared
      - In low-resolution , UI is too small
      - Change attribute of monsters , they are stronger now

      Add
      - Auto save function
      - Difficulty choice ---
      When creating the world , you can choose the difficulty of the game :
      Simple mode: no object will drop after death.
      Common mode: objects in the backpack will drop after death
      Difficult mode: objects in the backpack and shortcut bar will drop after death

      Next
      Version 0.2.0 is under development!
      - Spell collection system, you will be able to actively collect spells and cast spells
      - Equipment property system, the equipment will no longer be simple to add HP and MP, the equipment effect will be more abundant
      - Let the world have more treasure chest, more reasonable ecology

      Finally, we will try our best to solve the problem of some players breaking down in the game. To prepare for the next major release, the daily small version is more likely to be paused (unless for serious bugs).