As you may know today was release day! We received some bug reports (thank you very much for that!) so here are the fixes!
The big tree in the level where crystals are introduced doesn't float anymore
The debug mode has been removed
The timer is now incrementing properly
Some decorations were moved to the right place
Sidenote
We had a lot of feedbacks about the level that's at 56% of the game (see the next screenshot).
It seems that players are having a hard time going through this level. We'll wait a few days, and if people are still stuck there, we will make it a bit easier.
Release planned for the 25th of February
Release post-poned to the 25th of February
First I wanted to say thank you to everybody who added Alien Shepherd to their Wishlist. It's great to see that some people are waiting for us to release the game !
We planned the game release for the 31st of January and we will post-pone it to the 25th of February.
This is the first game of the team, and we are working hard to release a game that we can be proud of.
To give you an idea of what we did these last weeks, here's a non-exhaustive list:
* Create a storyboard for an introduction animation * Design 56 different levels * Decorate 13 of them by hand
* Add light sources * Update all screenshots / trailer on the steam page * Create a twitter account (https://twitter.com/AlienShepherd) * Translate the game in German, Spanish, French, Italian, Portugese and English * Add a new biome
* Add images for the control inputs (keyboard keys and gamepad buttons)