Greetings. Below you will find the update 0.8.13 details.
<*>A new puzzle sub-event is added to chapter 3. The Rings of Celyus are available in the Etheros Path near Val Réal's city gates after you spend your first night in the Dragon capital. This Puzzle will offer you the Orvysian Royal weapons pack.
Image Subject: Rings of Celyus sub-event reward.
Image Subject: Rings of Celyus sub-event location
<*>Dialogue speed options are added to the NPCs and sub-events conversations. You can switch between x1, x2, x3, and x4 as a max speed. <*>VFX added to the platform machines on Hexagon Five's first floor to help you spot them easily. <*>Added teleport pods to the Dragon Towers to help you return to the central tower without walking back from each ritual stone. <*>1440p resolution added to the Graphic Options and the Shaders Quality option is updated. <*>Player movement bug is fixed. <*>Shader smoothing and optimization in open landscape areas.
I hope that this update will bring you at least a few improvements while exploring and progressing through the world of the Alder Forge.
Thank you once again for your continued support and feedback for this world, characters, and story.
Kind Regards, Zine. E. Falouti
Chapter 3 is Available Now.
Greetings,
After a slight delay which I immensely apologize for, chapter 3 is available now. Members of the Alder Forge community who already finished chapter 2 (Story point 2.F) can progress now in the story and proceed to both Intermission 2 and Chapter 3, and without further ado, let's start with the manifest of E.A Phase 3.
The Adapt combat modes will not only adjust your defense/attack stats but also the MP consumption of each attack skill as the following:
Defensive Mode: You will consume only 50% of the MP of your chosen attack skill.
Normal Mode: You will consume only 75% MP of your chosen attack skill.
Aggressive Mode: You will consume 100% MP of your chosen attack skill.
A minimap has been added to help you navigate and explore easily. The minimap will have both the Auto-rotate and Fixed options which can be adjusted anytime you want in the Main/Pause Menu - Game Settings.
The enemies' behavior code is reworked in exploration mode.
A Combat difficulty system has been added. You can adjust the difficulty anytime you want (Except during battles) in the Main/Pause Menu - Game Settings.
Inverse kinematics are added to the characters during exploration.
From Phase 3 onward, a new patching system is put in place for more quicker and stable updates.
New optional bosses and sub-events are added to all the available chapters in the following areas:
Elysian Woods (Chapter 1)
Valley of the Twelve (Chapter 2)
Hexagon Five (Chapter 3)
De Savois Ruins (Chapter 1)
The Observatory (Chapter 3)
Val Réal (Leodorian District at night) (Chapter 3)
Crius Sanctuary (Leo's P.O.V) (Chapter 3)
Garnier Industries' Rooftops (Chapter 1)
A new battle type has been added. The Battle Ambush can happen if the enemies attack you from behind during exploration.
Normal and special chests' VFX has been reworked.
The merchant UI has been reworked.
Camera collision with enemies and NPC updated with a new layer of smoothing.
NPCs' idle animations in Verdantes Villages are fixed.
Switch battle mode UI is redesigned with additional information that displays your current adapted stats.
More weapons are added. These weapons can be either bought from special merchants, obtained as a reward from board activities, or from defeating main story bosses/optional bosses. Here are how many weapons are in the world of the Alder Forge right now:
Swords: 51
Staves: 20
Bows: 18
Axes: 18
Anima Guns: 8
I hope that this major transition will bring you a better experience during your adventures in the Alder Forge. Thank you for your trust and support for this world, characters, and story.
We are officially in E.A Phase 3.
I will start on the final chapter by Q2 this year. States of development similar to phases 1, 2, and 3 will be shared with the community the moment I reach a new milestone.
Here's a rewind of all the states of development for Chapter 3.
Video subject: Developer Gameplay preview from the start of Chapter 3 - Dragon's Wrath
Kind Regards, Zine. E. Falouti
Chapter 3 Release Date
Greetings. As promised in the latest state of development, you will find in this edition chapter three's release date, trailer, and things to expect. Without further ado, let us begin with the trailer.
Video subject: Chapter 3 trailer.
It's not recommended to read this, if you haven't finished chapter two yet.
Dealing with the Dragon borders incident, the Fourth Squadron will receive unexpected help that will put them on the right track of the Demon Blade.
By order of the High Authority, the Fourth Squadron will be dispatched to the mighty Kingdom of Orvys, Adriel, and Cassandra's homeland. The companions will deal with political tensions and the secrets of the Netherwave Sangréal.
