Fixed controller binding issue when the game is launched for the first time
Version 020519 Patch Notes
- Instant death bug fixed (again)
Version 250419 Patch Notes
- Hitting the Alchemist through walls bug fix
- Weird rat behavior fixed (kind of)
- Entering door after death bug fixed
- Not taking damage when in contact with a ghost bug fixed
- Jumping out of a level after entering from the top bug fixed
Special thanks to Ico for spotting and reporting them, you are awesome!
Version 050918 Patch Notes
- Instant death bug fixed
Version 050818 Patch Notes
About the Linux version:
For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update.
- Camera system change (the game feels much more smoother)
- Performance fixes
Version 150718 Patch Notes
- Door visuals updated
- Torch visuals updated
- Option to turn off camera shake added
- XBox button prompts not showing up is fixed
- Added trail to the explosives
- Alchemist going into "pacifist mode" bug is fixed
- Menu background changed to video instead of animation (was not showing up correctly on some resolutions)
- Basic movement tutorial improved
- Added object pooling for better performance
- Bypass of a puzzle with a double jump fixed
The Best Game Award
Alchemist's Castle got THE BEST GAME on The Big Indie Fest @ReVersed in Vienna!
Patch notes
Player sliding on a moving platform bug fixed
Patch Notes
Boss fight bugs fixed.
Hazards not remainind disabled after manually restarting from the last checkpoint.
We got an award!
We got our very first award! It is a Kristal Piksel award for the game design.
Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.