- Fixed a bug that prevented the game from progressing after defeating Yamane & March hare.
Patchnote 1.1.2
- Some text has been revised.
Patchnote 1.1.1
- Dodo quests can now be skipped when certain conditions are met. - Resolution is now automatically set when launching from SteamDeck. - Other scenario consistency adjustments.
Patchnote 1.1.0
- Multiple save data is now supported! Now you can repeat your adventure over and over again with your main save data intact. Don't tell Cheshire Cat. - The Enter key is now fixed as the decision key for those who can't help themselves with keyboard operations. No one uses it as a jump key...? - One tutorial has been added. Also, I added a "Skip tutorial" item to the config. - Fixed a strange bug where for some reason my buddy would start shaking when I walked. - Fixed some other bugs.
Patchnote 1.0.9
- The actions of Mr. Penguin and MadHatter have been revised to be more deliberate and elegant. - Added pre-motion to some long-range enemies. - Enemies that are close to you in a deathmatch will now start acting later. - In casual mode, players will now only take 1 damage when they hit a spike. Gentle. - Some events have been reworked to be more consistent. - Other minor bug fixes.
Patchnote 1.0.8
- For those who made a mistake in setting key configurations and have no choice, we added an option to reset key configurations by pressing "Q+R+U+P" simultaneously at the title screen. - The enemies that rush at you have been made to calm down a little. Hit detection is now much smaller. - Fixed a problem with garbled stage titles in Simplified Chinese. - Fixed other strange bugs.
Patch note 1.0.7
- Usada's special move, the Super Rolling Hammer, has been greatly enhanced thanks to his training. Don't tell me it's not usable anymore. - We have retrained the guts of the orchestra and cleaned up the problem of the BGM disappearing during the game. - The lever installed in the castle of hearts had a time lag between activation and operation, and was replaced with a new one. - The save icon is now in the lower right corner of the screen. - The probability of the lucky drop skill has been increased. - The shield break is now invincible. Now you don't get countered by Dodo's water stream!
- Some flag management that was not consistent with the storyline has been rearranged. * The inhabitants of this world have fuzzy memories, so please report to Developer if you find anything else suspicious.
- Various other bug fixes.
Patchnote 1.0.6
- Fixed a bug where a dodo who was knocked down had been misplaced due to more scripts. You should no longer be there!
- Added "Return to Title" to the config menu.
- Other minor glitches and typo fixes
Patchnote 1.0.5
- Tuned behavior to improve the playing experience. - The player was often slipping off the floor in the air, so we trained Usada and Kotra. - Usamura-san gave up his tea time and made the signs at various checkpoints movable. - When the game was over, the nearest bus stop became a possible restart location. - Enemies that are about to join a boss fight are now automatically dismissed.
- Fixed a bug that made it difficult to see some characters in simplified and traditional Chinese fonts. - Fixed other minor bugs / Fixed a bug that caused the system to get stuck in certain cases.
Patchnote 1.0.4
Kotoragun now breaks larger shields. -- To balance this, the period their shields are broken have been shortened.
Some attack hitbox of certain enemies are now smaller.
Key Config: Keyboard controls can now be changed.
Key Config: You can now change the button mapping for movement/confirm/cancel. In the case you are stuck due to button changes, you may press your keyboard's escape/ESC button to reset everything to default.
Some effects have been adjusted and added.
Other bug fixes
Fixed bug instances of AI not helping in Casual mode.
Fixed a bug in which the exit message and resolution settings were not compatible with CN fonts.