New Gauntlets of the Equilibrium appear in Orvys.
The battle of Voxenhold.
What is the size of the upcoming chapter three release?
Chapter three's size is around 14 GB.
How long is chapter three compared to the other chapters?
Chapter three is the penultimate chapter and the longest. In total, all three chapters cover 30 to 35 hours of gameplay.
What does this transition bring to the exploration and combat mechanics?
Phase three will bring additional mechanics and enhancement to both exploration and combat, the detailed list will be included with the release manifest of Chapter three. The major additions are the minimap with both autorotate and fixed options, more elaborate adapt combat modes that also adjust MP consumption ratio and a new battle type will be added to enhance the exploration in non-sanctuary areas. (More additions to minor mechanics were also added).
Release date?
February 3rd, 2023.
For the owners of the Soundtrack DLC, here is the track list for the upcoming Disc 3 that covers the environment, battles, and specials from the upcoming Chapter three.
Video subject: Soundtrack Disc 3 Preview.
Image Subject: Soundtrack Disc 3 List.
I hope this state of development has brought satisfying information about the progress and the future of the Alder Forge. I hope phase three brings you a good experience and a quality that makes you enjoy this imaginary world, characters, and story.
Thank you for joining this small yet growing community.
Kind Regards, Zine. E. Falouti
State of Development
Greetings, In this state of development you will learn about the release window, the pricing change, and the gameplay additions planned for Phase 3. Right now, Chapter 3 is in its final stages of development, so without further ado, let's begin with a few in-engine renders for the environments completed so far.
Chapter 3 will release in Q1 2023.
A proper date will be announced to the Alder Forge community in mid to late January 2023.
Image Subject: Draconis Castrium (Orvysian Royal Palace)
Image Subject: The Dragon Towers
Image Subject: Val Réal City (Leodorian District)
Image Subject: The Observatory
Image Subject: Val Réal City (Gael's Plaza)
As mentioned in the game announcement "March 18th, 2021", the Early Access panel "Storefront", and also the transition to E.A Phase 2, the price will be raised with each chapter release until launch.
For Phase 3 the price change will be as the following:
$12.99 to $14.99
Soundtrack DLC
$3.99 to $4.99
This change will occur in the next 72 hours, please be warned.
If you have already bought the Alder Forge, this pricing change does not concern you. You already own all the chapters that will release in the future.
Phase 3 will give the players the ability to adjust the game difficulty to their preferences. Choosing between "Easy", "Normal", and "Hard" will automatically set the enemies' stats to make things easier or harder for you, depending on your choice.
The game difficulty options will be designed to be adjusted by the players anytime they want (Except during battles), either from the Game Main Menu or the Pause Menu.
Warning! Some Boss fights achievements will not be unlocked if you won the said battle in Easy Mode.
Image Subject: Combat Difficulty Options in the Main Menu
As mentioned before, chapter 3 is where the story comes full circle to the battle of Voxenhold (Prolepsis). In chapter 3, you will play the same events as in the Prolepsis but from different P.O.Vs as the following:
P.O.V 1: Adriel, Mirabelle and Cassandra.
P.O.V 2: Leo.
P.O.V 3: Fiona.
I will continue working on the final elements for Chapter 3, and the next State of Development will bring the release date and the trailer for Chapter 3.
Image Subject: Artwork for the Equilibrium's Gauntlet Number 5
I hope that this state of development gave you an idea about the progress made so far. Thank you for your continued support for this world, characters and story.
Kind Regards, Zine. E.Falouti
State of Development
Greetings,
As promised, you will find in this State of Development the progress made so far in the development of Chapter 3, which includes the environment design, a boss introduction, and mob behavior, so without further ado, let's start with a few in-engine renders of the areas you will visit in Chapter 3.
Image Subject; Western Gate of Val Réal City.
Image Subject: Lucian's District at night.
Image Subject: Ruins in the Etheros Path.
Image Subject: A view of Helios Corp's Hexagon 5 from Lucian's District.
Image Subject: Lucian's District in the daytime.
Video Subject: Introduction to Lucian's District at night.
Image Subject: A Chapter 3 Mob bellow Val Réal's City Walls.
From the moment Chapter 3 starts, the majority of the mobs you will encounter will be adapting their battle modes as well, some can only switch between two, but others can switch between all the modes, defensive, normal, and aggressive.
Chapter 3 first boss was designed as a triple-phase battle. (Don't worry there will be room to breathe between each phase). In each phase the subject boss will be using a different martial art style as the following:
Phase 1: Great Sword.
