Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie Alien Kingdom
Patch Notes: 1.5
- Significant performance improvement on Aesa, smaller improvement on the other planets.
- Improved visual of health indicator orb on enemies, especially in larger piles.
- Adjusted mouse smoothing.
- Upgraded audio for all tower buildings.
- Improved hit boxes on all enemy main fortresses.
- Stopped enemies from especially hating your stone mines.
- Improved AI of mobs spawned from world boss abilities.
- Improved default placement position and overall look of the Marketplace.
- Added a new look to the world portals.
Patch Notes: 1.4
- Increased the default severity of enemy invasions as well as the range of angles they will attack you from.
- Darkened the bleed effect of Double Penetrator.
- Lowered the volume of Kaleidoscopic Grenade.
- Added a new firing sound to Polychromatic Plasma.
- Lowered mouse smoothing.
- Adjusted fog and wind on Corris.
- Improved overall game performance on Corris and Delkur.
- Fixed a rare bug that could occur with the World Portal.
- Increased accuracy of towers.
- Increased hit box size on Corris leaf blades and Delkur mutants.
- Increased hit box size on tornadoes spawned from Hurricane.
- Adjusted animation for Firebug.
- Fixed a visual glitch with Stone Walls.
- Increased the size of the teeny weeny healing triage numbers.
- Stopped Matter Spam and Galaxy Splitter bullets from occasionally bouncing off enemies.
- Improved animation for Matter Spam residual particle effect.
- Stopped your army units from knocking you in the air sometimes as they run by you to help.
- Reduced Firebug energy per tick from 4 to 3.
- Added new visuals and sound effects for the Triage Applicator and the Fixer Upper Beam.
- Improved the look of the river on Aesa.
Patch Notes: 1.3
- Improved the visual of your shield ability.
- Buffed Polychromatic Plasma energy generated from 25 to 30.
- Buffed Kaleidoscopic Grenade energy generated from 15 to 20.
- Reduced Matter Spam's energy generated from 4 to 3.
- Adjusted lighting in the Start Menu, Aesa and Belzun.
- Resolved an issue with the Freezifier not doing as much damage as advertised.
- Fixed a problem with the Leaf Blade's attack animations on Corris.
- Fixed a visual problem with some barrels on Belzun.
- Improved physics of Wormhole against steep terrain.
Patch Notes: 1.2
- Stopped your primary shot from triggering when placing a new structure
- Brightened the label of the Time Siphon panel
- Removed the unnecessary decimal points from Damage and MaxHP in the Info menu
- Added lights to Aesa to brighten things up a little
- Fixed a typo on the Help Page
- Slightly increased movement speed of some invaders and world bosses
- Lowered the firing volume of Matter Spam
- Improved the appearance of clouds of some weather effects
Patch Notes: 1.1
- Improved the look of kaleidoscopic grenade's explosion
- Fixed a visual glitch with the attack animation of the flying insects on Delkur
- Improved the visual effect of the fires left by the flamethrower and firebug weapons
Release:
The game is now officially released! Thanks to those who supported the project over the years. Have fun everyone!