It’s time to deck the headquarter halls with grenade garlands, Digestor choirs, and adorably adorned aliens! That’s right, Part 1 of Alien Hominid Invasion Update 1.2.0 has finally arrived to Steam!
Along with plenty of bug squishing that we were able to implement thanks to YOU sending us your feedback, this update is loaded with alien gifts for all! Update Part 1 will be focusing on adding 23 new achievements, a more interesting map algorithm that forces harder choices, giving players larger pools of starter equipment for more interesting re-plays, boss tuning and a good number of bug fixes. Go get those new achievements and show us what you're made of!
Coming soon… Update Part 2 will be the largest update we've had yet, focusing on variety and player feedback that will make level-to-level gameplay more different -- featuring new hazards, vehicle usage, adjustments to objectives, some new enemies & more dropping next year
Happy Holidays, from our team to yours!
More Achievements, Cosmetics, and CHOICES
1. 23 New Achievements
A whole new set of achievements have arrived! Time to show us what you've got. Again.
2. Updated Map Algorithm
What's that you say? You like making more meaningful decisions in your invasion paths? We have great news for you, then!
There are more deliberate pathways in the generated mission maps, making it more common to have hard choices! Uh oh! Overall Danger-Per-Level added per block has been lowered to compensate for the longer pathways that can appear.
3. Mutations Galore?
When you defeat a boss at their HQ, you can now select from a wider initial pool of Mutations, increasing randomness and making playthroughs more curious!
4. New November AND Winter Seasonal Attire
The aliens have observed us and increased the discoverable alien head pool with November-esque and Winter cosmetics!
Balance Pass
1. Alien Irradiator
This weapon now takes 0.3 seconds longer to reach ultra-white-hot-melting on targets.
2. Enemy Danger Level Behavior
We've tuned the Agency's scaling to work differently. In later Danger Levels, enemies won't fire bullets with as much boosted velocity as before, meaning the cloud of green death will approach you a bit slower and give you a better chance to dodge!
3. Agency Grunt Standard Issue Blaster
Grunts are massacring invaders, and still will, though their damage per-bullet output has been lowered, along with a longer time to reach maximum velocity for more of a "tell."
4. Agency Mini-Mech Attack
Damage per-bullet output is lowered when Agents are operating the Mini-Mech. They don't know how to use them as effectively as you!
5. Installball 2.0, Spinner of Fists
Installball’s Megaflight ability now tracks players better - "Injustice rains from above!” Stationary tantrums hurt less, because stationary tantrums shouldn't hurt that much.
6. Lozenge Man Attack
Damage per-bullet output lowered for Lozenge Man, whose main job is supposed to be more "slowing aliens down" and less "mowing aliens down like he's holding four blasters at once.”
7. Hunterbot Attack
Speed, range, and follow time on the Hunterbot's projectiles have been slightly reduced, but their homing has been increased. Hunterbot attacks should still be spooky, but are now a bit more satisfying to dodge.
Other Changes
1. Update to Maximum # of Enemies, Part 2
Previously, we lowered the number of enemies that spawned per player. Now, we've tweaked the solo experience as well. The overall number of enemies should look less like a flood and more like a... slightly smaller flood.
2. Update to Objective Placement
Objective objects (fishbowls, ice cream, etc.) now have a greater chance of spawning lower in the level. Aliens are great climbers (and flyers!), but repeatedly needing to get to the tops of tall buildings could be especially rough on new invaders.
Bug Fixes
Compat - Fixed a bug where setting the max framerate caused issues on high framerate monitors
Input - fixed several analogue issues with Pro Controllers
Input - fixed button icon orientation for Joy-Cons when Steam Input is enabled
UI - Fixed bug where Claim All was awarding additional loot
Gameplay - Dispatcher aliens now inherit damage boost
Gameplay - Fixed bug where enemies were spawning inside the jungle gym frog
Level - Fixed various art sorting bugs
Level - Fixed bug where quickly moving through the Pre-HQ doorway affected guard animations
Level - Fixed camera bug with the 3rd Pre-HQ doorman
Enemies - Fixed bug with Installball_b getting stuck on objects
Enemies - W.A.S.P. and Hunters now take damage from deflected turret bullets
Checkpoint - Fixed bug where 2 keys would sometimes appear during Checkpoint levels
Online - Fixed a visual delay that occurred when changing pigments in the hideout
Online - Fixed bug where Hunter death particle effects were sometimes missing for clients
Online - Fixed a desync that occurred when a player enters the hideout while a mutation is already activated
General - Various Local and Online QOL bug fixes
Part 2 Coming Soon…
Nominate Alien Hominid Invasion in the 2023 Steam Awards!