Phase 2: Staff/Anima Casting.
Phase 3: Fast-paced one-handed sword with chain attacks.
Image Subject: ????????? summoning her staff.
Image Subject: ????????? casting one of her skills.
I hope this State of Development gave you an idea about the progress made in building Chapter 3, and of course, a new State of Development will be shared with the Alder Forge community the moment I reach a new milestone.
Thank you again for your continued support and appreciation for this world, characters, and story.
Kind Regards, Zine. E. Falouti
Update 0.8.4
Greetings,
Below you will find the update 0.8.4 notes:
A new mini-boss event has been added and is available at the start of Chapter 1. The "Ebon Eques" is available in the Elysian Woods and will certainly help you level up quickly in that area.
Video Subject: Introduction to "Ebon Eques" mini-boss fight.
From now on, if you choose the "Defend" command while in combat, and depending on your luck, you will get one of the following:
Regenerate 5% of your HP
Regenerate 2.5% of your MP
Nothing happens at all.
The cliffs' collision has been reworked from scratch with a complex and precise hull.
The Health bar and camera focus for the HXP pods accompanying the Prolepsis' first Boss, "The Third Gauntlet", have been adjusted and fixed.
Quitting the game to the main menu while in combat bug "For Keyboard Players" has been fixed.
More items have been added at the start of the Prolepsis to help you bypass that part quickly.
Thank you again for your continued support for this world, characters, and story. The development of Chapter 3 is underway and I will probably start sharing with you its progress (Similar to what we did for Chapter 2) as soon as possible.
Kind Regards, Zine E. Falouti
Update 0.8.2
Greetings,
Below you will find the update 0.8.2 notes:
A new puzzle event has been added, this puzzle is available early chapter 2 in the Verdantes Canyons, near the entrance to the Verdantes Village and the Neo Regalia .
The puzzle reward is the following Roynar royal weapon pack:
Image Subject: Puzzle reward.
Image Subject: Puzzle location
The skill affinity critical bonus is raised from 60% to 100% extra damage. (This goes for your enemies as well)
The skill affinity resistance bonus is raised from 50% to 75% cut from incoming damage. (This goes for your enemies as well)
The gate between Helsengard City and Valley of the Twelve is fixed and that includes the fast travel between the two locations. (This issue was present post the Yorg Sentinel boss fight)
Soundtrack in the Cradle's peak has been changed to the Fourth Squadron soundtrack.
The NPCs in the Geidrah Corniche in Intermission 1 are fixed.
Valley of the Twelve is optimized with culling, especially for an area as big as the Cursed Valley.
Please don't hesitate to speak up in the community hub if you encounter anything that might disturb your experience. Your feedback is more than welcome, especially now.
As we speak, the development for Chapter 3, "Dragon's Wrath", has officially begun. Thank you again for your continued interest in this world, characters, and story.
Kind Regards, Zine. E.Falouti
Chapter 2, is available now!
Greetings,
It is time, the Alder Forge Chapter 2 is available now and Phase 2 is unlocked, for members of the Alder Forge community who have already finished Chapter 1, you can progress through "Story Point 1.F" onward.
For more information about this transition, please check the latest state of development: https://steamcommunity.com/games/1575590/announcements/detail/3350131733947055552
Or the release date announcement earlier this month: https://steamcommunity.com/games/1575590/announcements/detail/3376029156928565470
In a month, I will begin the environment design for Chapter 3, and the moment I reach a milestone, I will share a state of development similar to what we did in Phase 1, meanwhile, I will be gathering your feedback and planning chapter two's optional events if possible.
Thank you again for your continued support for this world, characters, and story throughout "Phase 1", we are hereby and officially in Early Access Phase 2.
Kind Regards, Zine. E.Falouti
Video Subject: Alder Forge Chapter 2 Trailer.
Chapter 2 Release Date
As promised in the last State of Development, the release date of the Alder Forge Chapter 2 and the transition to Early Access Phase 2 is going to be:
August 19th, 2022
Please view the trailer to see what to expect in the upcoming chapter. Video Subject: Alder Forge Chapter 2 Trailer
Image Subject: New Game Poster
Please notice that it is not recommended to read this if you haven't finished "Chapter 1" yet!
Thanks to a gift from the Duke of Elysia, Adriel is getting closer to identifying the mastermind behind the Regalia incident while dealing with his newly acquired "Guiding Box" and the mystery behind it.
