So, with final tests over with, grenades are unlocked at level 7, the grenade launcher at 27 and the rocket launcher and 42.
Do let us know if you come across any bugs, otherwise do enjoy blowing up the Acari, your friends and yourself.
Some bugs have been fixed including:
Client not receiving Exp after the match
Acari getting frozen on Outpost map after the walls were built
Version 0.0.0.1517 Bug fix
Fixed exploit for Last Stand Protocol in Valley and Outpost_28 maps, turrets weren’t despawning and created an infinite amount of turrets
Fixed Exp crash for clients and added countermeasures to make sure exp is eventually delivered if there’s a connection issue
Added Encyclopedia for those interested in the lore
Added Gates for the fortification upgrade
Fixed bug where gates would change world position when damaged
Fixed end game crash for clients, physics animations were not being deleted and resulted in an error
Clicking Settings menu no long plays a loud UI effect
Flashlight replication for multiplayer fixed
Text chat reworked and fixed
Changed ‘Profile’ tab to ‘Customize’ to make more sense
Med Bay no longer plays a sound globally
Eradicator SFX now replicates in multiplayer
Dismemberment now replicates for clients
Turrets nerfed due to gates making them OP, now do slightly less damage per hit
Turrets now have new damage effects, including; black smoke and sparks
Damaged turrets are now nearly useless, look after them.
Shooting the Acari made them flip around, reduced their reaction to being shot
Fixed and improved pathfinding navigation across all maps
Fixed exploit where players could crouch on the edge of the base roof and the Acari would freeze
Fixed Nightfall map not spawning a couple of Acari and made finishing waves impossible
Fixed a rare bug for those clients who would get invisible blastdoors
Optimized Valley, Lair and Expedition bases for improved frame rates
Fixed Tutorial waypoint arrows bugging out
Changed attack priorities for some Acari, they now tend to target Turrets a lot more often
Changed Warzone map so players can’t exploit Acari by jumping on a building rooftop
We're also currently aware of a bug that stops some clients from recieving Exp after a match and we're currently hunting for a fix
Exp Crash fix
Another bug fix is now live, which should tackle popular issues like a crash after a game has ended.
This also containts a feature update that adds gates onto the walls, finally making them a viable strategy.
Do let us know if you find anymore bugs
Bug fix for stable branch
Here's the latest bug fix that will be brought to the stable branch:
Invisible Acari attacking players - fixed
Levelling up now has sound effects and will detail any rewards given
Healing sfx is no longer played globally to everyone on the map
Chat system fixed
Settings should be a lot better to use
Settings now remember your input a lot more consistently
Grenades can now be selected in the customise tab and be used in-game
Tracer fire from other peoples guns can now been seen
Outpost should now be fully working
Development branch update
We've released another update but to development branch this time, we'll be testing turret and T5 weapon rebalances.
With this should come an in-game text chat fix
Outpost should spawn all Acari but this has turned into a difficult fix
'Ghost' Acari attacking people while they're invisible fix
People not getting Exp for various reasons fix
Torch should gleam less against the gun
Valley should now have no problems with the wall upgrades
T1 walls have been given back their ammo boxes
You can feel free to help us with testing by going onto Steam, open up ACL's properties and under the 'Beta' tab, opt into development testing.
Bug fixes and double exp
Thanks to the lovely bug hunters of the community we've identified a fair few bugs and so far fixed:
Could jump through tutorial windows and into space.
Landscape issues on the Valley map.
Shadows weren't being casted for anywhere except the ironsights.
Players were still holding a grenade even when they had none left.
Flashlight was not being replicated well in multiplayer.
Pressing pause when map was loading would stop the radar from rendering.
The T5 weapon impact would not work if shot at another player.
T5 weapon sound effect wasn't working in multiplayer.
Outpost map had unfindable Acari, breaking the map.
LMG was clipping through the screen when game was played in window.
Also today marks the start of the double exp weekend!
Community update released
We're happy to announce our major update has now been released. We're keen to find any bugs and get them fixed with your help, otherwise enjoy chopping limbs off those grubs.
The next update
While we can't yet give you the exact date of release, here’s some details for what it’ll contain.
So far improvements include: Recoil, Grenades, Grenade Launchers, Rocket Launchers, a tutorial mode, new ballistics for weapons and turrets, tier 4 and 5 walls have been added, gates for the walls, dismemberment for the Acari along with decapitation, flinching animations when they’re getting shot at and a slow effect so you can finally outrun them if you’re shooting at them, levelling up is reworked and the general UI is both snappier and higher res.
It’s been a very busy time for the team and we hope you thoroughly enjoy the improvements when it comes out.
Network API Update
We've had some complaints that some people haven't been receiving Exp after an online match, we've investigated this and can confirm we've found the bug.
Multiplayer will be offline for a few minutes today at 21:00 UTC to fix this issue
Major bug fix update
Three major bugs have been solved:
[List]
<*>Acari not despawning after being killed
<*>Weapon SFX not switching off
<*>Acari AI losing track of the player when inside the base
Through your feedback, the first gun now sounds beefier
and players can no longer jump through the base window