Aliens are better in HORDES!
Thank you to all of our hard-working invaders for so dutifully destroying city blocks since launch day! We can’t wait to share planned updates to the game with you soon!
The Steam Awards have beamed down to Earth, and it looks like an easy mission for thousands of aliens, especially through the power of CO-OP and FRIENDSHIP!
Nominate Alien Hominid Invasion for the “Better With Friends” category if you brought along a buddy to the Invasion! Alien invading is always better done together, right?
And always remember, Mothership loves you most KILL-IT-FOR-MAMA!
Autumn Sale and Merch Deals!
The Big Chicken has been busy rounding up deals for this upcoming holiday season! The Big Chicken also brought you some discounts on merch! The Big Chicken is also hoping you will kindly pardon him this upcoming Bird Day…
We wouldn’t be here if it weren’t for you playing our games, so our autumn potluck contribution will be DISCOUNTS! From now until November 28th, catch the following titles on Steam at a clucking good deal:
Our merch store will also be serving up a nifty-gifty 25% off storewide discount from November 23rd until November 28th! Get ahead of holiday shopping with our merch and holiday relaxing with our games!
Alien Hominid Invasion UPDATE Part 1 Coming Soon
Message from the Mothership
Kicking off our first Alien Hominid Invasion update, Part 1 brings 23 new achievements, along with some hard decisions, variety, and more balance! This will be followed by Part 2 which will bolster the delight of destroying Earth with even more significant improvements and new content!
Update Patch Release Timing
Part 1 of this update will go live sometime in December.
More Achievements, Cosmetics, and CHOICES
1. 23 New Achievements
A whole new set of achievements arrive in our next update! Some of these are retro-active, AKA time-traveling achievements, meaning the game knows what you’ve done and will reward you with the new achievements next time you sign into your profile. Others will have to be earned. You'll keep all progress made on your already hard-earned achievements, of course!
2. More Choices
What's that you say? You like making more meaningful decisions in your invasion paths? We have great news for you, then!
There will be more deliberate pathways in the generated mission maps, making it more common to have hard choices! Uh oh! Overall Danger-Per-Level added per block has been lowered to compensate for the longer pathways that can appear.
3. More Choices 2.0
When you defeat a boss at their HQ, you can now select from a wider initial pool of Mutations, increasing randomness and making playthroughs more curious!
4. November Seasonal Attire
The aliens have observed us and increased the discoverable alien head pool with November-esque cosmetics!
Balance Pass
1. Alien Irradiator
This weapon now takes 0.3 seconds longer to reach ultra-white-hot-melting on targets.
2. Enemy Danger Level Behavior
We've tuned the Agency's scaling to work differently. In later Danger Levels, enemies won't fire bullets with as much boosted velocity as before, meaning the cloud of green death will approach you a bit slower and give you a better chance to dodge!
3. Agency Grunt Standard Issue Blaster
Grunts are massacring invaders, and still will, though their damage per-bullet output has been lowered, along with a longer time to reach maximum velocity for more of a "tell."
4. Agency Mini-Mech Attack
Damage per-bullet output is lowered when Agents are operating the Mini-Mech. They don't know how to use them as effectively as you!
5. Installball 2.0, Spinner of Fists
Installball’s Megaflight ability now tracks players better - "Injustice rains from above!” Stationary tantrums hurt less, because stationary tantrums shouldn't hurt that much.
6. Lozenge Man Attack
Damage per-bullet output lowered for Lozenge Man, whose main job is supposed to be more "slowing aliens down" and less "mowing aliens down like he's holding four blasters at once.”
7. Hunterbot Attack
Speed, range, and follow time on the Hunterbot's projectiles have been slightly reduced, but their homing has been increased. Hunterbot attacks should still be spooky, but are now a bit more satisfying to dodge.
