Aliens Go Home Run! cover
Aliens Go Home Run! screenshot
Genre: Indie

Aliens Go Home Run!

Update Live! Version 2.0!


  • Updated game to Unity 2018.
  • Bullet spreads are now evenly spaced.
  • Several objects that were instantiated/destroyed are now pooled instead. This should greatly improve performance across a variety of platforms.
  • Game-breaking bug in which enemies would reappear during bonus rounds fixed.
  • Intro can now be skipped with buttons besides enter/space.


If you have any issues, feel free to email us at contact@anim-ace.com, or hit us up on twitter @anim_ace

1.6.4

Bonus rounds shouldn't happen during boss battles anymore. Let us know if anything else weird happens.

1.6.2


  • Stage backgrounds made slightly darker
  • Ice boss's spike projectiles slowed down by 25 px/s (pixels per second)
  • Malloc's diagonal lasers now extend out over half a second rather than magically appearing, giving players more time to react to them.

If you run into any issues, feel free to contact us at contact@anim-ace.rocks, or hit us up on twitter @anim_ace.

1.6.1


  • Fixed bug with level editor that prevented other objects in the level editor from spawning if a Gui soldier was placed before them.
  • Fixed bug with level editor that prevented objects that don't start offscreen from being created if the editor is set in offscreen mode.
  • Screenshake is now a setting that you can change. NOTE: Your settings (i.e. music volume, sound volume, button preferences, and resolution) may be reset when you open the game for the first time after this update.
  • Gui soldiers should no longer get stuck between destructors/bumpers and the edge of the screen. Please send us screenshots or video if you do manage to get them stuck either on the discussion boards, steam community, or contact@anim-ace.rocks

1.6


  • Updated to Unity 2017.
  • Rumble support added for Xbox-brand controllers.
  • Nintendo Switch controller support improved.
  • Button prompts have been updated to HyohNoo's most recent set of buttons, with Nintendo Switch-style button prompts added.
  • Triggers on Xbox-brand controllers can now be mapped to things like regular buttons.
  • 2-9 nerfed further. One less saucer but more bricks in its place.
  • Level select screen now shows background of current world.
  • Various optimizations of loading and saving array-based data structures.
  • ANIM•ACE splash screen logo updated.


If there are any issues, don't hesitate to contact us at contact@anim-ace.rocks.

1.5.0

There have been a lot of stealth updates recently, enough that we're basically on a new version now.

If you have any issues, reach us at contact@anim-ace.rocks

1.4.0

Nothing really new, but 1.3.2 and 1.3.3 together might as well be a new version.

Hey we still have a level editor and you can upload stuff with. Try it out!

1.3.3 (Boss)


  • Several bosses are now more animated when shooting
  • Several bosses not showing smoke fixed
  • Djikstra's shield should be less penetrable now when it's up
  • Malloc final boss fight has abduction beam
  • Malloc now never spawns more than three Gui troops at a time
  • Malloc's music switches now fixed
  • Several junk variables and unused code removed
  • Level Editor now loads proper background when uploading to workshop
  • Enemies stats transfer over properly when cloning in level editor

This update is named because everything in it is related to bosses. If you have any issues, contact us at contact@anim-ace.rocks

1.3.2 (Pelo)


  • Bombs changed color to make them easier to distinguish from items
  • Prims (Mines) are destroyed when beating a level
  • Bumper sound is slightly more quiet
  • Loading in different backgrounds into uploaded levels fixed.
  • Stats transferring when cloning an enemy fixed.
  • A Clown: 🤔. There you go pelo.


This update is named because these things were found while the game was being streamed by Sr Pelo. Go check him out at https://www.twitch.tv/srpelo

1.3.1 (Access)


  • mouse deadzone issue fixed
  • error involving reading in stats for levels resolved
  • your level should now be displayed when it is finished uploading
  • updating already existing levels has been added
  • sprite padding on editor font fixed
  • enemy limit put in place. you can no longer have more than 20 enemies per level


This update is named because it makes the editor even more accessible after version 1.3