Alien Kingdom cover
Alien Kingdom screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Alien Kingdom

Patch Notes: 1.5


  • Significant performance improvement on Aesa, smaller improvement on the other planets.
  • Improved visual of health indicator orb on enemies, especially in larger piles.
  • Adjusted mouse smoothing.
  • Upgraded audio for all tower buildings.
  • Improved hit boxes on all enemy main fortresses.
  • Stopped enemies from especially hating your stone mines.
  • Improved AI of mobs spawned from world boss abilities.
  • Improved default placement position and overall look of the Marketplace.
  • Added a new look to the world portals.

Patch Notes: 1.4


  • Increased the default severity of enemy invasions as well as the range of angles they will attack you from.
  • Darkened the bleed effect of Double Penetrator.
  • Lowered the volume of Kaleidoscopic Grenade.
  • Added a new firing sound to Polychromatic Plasma.
  • Lowered mouse smoothing.
  • Adjusted fog and wind on Corris.
  • Improved overall game performance on Corris and Delkur.
  • Fixed a rare bug that could occur with the World Portal.
  • Increased accuracy of towers.
  • Increased hit box size on Corris leaf blades and Delkur mutants.
  • Increased hit box size on tornadoes spawned from Hurricane.
  • Adjusted animation for Firebug.
  • Fixed a visual glitch with Stone Walls.
  • Increased the size of the teeny weeny healing triage numbers.
  • Stopped Matter Spam and Galaxy Splitter bullets from occasionally bouncing off enemies.
  • Improved animation for Matter Spam residual particle effect.
  • Stopped your army units from knocking you in the air sometimes as they run by you to help.
  • Reduced Firebug energy per tick from 4 to 3.
  • Added new visuals and sound effects for the Triage Applicator and the Fixer Upper Beam.
  • Improved the look of the river on Aesa.




Patch Notes: 1.3


  • Improved the visual of your shield ability.
  • Buffed Polychromatic Plasma energy generated from 25 to 30.
  • Buffed Kaleidoscopic Grenade energy generated from 15 to 20.
  • Reduced Matter Spam's energy generated from 4 to 3.
  • Adjusted lighting in the Start Menu, Aesa and Belzun.
  • Resolved an issue with the Freezifier not doing as much damage as advertised.
  • Fixed a problem with the Leaf Blade's attack animations on Corris.
  • Fixed a visual problem with some barrels on Belzun.
  • Improved physics of Wormhole against steep terrain.



Patch Notes: 1.2


  • Stopped your primary shot from triggering when placing a new structure
  • Brightened the label of the Time Siphon panel
  • Removed the unnecessary decimal points from Damage and MaxHP in the Info menu
  • Added lights to Aesa to brighten things up a little
  • Fixed a typo on the Help Page
  • Slightly increased movement speed of some invaders and world bosses
  • Lowered the firing volume of Matter Spam
  • Improved the appearance of clouds of some weather effects

Patch Notes: 1.1


  • Improved the look of kaleidoscopic grenade's explosion
  • Fixed a visual glitch with the attack animation of the flying insects on Delkur
  • Improved the visual effect of the fires left by the flamethrower and firebug weapons

Release:

The game is now officially released! Thanks to those who supported the project over the years. Have fun everyone!