Other Changes
1. Update to Maximum # of Enemies, Part 2
Previously, we lowered the number of enemies that spawned per player. Now, we've tweaked the solo experience as well. The overall number of enemies should look less like a flood and more like a... slightly smaller flood.
2. Update to Objective Placement
Objective objects (fishbowls, ice cream, etc.) now have a greater chance of spawning lower in the level. Aliens are great climbers (and flyers!), but repeatedly needing to get to the tops of tall buildings could be especially rough on new invaders.
Part 2 Coming Soon…
NOTE: This post only covers content and balance updates. We are still reviewing all your feedback and bug reports, and there are a myriad of bug fixes coming along with this update! Keep invading, and stay tuned for more details!
Alien Hominid Invasion Balance Hotfix 1.1.2
Message from the Mothership
After observing many, many invaders, we've made a few changes to some weapons and a couple of bosses to bring you an even more finely-tuned experience. Read up on the knitty-gritty below, and please keep letting us know your thoughts!
Weapon Updates
How does damage work?
When the alien pulls the trigger, each bullet will be assigned damage within the given spread of numbers randomly. The numbers represented below are MINIMUM -> MAXIMUM damage per bullet.
1. Human Machine Gun
Human Machine Gun now has more oomph per clip, due to downtime of reloads.
Bustletron fist missiles now do less damage to invaders (10% health damage instead of 20%)
Other Changes
Update to Maximum # of Enemies
Aliens now add 0.75 additional enemy slots per player instead of 1.0 (4.0 maximum slots to 3.0 maximum slots). What this means in human terms is that there won't be as many maximum enemies in 3-4 player games.
Alien Hominid Invasion Hotfix 1.1.1
Message from the Mothership
Greetings, invaders! Can you believe Alien Hominid Invasion has been out for a week already? We appreciate all the support and feedback on the game so far, and we’ve been hard at work making the necessary changes to improve your invasion experience.
Today’s hotfix will be a small, but necessary one to improve server timeout issues for online play. We currently have a larger patch in the works focused more on balance-related tweaks, so please keep an eye out for that update coming soon!
Fixes
Made it so that players can still host an online session if join codes are not functioning properly.
Corrected cinematic animator Fernando Finamore’s name in the credits. Shout out Fernando!
Fixed a bug causing Japanese and Korean subtitles and captions to display incorrectly.
Two New Games and an Alien Horde of Cross Unlockables!
What would a new Behemoth game be without wacky customization? Actually, here’s a better question – what would a new Behemoth game be without wacky customization referencing other Behemoth games?
We don’t want to imagine that, so here’s a fancy unlock guide for all the heads you can earn in Alien Hominid Invasion for owning our other games on Steam!
How does it work exactly? Well, in Alien Hominid Invasion, you can unlock many different heads through leveling up, securing loot, and buying loot at the Hideout. By also owning our other games on Steam, the following heads are added to the game's loot pool:
Castle Crashers – Pink Knight, Green Knight, and Barbarian
BattleBlock Theater – Cat Guard, Raccoon, Hat of Purrham
Pit People – Horatio, Yosef, Pipistrella
Alien Hominid HD – Original Alien
Because who wouldn't want to play through the tragic yet beautiful story of Horatio before turning him into a silly, havoc-wrecking alien who will destroy anything and everything to make his Mothership proud?
This handy dandy guide also coincides with the final day of our Bawk Bawk, Forget-Me-Not Sale, featuring Castle Crashers and BattleBlock Theater at 80% off, with Pit People 60% off! Enjoy!
Alien Hominid Invasion is now available!
This is your final Invasion boarding call. Planet of Departure: Unknown. Lunch: Of course, what kind of question is that?
Today, we launched our fifth title, Alien Hominid Invasion, after preparing Motherships for what felt like years…wait, it actually was years?! Time and relative dimension in space can get blurry. You can get a nice eyeful of the Alien Hominid Invasion official launch trailer here:
https://www.youtube.com/watch?v=DS7a8nXRt1w
While we’re very excited and want all you little aliens and hominids to go check the games out, we have to stop and thank you first. So stop! And read this mentally as quickly as you can.
Thank you for playing our games for all these years and supporting our endeavors as we set out to create the wackiest and weirdest but completely whole-hearted games.