The Fourth Squadron is dispatched to the Kingdom of Royne to deal with the conflict between the Woltzen and Phoenix mercenary companies.
A cursed ancient legendary warrior has woken up near the Valley of the Twelve at the scent of Adriel's arrival.
The Silver Phoenix and the Iron Fox are on the move.
Will we be able to meet new playable characters in chapter 2?
Yes, the five members of the Fourth Squadron aside, there will be two types of additional playable characters that will join your party throughout the three remaining chapters of the game, the first is "Guest Characters" that will join you for certain story points then they will be on their way afterward, the second is "Permanent Characters" that will join your party and remain with you until the end of the game.
<*>What are the game mechanic changes in Phase 2?
A skill affinity system has been added to the combat to help you land critical damage or resist the incoming attacks, the details about the affinities are going to be available in the "Tutorial" menu.
"Martial Arts" skills have been reworked with an additional dynamic camera for each character.
Additional skills have been added at the startup (Level 1) for Adriel, Mirabelle and Cassandra.
<*>What are the changes to the UI art style and game identity?
With phase 2 I can finally confirm that the game has found its UI artstyle, designed with the same engravings you saw, or you will see in the Alder Forge sanctuaries from the props and the environment design.
<*>Will there be additional mini-bosses and sub-events for Chapter 2 similar to the ones we had in Phase 1?
Yes, at the start of Phase 2, you will have three mini-bosses and four riddle sub-events, but more may come during Phase 2.
For the owners of the Soundtrack DLC, here is the track list for the upcoming Disk 2 that covers the environment, battles, and specials from the upcoming Chapter 2.
I hope this covers all the elements you needed to know about the upcoming transition and the release of Chapter 2, and thank you again for your ongoing and continued support for this world, characters, and story.
Kind Regards, Zine. E. Falouti
State of Development
As mentioned in the last State of Development, chapter 2 has been progressing in production to its final stages as we speak, but in this edition, we will view the environments that were completed so far.
Without further ado, let us begin with the news.
Chapter 2 and Phase 2 will start in this quarter "Q3 2022", a proper date will be announced in early August with more details.
What are the disk size and gameplay length of chapter 2? The size of the transition and chapter 2 is 9Gb, and the length will be similar to chapter 1, in total, the game from the start to the end of chapter 2 will peak at 20 hours of gameplay.
I also own the Alder Forge soundtrack, will the transition affect me as well? With the transition to phase 2, the soundtrack "Disk 2" will be released as well, containing 20 soundtracks that cover chapter two's environment, battles, and specials.
Will the release of chapter 2 and the transition to E.A Phase 2 affects my save data? No, if you have already finished chapter 1, you can load your game and continue from story point 1.F onward.
I have already bought the Alder Forge in Phase 1, do I have to pay extra for chapter 2? No, that's the perk of joining this community early, you pay for the content you get at the time, the rest is free, and the same will happen for Phase 3, Phase 4, and the final launch "If I'm able to successfully reach that far".
As mentioned in the game announcement "March 18th, 2021" but also in the Early Access panel "Storefront", the price will be raised with each chapter release until launch.
For Phase 2 the price change will be as the following:
$9.99 to $12.99
Soundtrack DLC
$2.99 to $3.99
This change will occur in the next 72 hours, please be warned.
As promised in the last State of development, here are in-engine renders of areas from Chapter 2.
Image subject: Helsengard City, street leading to the Weisheit Square.
Image subject: Helsengard City, Grand Cathedral at night.
Image subject: Helsengard City walls, a view from the Fuchspalmen Hill
Image subject: Fuchspalmen Bridge west of Helsengard City
Image subject: ??????? ?????
If you are interested or have questions about my process of designing and building the environment, characters and weapons please check the Alder Forge Devlogs #1, #2, and #3
Weapon and Fighting Style change for the Demon Blade
Image subject: Pillar of the Equilibrium, the Demon Blade Artwork
As you've seen in Phase 1, end of the Prolepsis, the Demon Blade wields a Great Sword, which will be changed, for the reason that they are many primary characters that use the same martial art style, for that, the Demon Blade will be using a "Nodachi" instead and fighting according to its known style and martial art.
Video Subject: The Demon Blade Boss Fight Preview (Chapter 2)
I will continue on Chapter Two's development until it's ready for release, and as promised a proper release date will be announced in early August.
I hope that this "State of Development and News" gave you a better idea of what to expect, and thank you again for your continued support for this world, characters, and story since the start of Phase 1.