Improvements, New Achievements, and Rebalances! v.1.1.001
We got some more suggestions and they’ve been implemented.
Improvements:
- Rotate Button added to battle. You can rotate your units as long as that unit hasn’t attacked in that turn. - A bunch of special perks have been added to some of the under-appreciated balls in our game that need a bit more love. These include Athenians, Thracians, Illyrians, Paeonians, Phoenicians and a few more. - The garrison mechanic is now more important for making sure you receive the maximum yields from your conquered POIs. Player’s will have the gold, glory and manpower yields of a POI slashed if they do not have atleast a half-strength garrison in the POI. A full-strength garrison will lead to a small bonus to yields. - The +2 opinion modifier for owning a city with the inhabitant ball in question is now granted for fully garrisoning a city with the inhabitant ball in question. - Alexander and Hephaestion can now use the Charge ability. - 3 new achievements. - We have tried to make the building UI a bit more intuitive. Players will now be prompted more when they are in the process of building something. - Some achievements have been rebalanced. - Some of the tutorials have been updated to reflect the new features in battles.
We got a negative review and everything hurts. But fear not, we have been hot on the trails of every bug and error we can find.
Fixes: - Skirmishers and Immortals attacking bug has been fixed. - The Persian Temple was not buildable. We’ve added them into the game. - A bunch of achievements have been fixed. - A couple of navigation points in the game have been fixed up.
Improvements: - New pop-ups will indicate when a new building type is unlocked. - We’ve removed a broken achievement. - Diplomacy/opinion modifiers have been rebalanced.
Hopefully that will the last of the bugs for a while. Stay tuned!
Settings, Attack and Unit Data Hotfix v.1.0.002
Fixes: - Assyrian and Lydian Unit data has been fixed. - Setting menu being ineffectual from certain parts of the game has been fixed. - Ranged attack bug has been fixed.
Enjoy!
Full Release! v.1.0.001
What a journey it has been. Full of tears, sweat, and death. Actually, no death. But just like Alexander brought his army from one end of the world to another, we too, have brought AlexanderBall to full release! That’s right! It’s here, baby! The grand conclusion to the grand odyssey is here! Thank you so much for your patience, love, and support! Don’t worry, there will still be a couple of updates here and there… we have a responsibility. So, without further ado -
Improvements: - Two brand new regions have been added to the game including one where no soldiers can be recruited upon entering. Good luck! - The rest of the story is here! - Two new enemy commanders - Porus and Taxiles (he was definitely not actually named Taxiles - just an example of Ancient Greek racism!) - You ever wondered how difficult it must be to manage an empire the size of Alexander’s? Well, now you can deal with it in our brand new Final Empire Management UI. Your choices at the end of the campaign will determine whether Alexander dies young like in the real history, or if he manages to live a long, prosperous life. - You know, you can play this game multiple times. With very different armies. And we will now record all their heroisms in the Hall of Fame! - A sexy new tile highlight has been added when you are in the process of setting up your formation. - A bunch of achievements have undergone balancing. Some were almost impossible without these changes. - Enjoy a lovely set of alt-history cutscenes at the end of the game that depend on your answers to the Final Empire Management problem!
Fixes: - An issue with the badges that indicate the level of a unit has been fixed. - Grammatical fixes have been implemented throughout the story and random events. - Parmenion was still available after he died in the story. He has been sent to the realm of Hades. - A couple of arrows in a couple of the regions were bouncing when they were not supposed to be bouncing. That has been fixed. - The impact of different diplomatic actions have been rebalanced. - A few buggy commander powers have been sorted out. Hopefully they stay that way.
Holy hell, we got a lot done didn’t we! It’s been a hell of a ride!
Thank you once again to everyone who has supported us on this journey. You have made it all worth it!
Attack Glitch & Data Corrections Hotfix v.0.5.004
Fixes: - There was a specific situation that would cause the melee attacks in battles to break. Sorry about that. It’s fixed now. - There was a discrepancy in some of the traditions being shown in the army management screen. We’ve crosschecked and updated all the data files. - An issue showing Alexander and Ptolemy as weaker than they were supposed to, was also fixed.
Happy conquests to you, good traveller.
Achievements Hotfix v.0.5.003
Fixes: - We had a couple of buggy achievements. Silly, silly us. Should be working now. Let us know!
