As promised, we’ve just uploaded our second patch. It contains some fixes in the graphics department as well as a bunch of additional tweaks.
IMPORTANT NOTE:
thanks to your feedback on the forums, we’ve found out why some of you were seeing subpar, blurry graphics. It turned out that we've had a problem with GeForce 1000 series cards. We tried to solve this problem in this patch and we are in contact with the people from Nvidia. In any case the right fix shouldn’t be too long.
Huge shout-out to Wrath of God, Kris.vdv, sergo1000, and BaineTR for taking the time to help us find the root of the problem! Thanks guys!
And now, the patch notes...
Graphics:
All graphical settings should now work properly;
Due to popular demand the maximum HMD scaling (supersampling) has now been increased from 1.50x to 3.00x. Go nuts, just be careful and don’t burn your rig down, ok?
Other:
Fixed an issue causing some voices to not play correctly;
Now pausing the game during voice playback works as intended;
Tweaked how the game is being saved;
Your audio settings will now be saved properly;
Fixed the occasional issue with computer screens in the first level of the game;
Fixed the collision issues in the City level;
Thank you for being here with us! We read the forums daily and we appreciate your feedback. --Alice VR Team
THE PATCH IS UP! (issues resolved & things tweaked)
Our first patch is here!
First of all, thank you for supporting us and staying with us through this rocky start. Although things weren’t all smooth from the get go, this first update should put us on the right track. We truly appreciate your feedback, so please keep it up!
Now, let’s see what’s changed...
The BIG stuff:
added the requested option to change the HMD scaling (supersampling) on HTC Vive and Oculus Rift. Now you have the choice between 0.80x, 1.00x and 1.50x;
graphics settings are now being saved properly, yay!
the same goes for your language settings - on occasion they could default to your Steam language. No more.
The less big stuff:
screen mirroring on HTC Vive should now work properly;
some on-screen text and controller description fixes;
fixed an issue during the encounter with the Hatter;
Polish audio is no longer being selected automatically;
tutorial messages are now turned on by default.
The new stuff:
if you’re playing Alice in VR, as you should, you now have the option to turn off strafing and backwards movement (toggled in the options menu). All in the interest of your comfort and well-being;
added the option to make 90 degrees turns on gamepads and HTC Vive controllers, because everyone should be able to play how they want to.
Thank you all for your patience and let us know what you think!
Enjoy Alice VR!
ALICE VR AWESOME SOUNDTRACK - LISTEN TO THE PREVIEW
Hi,
today we want to give you some cool music from Alice VR to listen to!
In every game music is responsible for creating the atmosphere, but it’s in VR games where it becomes one of the most important elements. When you put on your goggles and headphones, you dive into a new, virtual world where every sound you hear is part of your new reality.
We’re really proud of the music in Alice VR, so please enjoy this small offering of 3 atmospheric, electronic tracks. The whole soundtrack was composed by François Jolin of Eon Sounds, the man behind the music in all our trailers. If you’ve watched them, you know you can expect the best;)
[URL]TAKE A LISTEN HERE
Don’t forget that with Alice VR you’ll also get the full soundtrack (in mp3 and FLAC formats), an artbook with concept graphics, rough sketches and developer notes, and an assortment of other goodies.
So, how do you find our music? Do you feel the atmosphere of encroaching madness, thickening mystery and spaaace?
Full English Voice Acting is READY!
Whoa, we've just finished implementing all of the voices for the game!
As you probably know, Alice VR is a story-driven experience, so choosing the right voice actor for every character wasn't easy. Especially because there are no typical characters in Alice VR. The game's world is inspired by "Alice's Adventures in Wonderland" so everyone there is... a little peculiar.
And so we are very proud to announce that over 20 characters were recorded by Sound Cadence Studios, and the AI, which will lead you from the game, is played by Julie Shields and was recorded by the wonderful guys at Eon Sounds.
Also, if you're not a native English speaker, please remember that Russian, German, French, Spanish and Polish subtitles (and Polish voices!) will also be available in game!
If you want to hear the new voices (and some of the music...) be patient. Soon...