Alright, enough sappiness. Get out!
Alien Hominid Invasion is here! What does this mean? This means that you and up to three of your gaming buddies can finally join us in the invasion! Drop down from your Mothership and complete objectives to steal the enemy agents’ intel and straight up ruin their days.
Group up with your friends through online co-op, local/couch co-op, or both! Play solo and hang out with the sewer kids and AI-liens instead. Level up your alien and destroy city block after city block as you carve out your unique path to the enemy HQ! Bring down the boss, receive new Mothership orders, unlock new alien mutations, and fulfill your alien destiny.
Feeling nostalgic? Craving a purist Alien Hominid experience? Why not go back to our crazed, unhinged alien roots that started it all with Alien Hominid HD, also out now!
Feeling like being all bundled up now that it’s November? GOOD, because there’s a bundle for that! Don’t feel like paying full price? GOOD, because this bundle is DISCOUNTED. Did we tell you that this bundle includes lots of aliens?
As an extra thank you, we also put our other game babies on sale! Catch Castle Crashers Remastered, BattleBlock Theater, and Pit People on sale during our Bawk Bawk, Forget-Me-Not Sale! Score some sweet deals, introduce your friends to games with strange pooping deer, just do it before the sale ends on November 8th!
Let the Invasion commence!
Alien Hominid Invasion Lands November 1st!
Fellow hominids, the moment we’ve all been waiting for is almost here. No, I’m not talking about eating cheese while listening to BAPI BAPI BA light years away in the Mothership. I’m talking about INVADING. EARTH.
That’s right, Alien Hominid Invasion will be released on Wednesday, November 1, for Steam! So grab your trusted blaster, ready your alien allies, and prepare for the invasion of a lifetime.
Adding to the mayhem, Alien Hominid HD is co-launching to Steam, and both games will be available for purchase in a bundled discount! The pricing in USD is as follows:
Alien Hominid: The Extra Terrestrial Bundle - $24.99 for both games
Legend (factually) goes that Alien Hominid is the game that started it all for our little (big) chicken studio. Initially brought to life as a flash game for Newgrounds 21 years ago, the charming hand-drawn animations and exciting side-scroller level design inspired not only the formation of a company, but the motivation to expand the title into a retail console game and hatch what would become the beginnings of The Behemoth universe.
Two decades later, our first game baby RETURNS to modern consoles as we preserve Behemoth history and share it in new ways, all in conjunction with the release of our newest title. We can’t wait to share the world of Alien Hominid with you once again!
We’ll leave you with our newly dropped announcement trailer, jam-packed with all the chaos you’ll experience during the invasion. Thanks as always for your support, and we’ll see you on the Mothership!
And we knew that access to Alien Hominid HD was not ideal. With only one avenue to currently purchase the game, many fans were left in the dark when wanting to revisit the classic run ‘n’ gun sidescroller. You can blame the agents for that.
What you didn’t have was the secret Intel. The Redacted, Confidential, Behemoth Secret Intel. Yes, this secret was a big one – the secret of us porting Alien Hominid HD to modern platforms all this time. And at the beginning of us developing this secret, we created another secret–the game that is now Alien Hominid Invasion–in addition to the original secret that we vowed to keep secret.
So there you have it, the lore of all Alien Hominid secrets in one grand reveal… or is that really all of them?
Alien Hominid HD, meet modern platforms. Modern platforms, meet Alien Hominid HD! Wow, wasn’t that the introduction of a lifetime? To be a bit more specific here, Alien Hominid HD is coming to Xbox, Steam, and Nintendo Switch this year, along with Alien Hominid Invasion. Hooray!
Adding to the excitement, the newly-ported and polished Alien Hominid HD will be available to purchase in a bundle with Invasion, saving you some hard-earned lunch money in the process. When can you get your hands on the individual games, or the bundle, you may ask? Well, we haven’t announced a release date yet, so prepare yourself for another announcement coming soon…™️
Get yourself a treat from the Steakery Cakery to celebrate the news, let out a BAPI BAPI BAAA (or two?), and wait just a bit longer for not one, but TWO alien games coming to a thing near you! And thanks for the patience and trust while we’ve worked on porting this game and simultaneously developing a brand new game – we appreciate it with all of our grimey little alien hearts.