Settings Hotfix & Difficulty Overhaul v.0.5.002
Fixes: - Settings Panel was the devil. We’ve exorcised this devil. In more serious terms, we’ve had to make a bunch of changes to the Settings Panel and as a result, we’ve had to get rid of the ‘Windowed Mode’ option because it was causing the crashes. We apologize for having to temporarily get rid of this Settings option, but stability comes before quality-of-life. - There was an issue with Satibarzanes and his animations. Those have been fixed too.
Improvements: - We’ve quietly been planning a difficulty curve overhaul. Since we wanted to put our best foot forward before the next big marketing push before full release, we’ve adopted a more ‘traditional’ difficulty curve where battles becomes progressively harder instead of the battle reflecting the historical difficulty faced by Alexander. - A couple more UIs have been polished up. A few resizings and repositionings.
Let us know if anything else needs fixing.
Dev Blog 12: New Melee Attack and Attrition!
Folks… It’s good to be back! Red Thorn Interactive have finally, after many trials and tribulations, released a massive update for AlexanderBall: A Countryball Tale! There’s a lot to go over, so strap in!
Improvements: - Brand new UI and attacking system that does away with precisely positioning your mouse in the right place to pull off an attack. Now, after selecting the unit you wish to attack with, right click on an enemy in range and new buttons will pop up to help you to pick the direction of your attack! - Attrition! You can’t just park your unit between 6 other enemy units and expect them to be all fine and dandy as the turns change. Now, whenever there is a turn change, any unit with adjacent enemy units will have 10 units killed for each adjacent enemy. This should speed up battles and add another layer of strategic depth to battles. - The enemy previewer is here! Before a battle, you can check the enemy units that will line up against you… for a small fee. - New under-tile indicator UIs when you’re about to do a ranged attack or a volley attack. - Two new enemy commanders have been added to local exhibition and 2-player local multiplayer mode. - We got brand new UI for the skill trees! We had a few placeholder assets in there that have finally been replaced. - Some of the UI have been prettied up - like the settings menu! - New prompt before entering a siege battle in the campaigns! No more getting caught out without siege engineers. - We’ve added more detail to the Experience Panel that shows up after the battle. Now see how many kills each of your units achieved and how many losses they took as well. - An indicator has been added to the Commanders Tab in Army Management if more commanders are capable of being deployed in your formation. - We’ve put in a brand new settings/ legacy point/ hall of fame data structure. You guys may have to redo your settings and Legacy Points may have been wiped. We apologize sincerely. (If you want, you can contact us and we can figure out a way for you to get back your meta-game unlocks).
Fixes: - A problem with the estimated kills from ranged attacks have been fixed. - Sound settings wouldn’t kick-in until you reopen the audio settings panel. This has been fixed. - Fixed some visual issues with Satibarzanes.
If you guys have any questions, comments or feedback, please please let us know. We’ll be up and about and ready to fix anything that our QA lads failed to find. Godspeed!
Dev Blog 11: Exhibition mode and local 2P is live!
Dear friends, AlexanderBall has put on a new pair of pants and has pockets big enough for an exhibition mode now! Have a particular battle you want to re-fight without getting all the way to Persia to fight it? Now you can in Exhibition mode and tackle challenging battles with whole new combinations of units! There’s a bunch of other little improvements here and there!
Improvements: - Exhibition single-player and local multiplayer is here! You and your friends can now create your own army and face each other to try out all sorts of funky tactics! - 3 New Achievements are in! - Tooltips have been added over the level badge in the unit viewer of the battle scene. Hover over it to see each opponent’s skills. - A slow-mo cam has been added on the last kill of each battle just to add a bit more umph to your victories. - Brand new highlights when you tee up a ranged attack. - Gandharan Footmen Tradition has been nerfed, though most of y’all probably haven’t gotten to play with them. - Gandharan War Elephants have gained an action point giving them a grand total of 3 to play with on any given turn. - Scythian Nomad Horse Archers have lost an action point and some ranged strength. - Bactrian Camel Archers have also lost some ranged strength. - Fortify and Charge have been nerfed. - Hypaspists have had their melee strength and defense nerfed. - New graphical improvements to ranged attacks! - Gandharans are more expensive now!
Fixes: - The Skill-tree UI has been cleaned up a bit. - A few missing cutscenes have been added! - A few grammatical errors have been fixed! - Bugs and missing highlights in the army management screen have been fixed. - A couple of skills on some of the commanders were a bit broken. They’ve been patched up.
And that's a wrap for now. Let us know if we've missed any minor bugs.
Bad Random Event and Misc Hotfix v.0.3.004
Fixes: - Problem with a faulty random has been fixed. - A few regions have been dressed up a little bit nicer.
There may or may not have been a couple of other small problems that was patched up really quick.