[new] Save slot selection, when starting the game choose from 3 save slot selection to play.
[new] Added an option to confine the mouse to the game (activated by default), it means the mouse can not exit the game window when playing, it is released when opening a menu.
[update] COMPET-N challenge/achievement now needs to be done under 2 hours instead of 1 hour and 30 minutes
[update] In game buttons are now disabled by default.
[update] Resolution and fullscreen changes now have a confirmation box with a delay (15 seconds) to confirm changes. This should solve some issues with resolution change
[update] Weapon can now be switched mid-reload in hard and more difficulty (you have to wait half reload time before being able to switch, it was full reload time before, it's still immediate in easy/normal)
[bug] UAC sprite for challenge was invisible
More information here : http://www.microbasic.net/2016/06/alien-blitz-steam-update-1-4-4/
If you notice any bug please post them on this forum
Alien Blitz 1.4.1
Alien Blitz 1.4.1 is now live
[update] Changed model of the small sentry (first enemy encountered)
[update] Changed texture of the brownie (second enemy encountered), it was sometimes hard to distinguish it from floor/walls
[update] Removed enemy corpses, replaced with particles
[update] Changed the effect when monsters are resurrected, using corpse particles
[update] The main menu background will now switch depending on your progress in the game
[update] Initial loading screen has been updated (higher resolution, twitter link)
[bug] Corrected an OpenGL error that could happen when quitting the game
[bug] Removed nightmare 100% speedrun from leaderboards, this category is not interesting as the 100% is computed for any difficulty in the game
[bug] Sprites models were not visible in the level editor
Blog post : http://www.microbasic.net/2016/03/alien-blitz-steam-update-1-4-1/