0.0.0.30 Released - Transport controls, minor bug fixes
Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls.
Disco grey scene - Added minimalist environment inspired by disco skin
Minor bugfixes
Communication with Ableton starts regardless of which is loaded first Ableton or AliveInVR.
Faster switching between environments
MIDI tutorial screen is hidden when the menu is shown
Fixed a bug where leaning over objects in the indoors scene would caused the player to step up onto the object
Minor patch - support for grouped tracks
We've rolled out a small patch to support grouped tracks.
This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR.
0.0.0.27 Released - Save and load layouts, minor bug fixes.
0.0.0.26 Released - 3D XYZ controllers, indoor scene!
0.0.0.26 Released
It's the weekend again, time for some more new features!
0.0.0.23 Released - Eye candy mode, Leap Motion and KB Shortcuts!
0.0.0.23 Released
It's the weekend, time for some new features!
<*> Eye candy mode - turn it on in the menu. Note mode creates smoke signals that turn into stars, feel the force when playing instrument notes, see your drum patterns merge with the sky - and a few birds and butterflies.
<*> More track name displays - See the current track name when using instruments and drum racks. Track names are shown under mixer tracks and above the track left and track right controls.
<*> Keyboard shortcuts for demoing - Ctrl + left/right/up/down arrow for scene and track navigation.
Ctrl + D for day/night modes, Ctrl + Space for re-centering the player. Ctrl + Enter for general reset. Ctrl + W to toggle walking mode. Ctrl + N for clip names, Ctrl + E for Eye candy mode.
<*> Blocks fill in note mode when playing - It's much clearer which notes are triggering in Note mode.
<*> Leap motion - Experimental Leap motion support. Use pinch with your index finger and thumb to grab items. Use left hand fist forwards and backwards to walk (pretend you're riding a horse!).
0.0.0.21 Released - Controls on your hands!
Latest release now live
Controls on hand - Display Session, Note controls etc.. on the back of your hand.
Steadycam - Moving the camera and mirror is now springy for smooth filming.
Fixed a bug where the mixer page would not display properly when a track name has an unusual character in it.
To enable controls on your hands, turn it on in the menu as 'Controls on hand'.
When you look at the back of your hand (like you would a wrist watch), you can access the main controls using the trigger of the other hand. No longer any need to carry the controls around with you. In this mode the controls in the world will be hidden.
Latest release - Minor bug fixes, international text
v0.0.0.19 now released!
International text/character sets work (UTF16 base64 encoded)
Fixed a bug where you would go too fast when using smooth locomotion whilst grabbing at the same time
Camera initialises lower down so it's easier to grab and use
Increased distance at which clip names and track names are hidden
A new release is here! Clip names, Track names and Smooth Locomotion.
v0.0.0.18 is here!
Clip names and Track names can now be displayed in AliveInVR in Session mode. It's a selectable option in the menu. They appear when you're close enough to read them clearly.
In addition, walking mode has been added as a selectable feature in the menu.
This allows smooth locomotion using the left pad on Vive (and left thumbstick on the Oculus Rift). With the right pad/right thumbstick controlling rotation when clicked left or right. This means you can now go anywhere in the Scene - set your mix playing and run into the Sea!
The menu system layout has also been updated.
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Oculus support now Live
Oculus CV1 is now officially supported! Oculus Touch required.
Use B or Y to access the setup menu, Use A or X to teleport. Move the thumbstick far right or left to rotate,
AliveInVR is now released
The first release is here! On sale for the first week.