Alien Robot Monsters cover
Alien Robot Monsters screenshot
Linux PC Mac Steam
Genre: Strategy, Indie

Alien Robot Monsters

ARM 1.2.45 Update

Attention troopers, here are your patch notes:

Levels:

- Balanced infamous swamp 3 difficulty level!

Improvements:
- Trading cards!
- Added an icon to no barracks slots
- Fixed no barracks -slots working properly after demolish, again
- Fixed flying enemies missing shadow when entering through teleport

Spec ops un-nerf:
- Spec ops reload decreased from 1.15 to 1.075 (buff)
- Spec ops damage increased against armoured targets from 0.6 to 0.8 (buff)

Exo marines buff:
- Exo marines HP icreased from 256 to 400 (buff)

Hunter and Scavenger drone ultra-buff. go mad:
- Decreased scavenger drone tower cost from 120 to 100
- Decreased hunter drone tower cost from 120 to 100
- Increased hunter drone shield damage from 4 to 5 (buff)
- Increased scavenger drone armour damage from 3 to 5 (buff)
- Decreased scavenger drone reload from 0.75 to 0.5 (buff)
- Increased hunter drone base damage from 2 to 3 (buff)
- Increased scavenger drone base damage from 2 to 3 (buff)
- Decreased scavenger drone detonation charges special attack reload from 8 to 6 (buff)
- Decreased hunter drone EMP special attack reload from 10 to 6 (buff)
- Changed hunter drone armour damage modifier from 0 to 0.5
- Changed scavenger drone shield damage modifier from 0 to 0.5

Changes:
- Increased version to 1.2
- Skipped build number to 45 for internal consistency

ARM 1.1.43 Major Update

Stand to, troopers!

Major patching bringing in the first version of the most asked feature in community:

Tower Statistics!

In later updates these statistics will most likely be enhanced further, opening up values and the mechanics to number-crunchers even more.

Also included large amount of other fixes, tweaks and changes:


  • Spec ops reload increased from 1 to 1.15 (nerf)
  • Spec ops damage reduced against armoured targets from 1 to 0.6 (nerf)
  • Final boss speed increased from 5 to 6 (buff)
  • Final boss HP doubled from 10000 to 20000 (buff)
  • Railgunner AP value increased from 2 to 3 (buff)
  • Railgunner reload decreased from 5 to 4.5 (buff)
  • Doubled all final level early wave extra scrap amounts (buff)
  • Fixed all deep forest 1 early wave extra scrap amount to 20 (nerf)
  • Fixed Outpost reloader upgrade to actually have any effect, oops :)
  • Outpost reloader upgrade bonus decreased from +25% to +10% (nerf)
  • Exo marines scrap price decreased from 256 to 200 ("buff")
  • Fixed ingame pause menu not blocking some UI elements
  • Fixed build menu not closing if entry point is clicked
  • Added stats mode!
  • Changed scrap from integer to float and hence improved field recovery update
  • Fixed heavy marine power sword upgrade from +8 to correct value of +10 (cosmetic)
  • Fixed drone host hacked power chip upgrade showing +100% instead of correct +50% (cosmetic)
  • Fixed scavenger titanium cutters upgrade showing +25% instead of correct +50% (cosmetic)
  • Fixed hunters high power cutters upgrade from +1 to correct value of +0.5 (cosmetic)
  • Fixed hunters nail guns upgrade from +1 to correct value of +0.5 (cosmetic)

ARM V1.0.42 live!


  • Fixed couple of typos / grammatical mistakes
  • Added separate volume sliders for music and sfx in main menu options
  • New version of Unity, might help with Linux fullscreen problems (probably not)
  • Added WASD and arrow scrolling. Scrolling needed only when not in 4:3 resolution.
  • Vsync / frame limiter added to options. Whoops :-)
  • Fixed main menu exploding the UI if esc was pressed
  • Fixed or at least improved HUD overlap detection
  • Fixed Manifest Destiny achievement progress not being reported correctly
  • Fixed Ingame planetopedia showing 2 towers incorrectly
  • Fixed ability cooloffs to properly reset on restart
  • Increased medkit power from 0.2 hp to 0.25 hp per level to give more value for upgrade

ARM v1.0.41

The first small post-release hotfix :)

- Fixed native arrow achievement not registering properly